Call to Arms

Call to Arms

Tank Combat Improvement
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Update: 8 Nov, 2023 @ 10:48am

Small Arms
-Increased weapon ranges for all classes up to match my modded weapons.

ARs have between 100-120
SMGs increased to 90-100

Ranges arent really further than vanilla, but it felt odd having my modded weapons shooting 20-40m further than base game guns. It also helps get a better read on how my accuracy changes are affecting the guns. Ill have to do more messing around.....yes, this is tedious. Also should help SMGs suck less, its un real how bad these things are in this game.

-Increased the damage for several AKs and random weapons up a point or 2.

Update: 7 Nov, 2023 @ 8:57pm

Update: 7 Nov, 2023 @ 8:28pm

Update: 7 Nov, 2023 @ 7:47pm

Update: 7 Nov, 2023 @ 7:27pm

Engineer Inventory changes:
All nations basic engineers
-Added 1 Frag
-Increased Smoke Grenades to 2
-Increased med kits to 5 from 3 for the Reb, Rus, GRM and UAF

Lion Company Squad(GER)
-Added AT soldier
-Changed weapons for the AT and Medic to the G36A5s of the Hunter squad

-Squad composition

1 Gunner with an MG3
2 Medics with G36A5
2 AT with Panzerfaust and G36A5

Sturmjager Squad(GER)

-Slightly altered their loadout
C4 moved to the Skirmishers from MG guy
Changed their grenade count around a little.

All the random previous changes the last week have been me testing small arms accuracy changes trying to find a good middle ground of accuracy vs TTK to make infantry combat a little less lethal so attacking is a little easier.

Update: 7 Nov, 2023 @ 6:13pm

Explosives:
-Grenades
Increased fuse time from 4.5 to 5s
Reduced throw range from 25 to 20
Increased throw accuracy deviation from 0.1 to 1.5, now you actually see the grenade throw off center.

These changes are because my AI refuse to run from grenades. They simply will not move when told to, despite there being a grenade at their feet. In Men of War, the AI would kick the grenade, then dive, in this game, the AI stutter step around on top of it and die. They also ignore orders to run when there is an explosive near by. I wish I knew how to fix this.

-C4
Drastically increased it's overall damage and explosive radius

It causes severe damage to the rear of MBTs, while causing very little to the front. 2 C4s can destroy any vehicle
It can clear out a fair bit more foliage and building pieces now, like C4 should......

AI:
Removed my own vision file changes, they were apparently what was breaking the AI so bad, at least the tanks with their just sitting there. Once i removed the vision files, they appear to have gone back to at least normal.

Vehicle Weapons
-Reduced accuracy of Autocannons and MBT main guns. Its more noticeable on Autocannons than MBTs.

This is in my bid to improve infantry combat a little by making infantry less screwed anytime they try to attack

UI:
-Found the file that had the accuracy circle and turned the accuracy circle back on. IDK why they turned that off, now we know how accurate our guns actually are.

Damage Fall off:
-Further reduced damage fall off to kinda offset the accuracy nerfs ive been doing. Trying to find a good middle ground of TTK vs accuracy.

Update: 6 Nov, 2023 @ 2:51pm

Update: 6 Nov, 2023 @ 11:27am

Update: 5 Nov, 2023 @ 7:47pm

Update: 5 Nov, 2023 @ 7:14pm