tModLoader

tModLoader

Overhauled Item Animations
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Update: 17 Jul @ 9:49pm

v5.8
-Fixed "Bullets come out of barrels/muzzles" setting not working as intended.

Update: 16 Jul @ 5:40am

v5.7
->Muzzle flashes are now an animated texture, they have 3 frames of animation. Noticeable with rapid fire weapons.
->Added a config to make bullets always spawn where the gun barrel or muzzle is located.
->Removed "Vanilla NPC Animation" setting, replaced with "Slime tilting" and "Quadruped tilting"
->Slime tilting is the tilting animation of slimes when jumping, which was originally from this setting.
->Quadruped tilting is the same thing, but for quadrupedal mobs like unicorns and wolves.

Update: 13 Jul @ 8:55am

v5.6
->Fixed weapons that fire in burst not obeying the "maximum recoil deviation" config. This was causing some of them to either spin or get kicked back really far.
->Fixed weapons that fire in burst spinning when used.
->Fixed minecart particle spam.

Update: 31 Jan @ 11:49pm

v5.5
->Optimized arrow nock, muzzle flash and scope visual effects code. Reduced checks done and cleaned up code.
->Reworked scope visuals, no longer checks if the player can zoom out via Player.scope field, instead, it now detects if they have any scope item equipped. Additionally, each scope now has its own visual.
->Added 2 new mod calls, AddScopeTexture, GetScopeTexture and SetPlayerScope. This lets other modders add their own scope textures. Read mod description on how to use.
->Reworked arrow nocking visual, the arrow is now always placed on your hand sprite. This makes it more consistent and makes it so that less config tweaking is needed.
->Reworked arrow nocking behavior, instead of pausing the projectile as it shoots out, it now just delays the vanilla item shoot code to make it more compatible with other mods.

Update: 27 Jan @ 3:46am

v5.4
->Fixed "Face Mouse" toggle not working as intended.
->Fixed Secret of the Shadows mod item glow textures being misplaced.
->Attempted to fix a weird input-related issue with WombatLib.

Update: 25 Jan @ 4:11am

v5.3
->Fixed items being rotated incorrectly when moving backwards in multiplayer.
->Fixed Sandstorm in a bottle's spin animation not working.
->Fixed flails not spinning the player when the setting for it is enabled.
->Fixed player hands rotating incorrectly when using spears or flails.
->Removed unnecessary multiplayer packets.
->Staves now have recoil like in newer versions of Overhaul. (and a toggle for this as well)
->Improved the recoil animation, is now only checked on clients before being sent to other clients or the server now.
->Restored an old feature where blocks (in item form) have a holding animation.
->Player directioning is now also handled via detour hooks for the sake of reducing mod conflicts.
->Added "SuppressItemRotation" and "SuppressDirectioning" Mod Calls.

Update: 24 Jan @ 8:46am

v5.2
->Major optimization update.
->Made multiplayer syncing send way less packets to reduce lag.
->Reduced repetitive code.
->Item animations are now handled via detour hooks as supposed to a ModPlayer. They are attached to the vanilla ItemCheck code. This is done so that mods that set PreItemCheck to false don't just break this mod's item animations.
->Same applies to spears, flails, drills, etc. They are now hooked to their corresponding vanilla AI functions as supposed to a GlobalProjectile to make sure mods that set PreAI to false properly overrides their animations.
->Added a mod call that lets other modders disable this mod's item animations.
->Fixed item hold out positions being incorrect when a shield is equipped.
->Fixed a vanilla bug where certain player hairstyles are messed up in reverse gravity.

Update: 5 Aug, 2024 @ 2:03am

v5.1:
->Added a "sword hold out" blacklist.
->Fixed incorrect color tinting with the colored muzzle flash setting.

Update: 4 Aug, 2024 @ 4:41am

v5.0:
->Updated to the latest version of tModLoader.
->Added a color setting for the muzzle flash. You can now set specific colors for it based on the weapon you are using and the ammo.

Update: 1 May, 2024 @ 10:10pm

v4.9:
->Updated to the latest version of tModLoader.
->Fixed the mod being completely broken by the new tModLoader update.
->Added a configuration option to allow manually adjusting held weapon offsets. (Read usage instruction in config tho)