Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Kings and Conquerors (cap 3) Imperivm Invictvm
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Update: 17 Nov, 2021 @ 5:42pm

Update: 17 Nov, 2021 @ 5:02pm

Promo material backed up into this mod. No changes yet, but the 3 Roman factions are the likeliest to be dropped in:

- SPQR / Optimates - replaces Massalia
- Gens Julii - replaces Romans
- Gens Pompeia - replaces Saba
- Belgae - replaces Seleucids

Update: 17 Nov, 2021 @ 6:53am

Update: 17 Nov, 2021 @ 2:45am

Update: 16 Nov, 2021 @ 7:29pm

Salvaged Chinese text - from https://www.moddb.com/mods/kings-conquerors

你喜欢这个 MOD 吗? 请访问本网站页面 : Patreon.com

Read this page in English here.

《皇帝时代》 ( KINGS & CONQUERORS ) 是一系列涉及前现代战争的四个 MOD(称为“章节”),是游戏《国家的兴起》(RISE OF NATIONS) 也是中最受欢迎的模组之一。 三章统称为 《西方兴起》(THE HELLENISTIC ERA) 周期,涵盖了罗马共和国的兴衰(约公元前 330 年代 - 公元前 44 年)。

该模组正在设计另外两个章节:《汉谟拉比》(HAMMURABI),专注于其同名角色 : 巴比伦的汉谟拉比的生活和时代,而《北方乌鸦》(TEMUJIN) 则专注于也速该和他更出名的儿子成吉思汗的生与死。
所有这些都是与其他项目一起完成的,这些项目通过主题历史背景与大项目 《皇帝时代》 松散地相关:《西方帝国 - 亚历山大兴起》 (NEW WORLD EMPIRES: ALEXANDER) 和 《英雄时代 - 征服世界兴起》 (WARBIRTH: AGE OF EMPIRES)。

《皇帝时代》系列项目中的每一章都是单时代模组(这意味着除了《西方帝国 - 亚历山大兴起》之外不可能有任何时代进步)。相反,“改革”必须从议会大厅进行研究( 这取代《国家的兴起》的大学结构)。

此网页不仅旨在支持 《国家的兴起》 玩家群的华语成员,还为 XBOX 或《国家的兴起》旧版本的用户提供支持。

MOD特点
一组 24 个新的独特国家,其中新单位拥有自己定制的 3D 模型。
新的单位类型:包括牧师、征兵、雇佣兵和军事精锐单位。
新的建筑物和纪念碑。 除了提供一系列奖励的独特单位之外,国家还可以获得独特的建筑物,每个建筑物都有不同的特征和能力。
[不适用于 《汉谟拉比》 或 《北方乌鸦》] 技术不再通用。 相反,每个文化群体(意大利、希腊、非洲-阿拉伯等)都有自己特殊的科技树,可以帮助或阻碍他们的进步。
该MOD目前只有英文版本,如果我们有时间投资这个项目,将会准备中文和意大利语的本地化。

MOD章节列表、完成时间表、历史背景
《西方兴起》:

第 1 章, 狼对抗狮子 - (公元前 310-64 年) 在这里下载
第 2 章, 野蛮兴起 - (公元前 110-64 年) 在这里下载
第 3 章, IMPERIVM INVICTVM - (公元前 64-50 年) 未完成
其他章节:

《北方乌鸦》- (公元 1171-1227 年) 未完成
《汉谟拉比》- (公元前18世纪初) 未完成
其他MOD:

《西方帝国》- 亚历山大兴起 - (公元前 499-323 年) 未这里完成, 依然可以从STEAM工坊下载玩
《英雄时代》 - 征服世界兴起 - (公元前211年-公元530年) 未完成

Update: 17 Oct, 2021 @ 9:36am

This is essentially Kai Rising -- but it will soon be replaced.

