Barotrauma

Barotrauma

Stations from beyond
Showing 11-20 of 44 entries
< 1  2  3  4  5 >
Update: 27 Aug, 2023 @ 11:16am

- Added modules: DockingModule_AP5.sub, AdminModule_AP3.sub, CrewModule_AP6.sub, MedicalModule_AP4, HallwayModuleHorizontal_AP5.sub , HallwayModuleVertical_AP5
- Reworked HallwayHorizontal_AP1_colony.
- Removed spawnpoints outside of MineModule_AP2.
- Added ventilation in ClownDistrict_AP1_Colony.
- Minor fixes in some modules.

Update: 27 Jun, 2023 @ 4:12am

- Added modules: HallwayHorizontal_AP1_colony.
- All prop ore in mine modules made noninteractable (modded mines now contain about 2 ores, 1 of which is iron/carbon consisting), less pre placed loot in mines aswell.
- Fixed missing ladder in Hall4wayModule_AP1, Hall4wayModule_AP1_abandoned.
- Nerfed pre placed loot in tox cabinet in MedicalModule_LV1.
- Moved left attach spot in ResidentialModule_AP1_Colony one level lower.
- Fixed wall not disappearing in DockingModule_AP4_Colony on attach spot.
- Minor texture fixes in some modules.

Update: 10 Jun, 2023 @ 8:12am

- Added modules: AdminModule_AP1_Colony, ArmoryModule_AP1L_Colony, ArmoryModule_AP1R_Colony, ClownDistrict_AP1_Colony, Construction_AP1_Colony, DockingModule_AP1_Colony, DockingModule_AP2_Colony, DockingModule_AP3_Colony, DockingModule_AP4_Colony, DockingModule_AP5_Colony, DockingModule_AP6_Colony, EngineeringModule_AP1_Colony, HuskDistrict_AP1_Colony, MedicalModule_AP1_Colony, ResearchModule_AP1_Colony, ResidentialModule_AP1_Colony, SecurityModule_AP1_Colony, ClownDistrict_AP1, HuskDistrict_AP1.
- Added vents to Hall4wayModule_Vi1, Hall4wayModule_Vi1_Abandoned.
- Minor population adjustments in "city" type of stations.

Update: 28 Mar, 2023 @ 7:40am

- Replaced legacy husks spawnpoints with vanilla husk/Humanhusk tags on abandoned stations.
- Fixed access hatch in DockingModule_AP4.

Update: 24 Mar, 2023 @ 11:09am

- Added modules: DockingModule_AP4.
- Added secure lockers in admin rooms - that should solve "Tormsdale Report" quest problem.
- Added jail spawnpoints in security modules.
- Small fixes.

Update: 17 Mar, 2023 @ 1:48am

- Xml changes considering faction overhaul for outposts generation parameters.

Update: 12 Feb, 2023 @ 4:04pm

- Removed oxygen generator (wrecked) variant from EngModule_AP1. This should resolve lack of oxygen on stations with this module.
- Extra vents in mine modules.

Update: 29 Jan, 2023 @ 9:21am

- Replaced attach spots on some extra high modules.
- Adressed new wrecked variations of items ( no more yellow junction boxes basicly).
- Significantly lowered amount and quality of the pre placed loot in some modules (no more free PUCs etc).
- Simplified hulls in mine modules.
- Adressed station collision with submarine. (minhallwaylength="0" changed to vanilla minhallwaylength="400" on all types of stations except city, abandoned variant having 500 units).
- Some modules (mostly with military tags) received visual update on the outer side.
- Extra population on all types of stations.
- Vanilla "scaleable" corridors are excluded from the station generation pool (too bright hull illumination).

Update: 5 Sep, 2022 @ 10:14am

- Intersection hotfix.

Update: 5 Sep, 2022 @ 9:34am

- Added modules: EngModule_AP5, MedicalModule_LV3.
- Reworked modules: DockingModule_LV1, DockingModule_LV1_abandoned, DockingModule_LV2, DockingModule_LV2_abandoned, Hall3wayModule_LV1, Hall3wayModule_LV1_abandoned, Hall4wayModule_AP1, Hall4wayModule_AP1_abandoned, Hall4wayModule_AP2, Hall4wayModule_AP2_abandoned, Hall4wayModule_LV1, Hall4wayModule_LV1_abandoned.
- Modules with outpost, research, mine and abandoned tag received visual update on the outer side.
- Removed raptor eggs.
- Removed corpse spawnpoints.
- Added dynamic spawners in abandoned modules.
- Removed flooded tunnel in MineModule_AP1.
- Less ore in mine modules.
- No more unstable compounds N in merchant lockers.
- Extended connection door/hatch spots.
- Removed hull in flooded section in ResearchModule_AP3_Abandoned.
- Added organic material on some modules outer walls.