Barotrauma

Barotrauma

B-454 Dogfish
24 Comments
Nyx (She/Her) 27 Feb, 2024 @ 4:55pm 
its not a major problem. As mentioned the bug is in vanilla. All I really meant to do was bring it up to you, maybe get you to put a disclaimer at the top of that mod description or something.
Lughbaloo  [author] 27 Feb, 2024 @ 4:27pm 
I don't maintain my barotrauma stuff at the moment. There's a reason I disabled comments. You're welcome to fix it and reupload it though. It's either that or I unlist it. Sorry I couldn't be of more help.
Nyx (She/Her) 27 Feb, 2024 @ 2:22am 
notice for your utility turrets mod: there's a vanilla bug that it triggers revolving around language overrides. It's already been patched for the next version so far as I know, but figured I'd let you know

(also please reenable comments, ffs, makes bug reporting needlessly difficult)
Ronis 20 Feb, 2024 @ 3:52am 
thank you for your response :) thats very understandable, i wish you the very best
Lughbaloo  [author] 19 Feb, 2024 @ 4:57pm 
Ok I added the current progress of the renovation as the final picture. Again, please don't expect anything. Feel free to take the ship and tweak it as you'd like.
Lughbaloo  [author] 19 Feb, 2024 @ 4:53pm 
I havent been playing barotrauma for a while. I'll post a screenshot of the progress of the reno, but don't expect anything. I'll either never finish it, or will finish it when my friend group rotates back to barotrauma.
Ronis 19 Feb, 2024 @ 4:51pm 
when is the renovation reveal? :D
Facehurt 24 Mar, 2023 @ 12:46pm 
so based
Lughbaloo  [author] 23 Mar, 2023 @ 6:24pm 
Great, now I'm crying :')
Thanks for making my night, friend!
Ronis 23 Mar, 2023 @ 6:21pm 
omg this is really genius. so i understand now its that i can see all ammo boxes at once, but only shoot one half at the time.
after 2 years searching the workshop for campaign friendly subs, i still am coming back to the dogfish.The neat little 'stations' for each of the essential crewmembers fills my heart with joy everytime i put my engeneer to bed.
i appreciate the rusty, gritty style and colorscheme and all the tiems that are in the forefront really give a cool 3d effect. and there are not too many of#em, too.
Thank you for your work and thank you for the reply.
Lughbaloo  [author] 23 Mar, 2023 @ 6:09pm 
@ConRad Hey, thanks for the feedback!

The three coilguns in each position is a bit of wire trickery I did to allow for the two ammo feeds in the middle floor. 1 gun per position is linked to all of the ammo loaders, but is not wired to shoot. It also controls the light. It's linked to all the loaders so it can see the ammo count of all the loaders at once. The other 2 guns per position have their alphas set to 0 so theyre invisible, and are hooked up to one set of 4 loaders per gun. The button in the ammo room switches between these two guns: whichever one the periscope actually sends a trigger signal to.

Basically, it's just a really complicated system to allow a very simple mechanic. It lets you dictate what ammo you are shooting with a button press, like if you loaded one side with explosive or piercing rounds.
Ronis 23 Mar, 2023 @ 5:17pm 
hey there. i really love this sub ant its interior.
would you please be so kind to explain why there are 3 coilguns on each position, 2 of them invisible?
whats the logic behind that? i can see only one coilgun firing.
have a great time
Lughbaloo  [author] 20 Sep, 2022 @ 12:42am 
Haha, one of my friends drew it
I just had to add it afterward
Facehurt 19 Sep, 2022 @ 11:41pm 
wtf anime?
Lughbaloo  [author] 13 Jun, 2022 @ 11:36am 
That was my fault. I uploaded the wrong version
Kyber Voraluna 13 Jun, 2022 @ 6:39am 
I noticed the update! I was just testing it in the editor. I still seem to be having issues with the super capacitors, either charging super slowly after just firing off a few shots, which seems to drain them even after fired for a short bit, or the capacitor refuses to charge at all.

Maybe i'm doing it wrong? What are the buttons on the periscopes for?
Lughbaloo  [author] 13 Jun, 2022 @ 6:24am 
@Kyber Voraluna it should be fixed now. I'll be thoroughly testing it in a campaign over the next few days though in case I missed something.
Kyber Voraluna 12 Jun, 2022 @ 5:05pm 
Oh alright. Mines not on the workshop. It was something I modified from the workshop, so it's a modification of modified humpback.
Lughbaloo  [author] 12 Jun, 2022 @ 4:38pm 
yeah I can take a quick look at your sub, which one is it?

and the switches are an override to close the door when docked, not to open it when not docked.
Kyber Voraluna 12 Jun, 2022 @ 4:35pm 
Oh yeah one other thing, the docking hatch on top, the switches to the door do not work, when I was testing the sub in the editor.
Kyber Voraluna 12 Jun, 2022 @ 4:20pm 
Oh sweet! I really love the look and feel of the sub. Can't wait to really test it out once fixed! Would there be any chance you could help me fix mine? It's having the same issues with the power flickering and what not.
Lughbaloo  [author] 12 Jun, 2022 @ 12:43pm 
Thanks for the report, I'll fix it right away
Kyber Voraluna 11 Jun, 2022 @ 3:19pm 
So there seems to be an issue with the weapons. I can get one shot off with the railgun and won't recharge anymore. The coil guns, when fired, even after a single shot the charge drops fairly quickly, The junction boxes seem to burn out vary quickly using the guns. I love the ship, but it seems the update might of broke it like it did my sub.
苏大妈 5 Sep, 2021 @ 6:09pm 
Awesome!:steamhappy: