tModLoader

tModLoader

Overhauled Item Animations
Showing 31-40 of 58 entries
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Update: 7 Mar, 2023 @ 4:23am

v2.8
->Added more items that can receive recoil effect.
->Fixed bullet case spawns on some weapons.

Update: 7 Mar, 2023 @ 3:00am

v2.7
->Added shells on guns (diasbled by default).
->Fixed recoil blacklist breaking recoil whitelist.

Update: 25 Feb, 2023 @ 4:24am

v2.6
->Fixed recoil whitelist not working in multiplayer.
->Added dart pistol, dart rifle and paintball gun to the recoil whitelist.

Update: 21 Feb, 2023 @ 2:56am

v2.5
->Fixed more broken vanilla helmets.
->Fixed flail visual bug in multiplayer.
->Fixed spear visual bug in multiplayer.

Update: 1 Aug, 2022 @ 7:17pm

v2.4
->Fixed Timeless Traveller helmet, Capricorn helmet and many other helmets with custom offsets breaking.
->Fixed flails, spears, and many other held projectile weapons breaking player directioning.
->Fixed the position of flail chains.
->Fixed Charged Blaster Cannon breaking.
->Improved recoil animation.
->Added an option to make flails "spin" the player sprite when being charged up.

Update: 3 Jun, 2022 @ 4:51am

v2.3
->Fixed muzzle flashes appearing on items that don't show their sprites.
->Made partial Overhaul compatibility to prevent this mod from breaking features of that mod.

Update: 31 May, 2022 @ 11:39pm

v2.2
->Updated to a newer version of tModLoader.

Update: 29 May, 2022 @ 2:49am

v2.1
->Added a muzzle flash effect.
->Added blacklist and whitelists for certain options.
->Added an option to disable head rotation and item rotation when using or equipping certain items (due to un-fixable bugs).
->Fixed configs sometimes outputting null values causing a crash.

Update: 19 Mar, 2022 @ 6:43am

v2.0
->Added blacklist for smooth items
->Added /GetItemID chat command for blacklisting purposes
->Fixed recoil deviation on burst-type weapons
->Made maximum recoil deviation configurable
->Fixed smooth item rotations not being disabled correctly

Update: 27 Dec, 2021 @ 6:38pm

v1.9
->Removed unnecessary lines of code
->Player walking animation now plays backwards when the player is moving backwards to prevent a "moonwalk" effect
->Turning code no longer overrides spears and double jumps