RimWorld

RimWorld

LightsOut
812 Comments
Ithaldir 12 Jul @ 11:04am 
Noticed that the mech gestater stays in standby even when gestating.
juanlopez2008  [author] 12 Jul @ 4:32am 
What version of the mod are you using? It logs the version number when the game starts
Маринчик 12 Jul @ 4:29am 
It's more a question for other users of the mod than for the author - this mod causes a lot of errors with the hygiene mod and gives out fog all over the map except for a small diamond in the middle. does anyone have a similar error?
Öffentliches Ärgernis 12 Jul @ 2:46am 
May I ask support for Electric Alloying Furnace from Expanded Materials - Metals , or should it be always on?
Jet 11 Jul @ 5:44pm 
rimpy claims hugslibs dependency but it hasnt updated yet. ignore?
juanlopez2008  [author] 11 Jul @ 11:54am 
You can check the log when you first start the game; I print the mod version there for this reason.

The latest version is 2025.7.9.20, if you have 2025.6.X.X then you have the old version and you can unsub/resub the mod to force Steam to update it
Scroll of Greater Baja Blast 11 Jul @ 11:48am 
It's possible, but it's not possible to easily tell with Steam's jank workshop content delivery. I'll try again later.
juanlopez2008  [author] 11 Jul @ 11:44am 
Are you on an old version of the mod? That issue sounds like the one fixed in the latest update a couple days ago
Scroll of Greater Baja Blast 11 Jul @ 11:40am 
Mod is currently nonfunctional with Odyssey, maps start with a rhombus of visible space and anything outside of it cannot be interacted with and it cannot be uncovered.
juanlopez2008  [author] 11 Jul @ 7:19am 
@The Flesh this mod does turn off workbenches when not in use.

@_baseplate HugsLib is not listed as a dependency for this mod. You do not need it
_baseplate 11 Jul @ 2:51am 
Is Huglibs actually needed as a dependency for this mod? If not, could you please remove the need to have it alongside this mod?
The Flesh 10 Jul @ 8:26pm 
anybody know a similar mod but for workbenches? basically turn off work bench if they dont work on it
White Squall 10 Jul @ 7:13am 
Love this mod! Currently though it makes my game start with a diamond of visible space, the rest is like a cloud of war that doesn't go away. Tried to re-sub and its not fixing it. Hope this feedback helps. Will wait it out for a fix.
dismarzero 9 Jul @ 2:01pm 
Had to un-sub. restart the game. then re-sub. make sure the mod deletes itself from pc. fixed the game crashes for me. Took forever to find this mod was the guilty one :) Thanks for the mod!
Mx.Skylinez 9 Jul @ 12:35pm 
it works after resub the mod

Lk:
While RimWorld is closed, unsubscribe from this mod, wait about 30 seconds, then subscribe again. This will apply the latest patch and should work fine.
Санта 9 Jul @ 12:28pm 
However, it really does work:

Lk:
While RimWorld is closed, unsubscribe from this mod, wait about 30 seconds, then subscribe again. This will apply the latest patch and should work fine.
Санта 9 Jul @ 12:26pm 
This mod generates a lot of errors and creates fog of war on the map that can't be removed.
Here is an example of errors:

https://ibb.co/33DvT9H

Exception printing AncientExostriderLeg46322 at (112, 0, 145): System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref E09E0495] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing)
Verse.SectionLayer_Things:Regenerate ()
Verse.Section:RegenerateAllLayers ()
Verse.MapDrawer:RegenerateEverythingNow ()
Verse.Map:<FinalizeInit>b__198_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Play:Update ()
Mx.Skylinez 9 Jul @ 12:21pm 
currently broken. it create fog of war bug and color glitch on old save
Ted 9 Jul @ 11:09am 
Holy cow took me FOREVER to find the fog of war glitch was from this mod. Not sure if its my end or the mod itself since I have about 160 loaded as well. Very weird because this mod was working perfectly for days.
VeryNooby 9 Jul @ 9:23am 
had no idea this was causing the fog of war error
Ooze 9 Jul @ 9:19am 
Working perfectly, thank you for this lovely mod.
Lk 9 Jul @ 8:51am 
While RimWorld is closed, unsubscribe from this mod, wait about 30 seconds, then subscribe again. This will apply the latest patch and should work fine.

