Sid Meier's Civilization VI

Sid Meier's Civilization VI

What Did I Promise?
Showing 1-10 of 11 entries
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Update: 29 Nov, 2021 @ 10:04am

v1.10

  • Fixed bug causing tooltips to sometimes not display promise info after reloading late game

Update: 9 Nov, 2021 @ 2:28pm

v1.9

  • Fixed bug in IsDMZUnitThresholdBreached logic

Update: 7 Nov, 2021 @ 9:45am

v1.8

  • Addition: Korean translation by Ozmaster
  • BugFix: Some promises being mis attributed after reloading the game
  • BugFix: Military units in home territory triggered promise breach warning
  • Change: Should probably now work for hotseat games, not tested
  • Change: Exposed GetPromisesTTString function to allow calling from other mods ie: DCP\HSE\CUI)

Update: 2 Oct, 2021 @ 2:56am

v1.7

  • Addition: Spanish translation by josearte777
  • Bugfix: Issue with CQUI on Vanilla and Rise and Fall

Update: 26 Sep, 2021 @ 2:37am

v1.6

  • Bugfix: Fixed incompatibility with EDR and CQUI only on Vanilla game

Update: 21 Sep, 2021 @ 3:35pm

v1.5a

  • Bugfix: Promises from AI->Player, no longer shown as if they were Player->Themselves (Properly this time!)

Update: 1 Sep, 2021 @ 3:23pm

v1.4

  • Fixed another bug in dynamic DipomacyRibbon basefile detection

Update: 1 Sep, 2021 @ 4:04am

v1.3

  • Improved debug logging
  • Bumped internal version number to encourage steam to update
  • Fixed bug where no DiplomacyRibbon basefile was being loaded if only HSE or DCP were enabled

Update: 31 Aug, 2021 @ 2:15pm

v1.2

  • Fixed bug loading correct DiplomacyRibbon basefile when no other mods are active

Update: 31 Aug, 2021 @ 9:36am

v1.1

  • Feature: Diplomacy Briefing near Unit Panel when a unit is at risk of doing something that may break a promise
  • Feature: Notification when a military promise is about to broken (not perfect, but as close as it's going to get)
  • Feature: Modified Settler lense to highlight, in yellow, city sites that would break a promise
  • Feature: New Lense (Military Promises) that highlights, in red, tiles that the AI regards as near their borders (requires either CQUI or More Lenses)
  • Change: Big compatiblity improvements, no longer replaces DiplomacyActionView greatly reducing number of mods that will conflict
  • Change: Explicit compatiblity added for Hidden Stats Evolved and Diplomacy Compatibility Patch
  • Change: Tweaked icon size on Tooltips to fit a little better when there's more than one active promise
  • Change: Moved Promise Info to the relationship tooltip for Better Leader Icons
  • Bugfix: Military Promises no longer still show as being active after being broken
  • Bugfix: Promises cancelled due to war declaration no longer show as still being active
  • Bugfix: Promises from AI->Player, no longer shown as if they were Player->AI