Barotrauma

Barotrauma

Stations from beyond
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Update: 25 Jun, 2022 @ 7:11am

- Added modules: SecurityModule_Vi2_Abandoned, SecurityModule_Vi3_Abandoned, ResearchModule_AP3_Abandoned, HallwayHorizont_AP4_Abandoned, HallwayVertical_AP1_Abandoned.
- Reworked CrewModule_AP5.
- Most of the modules from the mod received + 0.1 to commonness.
- Some modules (mostly with outpost tags) received visual update on the outer side.
- Added enemy spawners in some modules.
- Added missing waypoint in MineModule_AP4.
- Small fixes.

Update: 9 May, 2022 @ 10:17am

- Added modules: ResearchModule_AP2, ResearchModule_AP3, SecurityModule_Vi2, SecurityModule_Vi3.
- Added missing gaps: CrewModule_Vi1,CrewModule_Vi1_Abandoned, ReasearchModule_AP1_Abandoned.
- Reworked existing modules: ReasearchModule_AP1, SecurityModule_Vi1, SecurityModule_Vi1_Abandoned, AdminModule_AP1_Abandoned.
- Some modules (mostly with research tags) received visual update on the outer side.
- Some modules received extra attachment spots.
- Overall door count on military outposts has been reduced.
- Small fixes.

Update: 27 Apr, 2022 @ 10:57am

- Converted/new modules:
Hall2wayModule_AP5.sub -> MedicalModule_AP2.sub,
Hall2wayModule_Vi2.sub -> MedicalModule_Vi1.sub,
Hall2wayModule_AP2.sub -> MedicalModule_AP3.sub,
MedicalModule_LV2.
- Amount of modules and outpost population decreased to previous numbers (optimisation wise).
- Small fixes.

Update: 23 Apr, 2022 @ 6:09am

- Added modules: HallwayModuleVertical_AP1.sub, HallwayModuleVertical_AP2.sub, HallwayModuleVertical_AP3.sub, HallwayModuleVertical_AP4.sub, HallwayModuleHorizontal_AP1.sub, HallwayModuleHorizontal_AP2.sub, HallwayModuleHorizontal_AP3.sub, HallwayModuleHorizontal_AP4.sub (dedicated scaleable corridors basicly).
- Merchant is now split into dedicated traders (as in vanilla, this caused all the errors due to new update).
- Removed spawnpoints in most corridors to prevent crowding in them.
- Added one extra module for every type of outpost/station, which should make them a little bit bigger.
- More population for all stations.
- Previously used modules for City type outpost are now moved to regular outpost (not compatible attach spots for new vanilla city modules).
- Could have missed mentioning some insignificant stuff.

Author notes: This patch main goal is to make mod playable, so was done in most haste, if there is something we missed or broke (again), feel free letting us know about it in bug report discussion!

Update: 18 Mar, 2022 @ 8:21am

- Minor update adressing diagonal ladder NPCs getting stuck issue fixed.
- Extra pumps in some modules.
- Some docking modules received gun mounts inspecting outer perimeters of the station (purely visual, can not fire).

Update: 17 Mar, 2022 @ 8:53am

- Yet another hotfix, sorry for the inconvenience.

Update: 17 Mar, 2022 @ 8:38am

- Intersection hotfix.

Update: 17 Mar, 2022 @ 8:29am

- Added modules: DockingModule_Vi3.sub, MilCrewModule_Vi2.sub.
- .xml file punctuation fixes.
- Fixed missing gap and waypoint attachment to door in ResearchModule_AP_Abandoned.sub.
- Fixed SecurityModule_Vi.sub being abandoned version.

Update: 28 Feb, 2022 @ 7:14am

- Added modules: DockingModule_AP3_Abandoned.sub, AdminModule_AP_01R_Abandoned.sub, CrewModule_AP5_Abandoned.sub, EngModule_AP4_Abandoned.sub, SecurityModule_Vi_Abandoned.sub, ResearchModule_AP_Abandoned.sub.
- Removed extra spawnpoint for doctors in "city" and "research" types outposts.
- Added extra security guard on all types of stations.
Authors note: extra new modules are on the way, we need more time.

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- Добавлены модули: DockingModule_AP3_Abandoned.sub, AdminModule_AP_01R_Abandoned.sub, CrewModule_AP5_Abandoned.sub, EngModule_AP4_Abandoned.sub, SecurityModule_Vi_Abandoned.sub, ResearchModule_AP_Abandoned.sub.
- Удалены дополнительные точки возрождения медиков в аванпостах типа «город» и «исследовательский».
- Добавлено больше охраны на всех типах станций.
От авторов: дополнительные новые модули уже в разработке, нам нужно больше времени.

Update: 28 Jan, 2022 @ 8:45am

- FIxed some collision bugs.
- MineAirlock_AP, MineTransition_AP converted into mine modules (two new mines basically).
- Removed walls in mine modules that were intended to be cutted through in order to get to the resources (which is considered as a theft). This should put an end to npcs spawning behind above mentioned walls.
- Significatly lowered amount of ore in mines.
- Added dead body spawnpoints in abandoned modules, will see how it goes.

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- Исправлены некоторые ошибки, связанные с коллизией.
- MineAirlock_AP, MineTransition_AP преобразованы в шахтерские модули (проще говоря, две новые шахты).
- Убраны стены в шахтерских модулях, через которые можно было прорубиться, чтобы добраться до ресурсов (что считается воровством со станции). Это должно положить конец появлению NPC за вышеупомянутыми стенами.
- Значительно снижено количество руды в шахтах.
- Добавлены точки возрождения мертвых тел в заброшенных модулях (посмотрим на результаты).