Arma 3
TPW MODS
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Update: 15 Mar, 2022 @ 1:08am

[CORE 1.92] Added CIV support for PMC Uniforms expansion and EO Gorkas and beanies. Improved house scanning so that civs and other ambience won't spawn near ruins.
[AIR 1.33] Added include list for aircraft. Will use all available assets if include list is empty.
[FALL 1.75] Player stops looking through zoomed optics when hit.
[FOG 1.94] Added steam on dead bodies. Removed foggy breath from hidden units.
[HUD 1.77] Improved hud-capable goggles detection and automatic addition.
[PARK 1.32] User can now specify friendly and enemy cars and tanks to be spawned. Vehicles can be spawned damaged by including "!" (no quotes) in their string.
[SKIRMISH 1.62] Reduced incidence of dead bodies occasionally falling through the ground and disappearing (incredibly annoying).Fixed broken routines for AI calling support. Improved auto-ammo functionality.

Update: 22 Jan, 2022 @ 6:46pm

20220123
[CORE 1.91, FOG 1.93, SOAP 1.68] Added Bastek support.
[CORE 1.91] Improved JBAD support for Mandol. Reduced military style civilian uniforms. Improved shoe and denim variety if using SOF_Uniforms for civs.
[SKIRMISH 1.61] Skirmish units will automatically replenish their primary weapon ammo (should prevent lots of units running around with handguns after prolonged battles). Improved spawn location code so that quads will spawn at a mixture of on-road and off-road locations.
[SOAP 1.68] Fixed a few sporadic variable errors.

Update: 26 Nov, 2021 @ 2:42pm

[CORE 1.90, FOG 1.92, SOAP 1.67] Added Sefrou-Ramal, Bozoum, County Fermanagh support. Added appropriate female civs on African maps. Removed sporadic tree related errors.
[ANIMALS 1.65] Added ambient Camel support to Sefrou-Ramal.
[SKIRMISH 1.60] Skirmish squads will not spawn onto excessively steep terrain. Improved handling of "orphaned" units. Massively reduced incidence of skirmish units running around when not in combat.

Update: 1 Oct, 2021 @ 8:01pm

[BOATS 1.43, CORE 1.89, SOAP 1.66, FOG 1.91] Added Prairiefire Khe Sanh support
[CARS 1.73] Vehicle exclusion properly applied to trucks/vans
[CROWD 1.23, CIVS 1.66] Added additional option so that killing civs will increase the number of spawned enemy squads in TPW SKIRMISH
[HUD 1.76, FOG 1.90] HUD will now correctly start with the TMP readout disabled if TPW FOG is not enabled
[SKIRMISH 1.59] Reduced incidence of skirmish units stuck in combat mode after combat is finished.

Update: 10 Sep, 2021 @ 6:50pm

[SKIRMISH 1.58] Skirmish units will move towards and attempt to revive dead squadmates.

Update: 2 Sep, 2021 @ 2:17pm

Added global enable/disable setting to the settings menu. Changes will take effect after restarting the mission.

Update: 31 Aug, 2021 @ 4:15pm

TPW MODS now uses CBA Settings in-game for all of its configuration. You now no longer need \Arma3\userconfig\tpw_mods\tpw_mods.hpp

Update: 27 Aug, 2021 @ 7:17pm

Update: 27 Aug, 2021 @ 6:15pm