tModLoader

tModLoader

Overhauled Item Animations
Showing 41-50 of 58 entries
< 1  2  3  4  5  6 >
Update: 25 Dec, 2021 @ 8:36pm

v1.8
(Emergency bug fix)
->Fixed a rare bug in multiplayer that caused the server to freeze completely
->Fixed player arm rotation not syncing properly causing some weird visual glitches

Update: 24 Dec, 2021 @ 7:16pm

v1.7
->Eliminated all multiplayer bugs involving player animations. It should now work properly in servers.
->Added a fix to the vanilla rapier animation (in vanilla, your arms rotate the wrong way when upside down).
->Added a fix to the vanilla guitar holding animation (the body does not "bobble" like the way it should).
->Added a fix to the vanilla vortex beater animation and added it's unused muzzle flash effect.
(NOTE: all the mentioned vanilla fixes are bugs that exists in vanilla itself, not caused by the mod)
->Added a sword holding animation (can be disabled), I only added this because weapon out hasn't updated yet.

Update: 1 Dec, 2021 @ 12:16am

v1.6
->Added multiple "failsafes" to deal with possibly invalid number calculations
->Vortex Beater, Phantasm, Celebration II, etc. are now also affected by smooth item rotations
->Added a "bobbing" effect to held items
->Fixed recoil animation of clockwork assault rifle
->Blowpipes, Blowguns, Snake Flute and Spirit Flame items are no longer affected by smooth item rotations because they are specifically hard-coded to behave differently during firing animation
->Fixed Daedulus Stormbow and Blood rain's holding animation, they now aim upwards like in vanilla
->Fixed flare gun holding animation

Update: 14 Oct, 2021 @ 5:45am

v1.5
->Made minor bug fixes to item rotation code
->Aimable items now use a separate hold style as supposed to using a vanilla one and modifying it later on
->Player's hands now bob when holding an aimable weapon

Update: 11 Oct, 2021 @ 3:19am

v1.4
->Fixed some multiplayer related bugs (but not all of them as I don't know how to actually deal with those)
->Item aiming, animations and recoil now works correctly in multiplayer
->Fixed player directioning being broken in multiplayer (this bug causes all players to face the server owner's mouse position instead of theirs)
->NOTE: despite multiplayer incompatibility, the animations still render for each player but they can't see it rendering on other players in their screen

Update: 3 Oct, 2021 @ 6:45pm

v1.3
->Fixed bugs involving player sleeping
->Fixed minor bugs involving player item rotation
->Fixed bugs involving tile entities
->Improved head offset when upside down

Update: 26 Sep, 2021 @ 3:24am

v1.2
->Fixed some staff holding related code
->Fixed some directioning bugs
->Added "advance use animation" setting (WIP)

Update: 20 Sep, 2021 @ 8:49pm

v1.1
->Fixed player arm flipping incorrectly when using flails and then moving
->Fixed player head breaking when tilted at certain angles and then pausing the game
->Player head rotation code can now be checked while the game is paused(this is technical talk but it basically means the head wont break when the game is paused)

Update: 4 Sep, 2021 @ 10:37pm

v1.0
->Expanded the config
->Added a "head rotation ratio" in the config, this defines the intensity of which the head rotates (by default, it's 55%)
->Made some configurations client-sided

Update: 2 Sep, 2021 @ 7:49pm

v0.9
->Fixed player head rotation when upside down
->Adjusted player item location to avoid "sliding" around when aiming