Conquest of Elysium 5

Conquest of Elysium 5

The Omni Mage
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Update: 16 Apr, 2022 @ 6:51pm

fixed mod breaking the loading after the latest game update

Update: 14 Sep, 2021 @ 2:35am

  • There was a hard limit to the ritual list of 64 which prevented the Omni Mage from learning any more rituals. This limit includes rituals of masteries
    To circumvent this, Omni Mage now uses a new custom ritual path which condenses all the rituals into one path, while also removing redundant/mundane rituals.
    This keeps the list at 64, and also prevents compatibility problems with other mods that add more rituals to the vanilla ritual paths.
  • You now learn new rituals with one set of Ritual of Masteries, which take a small amount of resources from gold, herbs, sacrifices and hands
  • Gems were excluded because I can only set 4 different ritual costs and you'd probably want those for warlocks anyways
  • The pacing of early game has slowed significantly since you no longer start with many rituals, and must instead rely on RNG to give you rituals from one Ritual of Mastery
  • Changed the starting Hamlet into Market Village, to help with the pacing of the early game
  • Rituals excluded from Omni Mage in the new ritual system:
  • Alchemy and Greater Alchemy: The Omni Mage has better things to do than sit around turning iron into gold. Hire alchemists to do the menial work instead
  • Twiceborn and Bloodrite: The Omni Mage is already the most perfect being! He can't possibly die!
  • Messenger Crow, Raven Spy: These do the same thing as Floating Eye, which is the one I decided to keep because floating eyes are cooler
  • Dark Knowledge: A spell exclusively for finding Old Battlefields, is hyper specialized for necromancy only, probably useless after a certain point and even more pointless when Scrying is available
  • Increased the cost of Omni Ascension again. Was planning to change the way it worked by requiring one of every max tier apprentice first, but the mod command for it is broken so until the next patch this'll have to do
  • fixed some typos

Update: 8 Sep, 2021 @ 5:26pm

- Alchemist added to the temple recruit list. An obvious oversight...
- Removed redundant Acute Senses from promoted Omni Mage, since he gains Spirit Sight anyways
- Modified the behaviour of the Omni Ascension ritual a bit (closes ritual window)

Update: 5 Sep, 2021 @ 10:42pm

- Majorly buffed the promoted Omni Mage unit to be more worthy of the cost, with higher stats and more special properties that makes exploring other planes easier (and match his ambitions better).
- Increased the cost of Omni Ascension to match buff accordingly
- Replace Omni Mage's "Higher Arcana" spell school with "Fortune" spell school instead
- Modified the Class description to be more...well, descriptive (and not just a copy paste of the unit description)

Update: 4 Sep, 2021 @ 10:18am

Initial Release