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Damn, it was fun gameplay! Thanks :-D
And on top of it - suddenly my superpowerfull Omnimage warps into a big blue warriorAnt?!? He retained the itemslots and items, all experience and his name - but no spells!!
I have no idea what triggered it and the change runs bacwards through savegames lol.. now, thats magic for you lol
It takes into account all rituals. The only reason a tier 3 ritual appeared when promoting in the previous upgrade was because of some weird bug, and because the Omni Ascension spell was made to forget itself when used, freeing up room for one more ritual.
Neither happens anymore with this latest update.
Feel free to discuss the changes in the new discussion thread. It also has a summary of what changed and how it works now.
Some progress on the ritual problem. I did some testing myself and it turns out there is indeed a hard limit on the amount of rituals a unit can have on their list. I just wasn't paying attention.
For me, the limit was 64 rituals (including rituals of masteries).
However, I'm already working on a solution to this. It involves putting everything into one ritual path, condensing everything under one ritual of mastery, and removing a few redundant rituals. This will squeeze the ritual list down to exactly 64, while only sacrificing a few mundane rituals (you don't really need messenger crows, floating eyes AND ravens when they all do the same thing. Even less so with Scrying.)
It's not the solution i would've wanted (I'd rather increase the limit) but it seems the limit is hardcoded, and this is the only workaround for now. This will change the pacing of the mod, and while I'm at it I'm looking to change the way Omni Ascension works as well.
Okay, thanks for the feedback.
I'll probably try out working on a unique ritual system just for the Omni Mage, so he can learn the existing rituals under one Ritual Tree, rather than just shoving several into him. I'm not sure if that'll solve the problem anyways tho, if the ritual limit for the list is hardcoded into the game itself, unless I deliberately exclude some rituals from the Omni Mage, and that's no fun!
Until then, the usual thing you'll want to do as an Omni Mage is find a temple and start recruiting other apprentices to truly gain access to every ritual in the game (including tier 3).
There seems to be ritual limit for my game as well,
After certain amount of rituals is reached (mine is ~50), no new ritual will show up no matter how much resource you click into it.
However, it may be due to several mods that gives dozens of ritual for each mage ritual trees(improved enchanter, druid, etc ), may have exceed the amount of ritual a single mage suppose to have.
You're right. I had forgotten to make alchemists recruitable. That will be fixed posthaste
@Tjallen
I don't have any ritual limit problems showing up. At worst, the list might lag once you get a lot of rituals. Perhaps you mistakingly thought that the Omni mage was supposed to have tier 3 rituals?
Huh...I didn't know that could happen, or that there was a limit.
I'll see if I can do anything about it. I may have to just copy everything into one new custom ritual that simply mimics existing ones, and see if that works.
But also, the Omni Mage shouldn't have access to tier 3 rituals anyways, only tier 2 at best even after promoting him. A work around is that, once you capture a temple, you can recruit apprentices from several magic factions, and they can (should) be upgradable to tier 3.
It was to give incentive to find a temple and recruit apprentices, rather than just rely on the Omni Mage for everything. Since the only way you can gain Tier 3 rituals is by recruiting other apprentices. That is your ticket to truly dominating everything.
It's temples for apprentices, not libraries.
Libraries boost wizard recruitment as normal. But I felt it'd be too easy to gain apprentices via libraries, and you start in a lvl 3 library citadel anyways.