Stationeers

Stationeers

Plants and Nutrition
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Update: 29 Oct, 2021 @ 12:36pm

v0.4 update

Changes in this version:

* Small balance: Foods will fill you 10% more.
I did the initial ballance of this mod considering just the canned tomatoes nutrition, but they're quite overpowered compared to the other foods in the game. To fix this i increased the amount of % you'll get after eating any food by 10%.

* Added a new spawning condition called Default-PlantsRebalance with 2x more seeds in the lander, 3 extra can of food and 20 seed in each player inventory. This should be more MP friendly.

Update: 22 Sep, 2021 @ 10:16pm

v0.3 update


Until now, when you died, you were being wrongly awarded with 100% food and water. This was fixed in this update and now you'll be properly punished for dying.
Now, if you die (or a new friend joins you), the character will respawn with food and water proportional to the days past in the save. Examples (considering sun/orbit period in 2):
Died or friend joined in day 0 = respawn with 100% food/water
Died or friend joined in day 1 = 90% food/water
...
Died or friend joins in day 7 = 30% food/water
Died or friend joins in day 9 = 10% food/water
After day 10, you'll respawn with minimal food and water, just enough for you to run to your (or friend's) pantry room and feast yourself.
Also keep in mind that this configuration is proportional to the Sun/Orbit so, if you play with Sun/orbit in 1, it's: day 1 = 95%, day 2 = 90% ... day 19 = 5%.

Also, remember that if you're playing in multiplayer, or as a guest in someone's save, if you go offline and they keep playing, after some time your character will die of starvation/hydration/suffocation and when you respawn, you'll get the low food/water. To avoid this, you should log off in a sleeper or cryotube, as they stop food/water consumption: https://stationeers-wiki.com/Sleeper

Update: 25 Aug, 2021 @ 11:57am