A Total War Saga: TROY

A Total War Saga: TROY

A G O N Y [ overhaul ]
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Update: 2 Dec, 2021 @ 11:10am

Released Agony 0.9.3

Population Mechanic
- added tool tip information

Update: 1 Dec, 2021 @ 8:52am

Released Agony 0.9.2

Population Mechanic
- introducing population to Troy
-- growth value of region will affect population growth
-- disbanding units will increase region population
-- recruiting or replenishing units will decrease region population
-- population cap per region is determined by settlement level (500 pop per level)
-- population cap per province is determined by sum of region cap
-- population determines recruitment slots
-- half of population is eligible for recruitment
-- 250 recruit-able population accounts for 1 recruitment slot
-- max recruitment slot per province is limited to max settlement level in province

- introducing migration to Troy
-- migration affects population
-- migrants are absorbed over time into population (helps with recruitment and replenishment)
-- population migrates from regions with lower happiness to regions with higher happiness
-- too large number of migrants decrease happiness and influence in region
-- influence strengthens the resolve of population and hinders their migration to other regions


Other
- removed antagonist mechanic from Troy

Update: 17 Nov, 2021 @ 2:46am

Released Agony 0.9.1

Battle Balancing
- adjusted Cavalry speed to more realistic values
- decreased fatigue modifier for cavalry and slightly for chariots

Update: 13 Nov, 2021 @ 7:55am

Update: 13 Nov, 2021 @ 5:59am

Released Agony 0.9.0

Unique Faction Traits
- added "lore" friendly faction traits to all playable factions
- further diversifies faction choice
- added both, positive and negative (counter) traits

Update: 9 Nov, 2021 @ 7:08am

Released Agony 0.8.9

StrategAI module
- added offensive sub-module
-- AI will join factions that are in war with common major threats
- high agony score will force AI into defensive state to allow reducing the agony score
- defensive AI personalities are now less likely to declare war
- threat faction opposing factions strength now calculated correctly

General AI changes
- slightly higher emphasize on recruiting
- recruitment less likely to get blocked by building plans

March Malus
- added visual indicator that explains March Malus mechanic when active

Balancing changes
- slightly less replenishment post-battle
- slight changes to moral during battle (tougher wins, slightly longer battles)

Agony Mechanic
- Forces at home reduction amount to agony is based on agony score
-- higher score means higher reduction
-- lower score means lower reduction
-- should make it easier for player and AI to reduce agony at higher agony score levels
- Enemy forces at home increase amount to agony is based on agony score
-- higher score means lower increase
-- lower score means higher increase
-- makes it easier to deal with agony due to foreign forces if already at high agony score

Update: 6 Nov, 2021 @ 6:26am

Released Agony 0.8.8

(Infantry) Battle Overhaul
- slightly tweaked previous moral changes
- calculating and applying physically correct changes to unit weight, speed, charge
- reduced slinger firing angle
- reduced routing debuff to unit speed
- overhauled unit damage to emphasize rock-scissor-paper balance between different unit types
-- spears > axe
-- spears > range
-- axe > swords
-- swords > spears

Odysseus Campaign (only Historical at the moment)
- added option to convert non-sea settlements to "governed", meaning you will be able to construct the usual building like other factions

Update: 2 Nov, 2021 @ 5:18pm

Minor Change (no version number change)
- while working as intended, slightly decreased fatigue to ranged units shooting

Update: 2 Nov, 2021 @ 9:50am

Released Agony 0.8.4

Battle Overhaul
- increased unit fatigue impact on almost all actions
- increased unit fatigue recovery while walking and standing
- slightly increased overall unit moral (slightly longer battles but also more casualties)
- to balance increased moral, also increased impact on moral of unit casualties
- slightly lowered walk and run speeds of many infantry units
- normalized hero unit sizes

Update: 2 Nov, 2021 @ 12:54am

Minor Change/Fix (no version number change)

- slight tweak to CAI decisiveness (especially when defending or assaulting settlements)