The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
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Update: 20 Sep, 2023 @ 10:38am

- Updated the backdrop and correction shrine visuals in the Correction room
- Fixed visual bug with Faithless Heart counter near player while holding tab
- Added Cash Dice! Get your shop on with this one, allows you to reroll items into items from the shop pool! Found in Shops and Crane Games.
- Created global references to the Game, Room, Level and SFXManager objects, this should considerably improve the performance of the mod!
- Actually implemented additional attack for Ludomaw, it was implemented but not activated, and reworked attack (but still uses the animation made by RedStinger665)
- Added Crimson Solution, another syringe item to hold onto! Grants a random syringe effect each room, but also negates fatal damage, breaking the syringe! Found in curse and devil rooms
- Fixed bug with Uncommon Cough and tears that stick to enemies (they no longer ascend to heaven)
- COTV timer will now pause while in the Death Certificate dimension, and door hazards no longer spawn in the Death Certificate dimension
- Taking the secret exit in Fruit Cellar will now take you to Downpour/Dross 2 as intended
- Updated sprites for Divine Wrath, Adramolech's Blessing & Fury (Surreal)
- Stifled Gatekeeper will now always spawn in the room before the boss room in Sheol and Cathedral
- Stifled Gatekeeper appear animation now displays the icon of the room it wants items from
- Reworked health stats of Stifled Gatekeeper (100 HP, 10 armor -> 50 HP, 20 armor)
- Godmode item pools now will only select an item once, more akin to basegame item pools!

Update: 1 Sep, 2023 @ 7:50pm

- Elohim's Throne is resprited (Harvester)
- Brazier now is in a 1x2 or 2x1 room, and his spew attack now leaves trails of fire (Thanks RedStinger665!)
- Ludomaw now has a new attack, and the vs. sprite is updated to reflect the new visual! (Thanks RedStinger665 for the idea!)
- Increased the chance for pill beggars to replace regular beggars (5% -> 15%)
- Godmode alt enemies should now be seeded correctly!
- Updated title screen splash again (Surreal/Harvester edits)
- Updated the floor texture of The Nest (Harvester)
- Updated sprite for Xaphan and T. Xaphan indicators and charges (Harvester)
- Improved the base stats for T. Xaphan so that if you lose your charges it isn't quite as painful
- Increased the number of charges gained from healthy enemies and bosses as T. Xaphan (thresholds of 30 HP per charge on enemies and 50 HP per charge on bosses -> 25 HP per charge on enemies and 40 HP per charge on bosses)
- Fixed error with The Fallen Light when Enhanced Boss Bars is not enabled
- You can now skip the Godmode ending by hitting space!
- Added variety to the heart container and red coin Super Secret rooms
- Rebalanced a few curse rooms and the second-to-last stage papal cross devil room
- Added Odd Dice! A cheaper, albeit less effective way to reroll items, this item is a nice find!
- Papal Cross will now swap between both forms in the same slot instead of defaulting to the primary active slot
- Correction Shrines will now select the correct item cache they are hoping to buff instead of just items that modify damage, and they have a sprite now! (Harvester)
- Call of the Void now only spawns broken heart projectiles when the time limit runs out, but they now give Faithless hearts instead of regular broken hearts
- All Call of the Void projectiles got a visual rework (Harvester), and their hitboxes reduced
- Fruit now increases stats by a multiplier instead of an additive to make their effects more consistently beneficial

Update: 7 Jul, 2023 @ 10:22am

- Made the new layer for the title screen less opaque and slowed down the moving background by 50% to reduce visual clutter
- Resprited the title screen!
- Rephrased the "Palace Clears" unlock option in DSS to be more clear on what the option really is
- In the Ivory Palace, the Masked Angel Statue will now only spawn once in secret room layouts that do not contain the statue naturally
- Changed Wings of Betrayal to now give a 20% damage buff instead of a flat 2.5 damage
- Updated the character select menu sprites (Harvester)
- Added support for The Future interactions with Godmode characters and the Steven NPC!
- Resprited some characters (Harvester)
- Added music for the new Godmode ending
- Added a chance for a danker version of the narrator in the Godmode ending

Update: 27 Jun, 2023 @ 8:59am

- Godmode Soul-heart/black heart characters can now pick up Blended hearts
- Correction room will now transition to a new background when you gain any amount of faithless hearts in the room
- Base Stat Score is now based off of an average of your first floor stat scores instead of the highest stat score collected
- Intestines now does not generate with Treasure Rooms and Shops
- Fixed bug where touching a relevant shop item you can't afford would still count towards a Godmode transformation
- Removed Revelations Hub spawn from Fruit Cellar now that it is stage 2
- Fixed bug where Deli's multishot wasn't triggering
- Added "statscore" console command, which shows you a breakdown of your current stat score as well as the scaled threshold that your score needs to be below to enter a Correction room
- Lowered scaling of movement speed in stat score calculations
- Faithless heart HUD display is now hidden until you gain a Faithless heart
- If you have less Broken hearts than Faithless hearts, now faithless hearts will reduce to how many broken hearts you have (in the event of a confessional or portable confessional)
- Updated main menu animation
- Ivory Palace ending now is placed in the correct location on the screen

