Stationeers

Stationeers

Plants and Nutrition
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Update: 12 Dec, 2023 @ 3:03pm

v 1.1.1

* Fixed the mod after the Rocket update

Update: 26 Sep, 2023 @ 1:42pm

v1.1 update:

* Fixed a bug with the plant transpiration. They were tranpirating water at 0ºC, now they should tranpirate at the same temperature of the water inside the pipe.

* Now the eat time for foods can be adjusted (for each food individually)

* Eating some foods will give (or remove hydration). Huge thanks for Kastuk for his contribution for the most part of this code

* Death logic was reworked. Now it will take in account all the possible configurations to figure out how much nutrition/hydration the character will respawn. This death penalty system can also be disabled in the config file if the user wants to. Also, the amount of food a new character who joins the save should receive can be configured (very useful in dedicated servers where multiple people join and make multiple/separated bases).

* Added A LOT of new configuration parameters. Most of the things that the mod changes related to the character, food and eggs hatching should be available to be configured if someone wants to make things easier (or harder). You can find the configuration file inside the game folder, \bepinex\config directory, file: PlantsnNutrition.cfg
Even the foods can be configured, but if you want to change food nutrition or the character nutrition storage, i'll recommend checking the values first in a spreadsheet that i'll add in the discord news channel later.

* Big thanks for Saraman (Pch91) for his contribution with part of the configuration parameters, the eating time code for foods, the patch to show the nutrition of the food in Stationpedia, some of the logic to give different nutrition/hydration for new characters starting in a save and a cleaner code to look up for the nutritional values and other values from the config file.

Update: 31 Jul, 2023 @ 9:13pm

v0.9.5 update

* Added support for StationeersMods.

* Added plant transpiration. Now some of the water consumed by plants will be transpirated to the atmosphere. The amount of transpiration can be adjusted (or disabled) in the config file.

* Patched the fog effect, so it only show up only when a fixed amount of moles of liquids existss in the atmosphere (in vanilla it will show the effect after any amount of moles)

* Added config file support for the mod. Inside the Bepinex/config folder you'll find the PlantsnNutrition.cfg file which can be edited to adjust some of the mod behaviour for your liking. At first it will be only the following parameters, but more will be added later:

PlantWaterConsumptionMultiplier
PlantWaterConsumptionLimit
PlantWaterTranspirationPercentage
AtmosphereFogThreshold

Read the description of each parameter inside the file to understand what they do.

* Adjusted some of the values for thirstyusage that were wrongly calculated for the easy and normal difficulty preset and should be fixed now.

Update: 9 Jun, 2023 @ 1:44pm

v0.9.2 update

* Fix for the "Field not Found" error after the "Character movement" update

Update: 13 May, 2023 @ 11:41am

v0.9.1 update:

* Fix for the "Invalid Cast" error after "Clinic Update"

Update: 11 Feb, 2023 @ 10:50pm

v0.9 update:

* Fix for Winterspawn high water consumption.

* Adjusted several food nutrition and plants growth parameters that slipped through after the vanilla plants update. Now they should be properly balanced. Check the updated spreadsheet in the mod images for details about the times each plant takes to grow and also how much plants you need (this depends of what you're eating), but the food and plant values are now balanced so each player need a greenhouse with:
- 10 plants for easy difficulty;
- 12 plants on medium difficulty;
- 15 plants on Stationeers difficulty;
This is assuming you're getting 100% growthspeed in your plants all the time and is immediately harvesting them the second it became available, so as a simple rule, i still recommend having 20 plants per player to have some safety margin.

* Adjusted difficulty parameters, now your character starting Nutrition will last for:
- 8 days in Stationeers Difficulty
- 10 days in Normal
- 12 days in Easy

* Max food of the character were reduced by 20% to better work with the new plants and food parameters. The % filled by foods should also be a little more noticeable as a result. To counterbalance this reduction, in the previous patch I've exchanged some trash and some of the low calories food in the lander and the starting kit for Canned Powdered Eggs. They're very nutritious, so you'll be ok.

* Tighten a little more the FertilizedEgg parameters needed to hatch, now the egg needs pressure between 50 to 120kpa in addition to the temperature between 36°C to 38°C.

* Added 2 visual indications that the Fertilized egg is hatching. Now you'll see a tool-tip similar to the one plants have that will show if it's hatching or not, and if not, what's wrong (see the mod images). Also, when the egg is near hatching, it will slightly move.

Update: 11 Jan, 2023 @ 6:28pm

v0.8.4

* Fix for the bug where potato and fern not going to the seed stage

Update: 18 Nov, 2022 @ 6:37pm

v0.8.4

Fix for the fertilizer bonus change in the beta build

Update: 10 Nov, 2022 @ 7:16pm

v0.8.3 update:

* Fixed Fern and Potato that were not growing in the right time (3 days)

Update: 3 Nov, 2022 @ 7:47pm

v0.8.2 update:

* Fixes to work with the Farming update.
* Devs fixed the growth speed of almost all the plants, so i left the vanilla timers. Only potato and fern were changed from 1 and 2 days respectively to 3 days.
* Nutrition of several foods were changed to balance with the new times plants takes to grow.