RimWorld

RimWorld

LightsOut
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Update: 9 Jul @ 6:59am

Update 2025.7.9.20

Disable instead of removing the KeepOnComp when spawning buildings, since that caused wacky errors when other things were iterating over the comps

Update: 13 Jun @ 7:23pm

Update 2025.6.14.0

Verify 1.6 seems to be supported, pushing that so beta testers decide to use it

Update: 8 Jun @ 8:39am

Update 2025.6.8.1

Fix a compatibility issue with Relevant Stats in Description that was introduced with update 2025.6.8.0.

Should be no functional changes to anything, except that now there's no compatibility issue.

Update: 7 Jun @ 10:19pm

Update 2025.6.8.0

Remove HugsLib as a dependency.

There has been speculation that a new DLC is on the way, and that usually brings with it some breaking changes. I've seen this mod transition through versions 1.4 and 1.5, and both times I had to wait for HugsLib to update before saying that this mod fully supports a new version. I didn't want that to be the case again.

Removing HugsLib means that I had to redo how the settings are saved and loaded for the mod. What this means for you is that the mod settings page may look a little different, but all the same options are there. I didn't want to force everyone to dial in their settings again after this change, so I wrote some code to try and yoink your previous settings from the HugsLib configuration -- sorry in advance if I messed that up somehow. I really only have one shot at restoring your settings, so sorry if they get reset to default.

I also did some miscellaneous housekeeping items. The biggest one is that I noticed a couple of my mod compatibility patches were being applied even if the mod wasn't being used (those being: Colony Manager and Reinforced Mechanoids 2). That didn't have any functional impact on your gameplay, but it left unsightly debug logs and were unnecessary to run, so now they're disabled.

Update: 3 Jun @ 4:57pm

Update 2025.6.3.0

Patch Reinforced Mechanoid 2 to keep Gestalt Engine on all the time.

Thanks @heatherathebyne on GitHub!

Update: 14 Dec, 2024 @ 7:50pm

Update 2024.12.15.1

Fix a null reference exception that could be encountered if a light is destroyed while waiting to be shut off, among some other strange scenarios.

Update: 27 Jul, 2024 @ 6:49am

Update 2024.7.27.7

Added support for SOS2. I guess you could say that it was ME who saved the ships (2) this time.

It no longer crashes when moving the ship, and lights reset to in-standby correctly after being spawned (because they didn't for whatever reason).

Update: 12 Apr, 2024 @ 9:02pm

Update 2024.4.13.3

Add support for 1.5 (I think?)

Update: 17 Feb, 2023 @ 5:53pm

Update 2023.2.18.0

Ignore the helmet from the MiningCo. MiningHelmet mod

Update: 12 Feb, 2023 @ 4:34pm

Add proper Biotech support, thanks to 0x00002a on GitHub for the PR!

Also add some miscellaneous safety adjustments for null-checking in places I didn't think would be problems, but that's minor in comparison.