ATLAS
ATLAS Commander v1.6 (Discontinued)
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Update: 6 Jan, 2022 @ 2:08pm

  • fixed issue with possible server crashes due to DevKit cheat manager workaround
  • ship classes that are not recognized as being adjustable no longer get e. g. default structure limit set to 140

Update: 27 Dec, 2021 @ 2:08pm

  • fixed some issues with the reworked web settings component (still some to go, like settings page flickering)
  • fixed ship planks health multiplier issue
  • added additional ship settings like: backup speed, max sail units, structure limit, base crew count, resistance increase steps, and damage increase steps

Update: 17 Dec, 2021 @ 9:56am

  • removed reinforced brigantine skills from skill tree to fix client crashes
  • Website: added old island images

Update: 28 Nov, 2021 @ 2:46am

  • Website; completely reimplemented the dynamic settings component
  • Refactored how the mod does receive given settings from the web api
  • Website; optimized landing page, reduce image sizes and hide sign up when already logged in

Update: 17 Sep, 2021 @ 12:00pm

  • anchoring ships do no longer decay
  • fixed ship speed and combat indicator widget not beeing displayed when a ship is boarded twice

Update: 13 Sep, 2021 @ 2:38pm

  • ship buff now reads ammo containers, resource box and food larder correctly
  • reduced amout of data from ship sent to api - optimization
  • removed non functioning MUE for ship repairs
  • fixed ship inventory mouse auto center issue
  • fixed player buff to only tick for owning player controller

Update: 4 Sep, 2021 @ 2:49am

  • reduced reinforced brigantine base health
  • added global plank decay setting for all ships, does also adhere to ship resistance skill
  • rebalanced all ships, so that they can endure way more damage, making PVP fights more epic. This will have imbalance drawbacks against vanilla game Bosses. But you can modify those settings on the website to your liking.
  • removed obsolete periodic ship buff wakeup logic, ships can now stay in stasis; Implemented own decay logic
  • added new website ship context menu entry to scuttle ships
  • added new Combat Repair and Sea Maintenance modes for ships; They can be triggered ingame via ship inventory button (the MultiUseEntry is still a test and will be removed in the future), depending on current ship state, if it's not anchored or is currently in combat; Those two repair modes can also be triggered via website ship context menu. The Combat Repair mode ist fast and does consume 5 Gold for every action taken as well as normal repair costs (drawn form Resource Box), it also requires at least one NPC crew member. The Sea Maintenance is slow and consumes 2 Gold Coins next to normal repair costs, drawn from the Ship Resource Box, as well as requiring at least on NPC crew member.
  • added capability for ship combat repair mode to also repair planks in a slow manner, which does cost even more Gold Coins (20 - 25)
  • Combat Repair and Sea Maintenance modes/buffs are shown with green icons ingame when active and grey ones when either there is nothing to repair or it has not enough resources. The repair indicator icons on the website do only indicate that the buff is currently applied...
  • Refactored player tribe information for API requests and website ship control
  • Scuttling a ship remotely via website will add a tribe log entry
  • Sea Maintenance will automatically stop as soon as a ship is anchored
  • Added new tortoise ship to default ship settings on the website
  • Fixed mod clusters list on the Website to display all servers that are active and have ATLAS Commander running in a ranked fashion automatically; Ranking priority is according to active players in the last 7 days as well as server uptime.
  • refactored and added custom ship spawn commands for Reinforced Brigantine, Indiaman (Mod), Indiaman Cargo (Mod) and Indiaman War (Mod)

Update: 22 Aug, 2021 @ 2:15am

  • fixed issue with custom ship settings
  • added AC prefix to custom script commands

Update: 21 Aug, 2021 @ 2:40pm

  • added a global ship decay option to modify plank decay
  • added new ship settings to modify health for planks, decks, sails and structures, max anchor depth and base weight multi
  • increased vanilla ship health of several components, especially usefull for the weak modular ships - can all be modified via website cluster settings; see cluster settings to view which ships are modified.
  • added a new option to deactivate the skill reset button, which completely removes it for the player and remote creatures
  • added custom script commands to cheat in Indiaman ship from Toni, if it's installed on the server
  • ship buff code refactoring
  • excluded carriage doors from auto door opening logic
  • fixed issue with 2/150 inventory counting in smithy for the reinforced brigantine plank and gunport
  • ship buff is now hidden and won't show an icon below ship stats

Update: 19 Jul, 2021 @ 4:56am

  • added noob buff giveGoldOverTime functionality (option)
  • players in range of a ship do no longer get speed and plank status when not boarded on said ship
  • made API work with Blackwood map, it's receiving data but still not correct size...
  • fixed API to work with 1*1 grids correctly - identifying them as SingleServerWorld (SSW)
  • made API work with Singleplayer and non-dedicated mode
  • even if the API is unreachable/offline, continue with player buff distribution - for standalone functionalities like ship speed indicator
  • reinforced brigantine engrams are now correctly added to smithys on ships