Barotrauma

Barotrauma

B-454 Dogfish
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Update: 25 Sep, 2023 @ 12:11pm

-Updated Searchlights to be compatible with Utilty Turrets mod

Update: 25 Sep, 2023 @ 11:25am

-Updated electrical grid
-Lowered pump performance

Update: 17 Jun, 2022 @ 9:19am

Update: 15 Jun, 2022 @ 7:02pm

Update: 13 Jun, 2022 @ 12:51pm

Update: 13 Jun, 2022 @ 11:25am

Update: 13 Jun, 2022 @ 9:12am

Update: 13 Jun, 2022 @ 9:02am

Update: 12 Jun, 2022 @ 6:35pm

Last couple updates broke some things, so here's the big fix update:
-Removed the battery logic for now, as well as the reactor logic.
-Made wires a little easier to edit
-Stretched out the command area to fill the room
-Mostly reset the values for all the guns/supercapacitors to match vanilla standards
-Mostly reset the reactor values to match vanilla standards
-Replaced almost every locker with a smaller variant. We had way too much storage
-Some costmetic changes throughout the ship
-Added better flood protection in the back half of the sub using sideways duct blocks
-some other stuff im probably forgetting

Update: 8 Dec, 2021 @ 11:37am

Lots of changes!

Reactor Room
-Cleaned up the design a bit, also moved the nuclear waste barrels into here
-Added a "Magic Reactor Controller by Kwogger
--Comes with a SCRAM switch that can be activated via button here or via toggle in Nav terminal. This sets fission rate to 0
--Comes with an Undervolt toggle. That's the Lever with the red light. This turns off the battery output but keeps input on
-Added my RelayBatt circuit
--There's now 2 batteries total, the main battery which has values equal to 4 vanilla batteries.
--Shuttle battery is the "relaybatt" which transmits power to the sub.
--Docking hatch power line goes directly to battery input
--Battery is hooked up to a simple smoother circuit
-Always open duct block to drain into rear access shaft

Engine Bay
-Always open duct block to drain into rear access shaft
-Removed a lot of clutter
-Slightly lowered engine power cost
-Slightly increased engine thrust power
-removed accidental double hull

Fabrication Bay
-Some graphical and layering tweaks

Med Bay
-Lots of graphical changes

Command
-Added a Brig
-Added a whole new self-designed gun system. Bypasses the bug where guns eat up more ammo than they should be. Operates identically as it did previously, but uses 1/4 the ammo. Also shoots slightly faster :)
-Added a dedicated EDC button
-Added text panels to the Nav terminal for current velocity, depth, reactor status, airlock status, and pump status
-Added toggle buttons within Nav terminal to turn on Reactor SCRAM, to toggle outer airlock door (as tertiary ballast tank), and disabling pumps (useful for navigating through ballast flora)
-Added dedicated Fuel alarm
-Added dedicated Power, Load, Battery %, and Oxygen quality % readouts to status monitor
-Fixed the Helm Periscope; removed the Cameras and switched to search lights for faster turning speeds and further view speeds
-Added the Docking button logic to the bottom airlock as well as the top
-Lots of graphical tweaks

Airlock
-Replaced the existing door logic with Kwogger's Airlock design
--Airlock now auto-cycles when clickin the door once, and will override open when clicking the door a second time.
-Docking lever now works in conjunction with Nav terminal docking button
-Airlock hatch override opens the hatch when docked. Pump will remain off when docked.

Forward Access Shaft
-Added an override level. When flashing red, door will remain closed when docked. Useful in abandoned outposts to prevent hostiles from entering the sub.
-Removed the hatch between floors
-Added water detector to open ballast hatch if water is detected

Other
-fixed issue where pumps weren't labeled as ballast pumps and therefore werent getting infected by ballast flora
-fixed issue with airlock where husks weren't entering after airlock changes
-added smoke detectors in junction and reactor room that alerts the whole ship
-Fixed some devices being damaged by EMP and being unrepairable.
-Removed some unnecessary exterior lights
-Redid some storage inventories