A Total War Saga: TROY

A Total War Saga: TROY

A G O N Y [ overhaul ]
Showing 241-250 of 309 entries
< 1 ... 23  24  25  26  27 ... 31 >
Update: 11 Dec, 2021 @ 6:55pm

Minor quick-fix Agony 0.9.6 (no version change)

- removed debug output that broke a population function

Update: 11 Dec, 2021 @ 11:24am

Released Agony 0.9.6

Applied some balancing changes to
- reduced replenishment cost to population & food
- reduced CAI aggressiveness
- greatly reduced garrison cost to population

Update: 10 Dec, 2021 @ 11:24pm

Released Agony 0.9.5:

New Greek Calendar Mechanic
- 12 turns per year
(Ianuarios | Fevruarios | Martios | Aprilios | Maios | Ionios | Iulios | Avgustos | Septemvrios | Octovrios | Noemvrios | Dekemvrios)
- 4 seasons
(Winter | Spring | Summer | Autumn)
- season can semi-randomly span over 1 - 4 Month
- month can have a mild, normal or harsh seasonal effect strength
- food bonus factor dependent on season (highest during harvest in Spring and Autumn)
- removed Troy vanilla base food income (only remains for Horde)
- food will spoil over time if not used up within 1x year

Still ToDo:
- God Favor to impact food bonus factor and replace Troy vanilla imbalanced favor punishment for especially Poseidon and Zeus

Update: 8 Dec, 2021 @ 2:26am

Update: 5 Dec, 2021 @ 10:23am

Released Agony 0.9.4

Battle Balancing
- unit rally much less likely at the end of battles
- more likely that entire army routs together when loosing and haven taken lots of casualties at the end of battles

Population/Migration
- balanced migration numbers and smoothed the migration ramp
- when recruiting from migration pool, recruited units gain negative traits
- migration should overall be less than before (might need more tweaking)
- recruitment cap has been smoothed, with e.g. 500 pop cap, units can now already be recruited at 250 pop

Economy Balancing
- unit replenishment will now cost food

Update: 4 Dec, 2021 @ 5:30am

Quick fix to population/migration calculation
- fixed critical issue that had save of population data fail by chance (this awfully sensible string concatenation)
- removed unintended function/event calls

Update: 3 Dec, 2021 @ 7:37pm

Quick fix to population/migration calculation
- prevent to fall below 0 (due to rounding in rare cases was -1)

Update: 3 Dec, 2021 @ 9:29am

Minor change to recruitment and replenishment impact on migration
- population now correctly reduced from migrants and not only citizen

Introducing migration cap
- migration population has now also a cap equal to the citizen cap (city can hold at max a population twice its size)

Update: 3 Dec, 2021 @ 4:39am

Quick fix to captured ruin settlements, in order to not regard as settlement when calculating population.

Update: 3 Dec, 2021 @ 2:22am

Released Agony 0.9.3 (minor update -- no version change)

Population Mechanic
- added more campaign effects to population and migration mechanic
- added more tool-tip information to detail various campaign effects