Update: 18 Jun, 2023 @ 12:12pm

- No longer does the first run start you on catacombs! This bug is fixed again!
- Fixed issues with T. Xaphan's costumes being applied
- Made T. Xaphan charges gravitate towards the player but only at close ranges, and additionally made them collide with walls (so there should be much fewer instances of unattainable charges)
- Godmode quest items cannot be crafted with bag of crafting
- The Godmode ending is now implemented! If you want to see it, beat the Fallen Light!
- A new special room and mechanic, the Correction Room! If your stats fall below (scaled % of your base stats * the current stage HP modifier), then you get access to a new room granting corrective measures for a tradeoff of temporary broken hearts to get your run on the right track!
- Added a new health mechanic, Faithless hearts! Only obtained from the Correction room or Call of the Void's new projectiles, they act as temporary broken hearts. One Faithless heart gets removed every floor.
- Added two new config options, toggling the Correction Room and setting the % modifier of your base stats when the game decides you need help (Defaults to 80%)
- Changed the way Godmode stores player specific data, no longer ties it to the controller ID but now ties it to the player's initialization seed. This should result in many bugs being avoided regarding custom persistent player data, this is a huge move! Only note, any runs that are continued may be buggy until you start another run (or just deal with your Godmode data resetting for the run).
- HUD elements added are now rendered after the ingame layer so they should no longer appear "muddy"
- Redrew the Late Delivery progress bar, much thinner and cleaner cloud
- Reverted all base game HUD graphic overrides: hearts, boss health, and charge bar sprites are now unmodified. This might return at a later date in the form of an extra, optional mod but I just couldn't justify the changes any longer
- Fruit Cellar is now a Basement 2 exclusive alt, this way it still comes early but allows co-op and setup

Update: 22 May, 2023 @ 9:40pm

- Tainted Gehazi spawns coins like usual, except 1% chance for nickel, 10% chance for double penny (Birthright changes it now to 3% chance for nickel and 15% chance for double penny)
- With Tainted Gehazi, direct hits with the coins will do 33% of the damage. Picking up the coin that spawns will deal the other 66% of the damage * the value of the coin (this means nickels deal 66*5 = 300% damage roughly and double pennies deal 66*2 = 132% damage)
- With Tainted Gehazi, coins created by hitting enemies now gravitate towards you and are indicated by a smoky effect, gradually getting faster the longer they're alive
- With Tainted Gehazi, coins created by hitting enemies have flight for the first 1.5 seconds of their existence
- With Tainted Gehazi, damage reduction for having no coins is now 40% (from 62.5%), but base damage is now 5.0
- Fixed some unintended interactions with Tainted Gehazi (Gangrene, Celeste transformation)
- Implemented most lasers with Tainted Gehazi! High cost but high power

Update: 18 May, 2023 @ 4:45pm

- Fixed bug with Birthright descriptions not showing up for EID integration
- Added Tainted Gehazi! His greed runs deep, collect taxes from your enemies to stay strong! Or, succumb to the void to get a money boost at a cost! NOTE: this is a very early version of the character, as such only tears are implemented so far weapon-wise. lasers and knives will feel like a normal playthrough for now, aside from the unique abilities.
- Implemented Golden Stopwatch, Tainted Gehazi's pocket item. removes the ability to lose money by missing and grants a 10% damage buff for the room!
- Added Greedy Glance, the unlock for Tainted Gehazi! Makes picking up pickups a breeze, almost makes me cry :')
- Barfers will now move towards you until they get close enough, then they will start barfin

Update: 23 Apr, 2023 @ 3:26am

- Feather Duster will not clean clean beds anymore
- The Sanctuary has received a resprite! Looks much cleaner now!
- Made the minimum hp % modifiers for HP scaling 10% instead of 0%
- Fixed bug with Seraphim Horn not spawning the angel
- The Masked Angel Statue is now guaranteed to spawn in the secret room, even if it is a miniboss

Update: 22 Mar, 2023 @ 12:11pm

- Added some compatibility patches to the shader code to work with alternative shader compilers, and the shaders do not impact at all unless the item's effects are active
- Feather Duster now allows you to convert sticky nickels into regular nickels by walking over them!
- Feather Duster animation now places the dust cloud a little later, it is now an animation trigger rather than an on-spawn trigger
- Feather Duster can now "clean" Isaac's bed and carpet in barren rooms, allowing the player to access the crawlspace instead of a trapdoor when the carpet is blown up
- Jack-of-all-trades can no longer be spawned via lemegeton
- Fixed bug with DSS save data where it was possible to overwrite Godmode data

Update: 8 Mar, 2023 @ 3:44pm

Compatibility hotfix for running the mod without StageAPI