Thanks for providing such a great mod!
juanlopez2008  [author] 9 Jul @ 8:03am 
Did you confirm you have the new update? Check the version in the log when you launch the game
Autismus Maximus 9 Jul @ 7:42am 
Nah man, still broken, my game looks like a LSD trip
Porcyon 9 Jul @ 7:31am 
Everything looks fine now, thank you!!
juanlopez2008  [author] 9 Jul @ 7:01am 
Just pushed an update, I think everything should be working now. Let me know if you see anything else.
Porcyon 9 Jul @ 6:43am 
Reporting the same issues as others, error log spam and weird fog of war behavior
Ooze 9 Jul @ 6:33am 
major graphical errors leading to unplayable saves, everything became black or a mix of blue and red with lots of artefacts overlapping, this was not able to be fixed with uninstalling the mod and errors were permanent on my world no matter I tried.
Corbald 9 Jul @ 5:04am 
Me same as everyone else. Hall of mirrors, but only after saving and reloading a game with the mod installed. It worked fine (and works fine) on new maps, but after a reload it craps out. Hopefully fixed soon, as I'll miss all the blinking rooms letting me see the busy nature of my colony. Love the mod!
ausloz 9 Jul @ 4:02am 
Also having the inexplicable fog of war that never clears! Occurs even when it's the only mod on the list apart from Harmony
evilgiraffe666 9 Jul @ 3:46am 
I also have that error where the fog doesn't unfog properly and logs are spammed with out of range exceptions. Tried it with only LightsOut and Harmony (and DLC) and still got the error.
ƎNA 9 Jul @ 2:48am 
I have the same problem as Mrmarko123 and Vapor.
Mrmarko123 9 Jul @ 2:03am 
Same here, this seems to cause some major visual errors on the maps
stupid blue ferret 9 Jul @ 1:10am 
after some trial and error during the latest 1.6 Rimworld update, I found that this mod is causing an error spam in the debug console:

Root level exception in Update(): System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

Causes the entire map to be black and have a source engine void-like bleeding effect as well. These effects only went away when disabling LightsOut
natknut 7 Jul @ 3:45pm 
And then it randomly works right after typing that. I am lost, but hey it's working now.
natknut 7 Jul @ 3:43pm 
Don't know why, but the mod started not working all the way. The light will turn off for sleeping, but nothing else. If I toggle the keep on button, they all turn back off but just get left on again next time a pawn goes in. Not sure what might be messing with it.
0。0 28 Jun @ 8:38am 
Ok. Thx!:steamthumbsup:
juanlopez2008  [author] 28 Jun @ 8:35am 
Those are there to help when troubleshooting issues. They log once when the game initially loads and shouldn’t be too bothersome (they also don’t cause the log to appear on startup, they’re silent — if the log is appearing on startup then you have a mod logging red text that you should investigate).

If you wish to get rid of them you can remove the “mods” word from the mod options. They’re on by default to make logs more helpful and you may want to leave them on for that reason :cozybethesda:
0。0 28 Jun @ 8:24am 
<color=orange>[LightsOut - Debug]</color> should Modded Glowers specify a target mod?
<color=orange>[LightsOut - Debug]</color> applying mod compatibility patch: Modded Glowers
<color=orange>[LightsOut - Debug]</color> component applied: Patch ShouldBeLitNow for modded glowers
<color=orange>[LightsOut - Debug]</color> patching "PipeSystem - CompGlowerOnProcess" to count as a glower
....
juanlopez2008  [author] 28 Jun @ 7:30am 
There already is an option for that. What logs are you seeing?
0。0 28 Jun @ 6:52am 
Could you provide an option to disable debug logs?
Spudro 21 Jun @ 12:27pm 
Haven't had any trouble on my 20 hours of 1.6 with the mod
juanlopez2008  [author] 21 Jun @ 9:21am 
I mean 1.6 should be supported already. Let me know if there are issues, but it looked fine to me.
Matic1453 21 Jun @ 7:22am 
1.6!!!!!!!!!
Bronips 15 Jun @ 3:12am 
1.6?
kev675243 10 Jun @ 2:49pm 
This mod needs an update for the Vanilla Furniture Expanded - Spacer Module. Currently doesn't affect the furniture there
juanlopez2008  [author] 10 Jun @ 5:43am 
You need to confirm you have the updated version of the mod.
saywort 10 Jun @ 5:26am 
Still having issues with it locking the Architect menu up
Werr 8 Jun @ 1:23pm 
It's working properly now. Glad I could help with the fix. :rbrb1:
TunaKhanate 8 Jun @ 10:20am 
Works now.