A Total War Saga: TROY

A Total War Saga: TROY

Longer Battles Mod
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Update: 17 Aug, 2024 @ 4:49pm

Version 21

-Corrected the climbing fatigue from climbing siege ladders - which was previously carried over from my other longer battle mods where units were penalized in fatigue for carrying and deploying their pocket auto-ladders, as a penalty from not using actual siege towers. Since Troy/Pharaoh/Dynasties requires proper siege ladders to climb walls, this severe fatigue penalty is not desirable. Now their fatigue accumulate is more similar to their "charging" (as in, charging into a melee) fatigue rate gain.

Update: 13 Nov, 2023 @ 2:30am

Version 20

-Improved fatigue behavior by carrying over the changes from my Troy Revised Mod here. Now units will rest a little quicker, but shooting will be more tiring.

Update: 3 Apr, 2023 @ 1:09am

Version 19h

-Corrected a problem where I unintentionally did not down-scale the ridiculous Hydra Virulent Blood melee effects (you know, the thing where you touch the enemy unit in melee and they all drop dead of the plague). Now it has been correctly scaled down to match the adjustment to the poison arrow contact effects.

Update: 4 Feb, 2022 @ 4:22am

Version 19g

-Minor adjustments to various values changed in the previous updates.

Update: 1 Feb, 2022 @ 2:15am

Version 19f

-Reduced the totally absurd growth boost for AI factions which causes them to explode to level 5 cities in less than 40 turns, while it takes the player about 80+ turns to do so. Now the AI growth bonus is 50%, which puts them better in line with the player's faction, resulting in a much improved match - rather the AI being maxed out in all their settlement sizes by turn 40+.
-Additional small adjustments to various minor areas.
-Additional adjustments to battle AI.

Update: 25 Jan, 2022 @ 9:59pm

Version 19e

-Increased Giant Bowman ammunition amount to be closer to the original, to make them worth using.

Update: 7 Jan, 2022 @ 7:08pm

Update: 6 Jan, 2022 @ 7:27pm

Version 19d

-Made slight improvement adjustments to various technologies, to better affect the battles and also to make many of them worth getting.
-Additional tweaks and adjustments to a multitude of features.
-Added some campaign level tweaks to better affect the battles.

Update: 4 Jan, 2022 @ 8:01pm

Version 19c

-Adjusted giant (myth) melee weapons so that they are capable of dealing splash damage.
-Adjusted the Cyclops (myth) melee weapon, so that it is capable of large splash damage.
-Slowed the attack rate of the Cyclops to compensate for the greater damage dealt from splash damage.
-Adjusted the Cyclops boulder throw by doubling the cool down timer to compensate for the longer battles.
-Various other minor tweaks and adjustments.

Update: 1 Jan, 2022 @ 3:23am

Version 19b

-Additional changes to Hero Armor Penetration values for their weapons - now slightly increased from the previous reduction.
-Adjusted the penetration level of hero bows so that they now can penetrate through some soldiers, but kill three at a time, every time. Now only elite/epic hero archers (like Paris) can get this level of penetration on soldiers. Normal archer heroes get normal arrow penetration (their advantage over a normal archer is their accuracy, range, and damage (they are nearly guaranteed to kill a soldier with every shot, armored or otherwise (usually)).
-Adjusted Giant bows, now they are more like artillery -- like a light ballista. They now essentially fire standard javelins, with good penetration effects.
-Added a Giant arrow for the Giant bows, rather than having them tiny regular arrows.
-Further adjusted and improved Giant skirmishers.