Update: 17 Oct, 2021 @ 9:16am

WANNA SEE MORE OF OUR MODS? visit https://www.patreon.com/beelimsolutions/about
Need a non-Steam Workshop version to download? visit https://www.patreon.com/posts/8024458 (this is the official downloads page)
LIKE THIS MOD? visit https://www.patreon.com/posts/8003698
GOT A QUESTION, COMPLAINT or BUG to report? please see our FAQs section: https://kingsandconquerors.fandom.com/wiki/Frequently_Asked_Questions

MORE INFORMATION: kingsandconquerors.fandom.com

DISCLAIMER:
(1) All publicly accessible assets in this mod are the sole copyright of the creator of this mod as well as well as their contributors, if not produced by this mod's creator.
(2) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions, Valve Corporation or Super7700 unless permission to do so has been expressly granted by any of these three parties.
(3) Distribution of this mod outside of Steam Workshop shall be held to be a violation of copyright, and will be dealt with accordingly.


DO NOT DOWNLOAD THIS MOD EXCEPT FROM steamhost.cn/steamcommunity_com, wixsite.com OR patreon.com !

Once more Rome is in crisis. But not for long. For out of the shadows of the Senate, Imperivm Invictvm traces the adventures of a man whom the world shall one day consider as the greatest Roman to have ever lived....

This is projected to be the third and final instalment of the Hellenistic Era cycles of Kings & Conquerors mods (but not the last of the series), and now has a start date of 60 BC (ending in 44 BC).

FEATURES]

- Two dozen highly unique factions, each with their own units, traits and playstyles based on their historical profile.
- A large number of new units with custom textures and models.
- New unit types, such as priests, levies, mercenaries and elite units.
- Information warfare and morale. Morale now affects your ability to fight information wars. Highly trained units provide better situational awareness, poorly trained ones have none. Priests can be used to offset this issue with their extensive LOS. Buildings have bad LOS, but some like Meeting Houses and Forts can extend it further.
- New wonders and buildings. Some nations receive Unique Buildings, which have effects on their playstyle.
- Increased population limit
- Unique tech pools. Like Age of Empires or Rome 2, each faction belongs to a unique cultural set that determines what sort of upgrades are available to them.
- A unique insight into Caesar's Gallic and Civil Wars, and other conflicts of the period.
- Civ-specific playlists, handpicked by The Owl Service.

Update: 17 Oct, 2021 @ 8:43am

WANNA SEE MORE OF OUR MODS? visit https://www.patreon.com/beelimsolutions/about
Need a non-Steam Workshop version to download? visit our site on Patreon[www.patreon.com] (this is the official downloads page)
LIKE THIS MOD? visit https://www.patreon.com/posts/help-us-11689318
GOT A QUESTION, COMPLAINT or BUG to report? please see our FAQs section: https://kingsandconquerors.fandom.com/wiki/Frequently_Asked_Questions

MORE INFORMATION: kingsandconquerors.fandom.com

DISCLAIMER:
(1) All publicly accessible assets in this mod are the sole copyright of the creator of this mod as well as well as their contributors, if not produced by this mod's creator.
(2) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions, Valve Corporation or Super7700 unless permission to do so has been expressly granted by any of these three parties.
(3) Distribution of this mod outside of Steam Workshop shall be held to be a violation of copyright, and will be dealt with accordingly.


DO NOT DOWNLOAD THIS MOD EXCEPT FROM steamhost.cn/steamcommunity_com, beelimsolutions.wixsite.com OR patreon.com !

Once more Rome is in crisis. But not for long. For out of the shadows of the Senate, Imperivm Invictvm traces the adventures of a man whom the world shall one day consider as the greatest Roman to have ever lived....

This is projected to be the third and final instalment of the Hellenistic Era cycles of Kings & Conquerors mods (but not the last of the series), and now has a start date of 60 BC (ending in 44 BC).

FEATURES

- Two dozen highly unique factions, each with their own units, traits and playstyles based on their historical profile.
- A large number of new units with custom textures and models.
- New unit types, such as priests, levies, mercenaries and elite units.
- Information warfare and morale. Morale now affects your ability to fight information wars. Highly trained units provide better situational awareness, poorly trained ones have none. Priests can be used to offset this issue with their extensive LOS. Buildings have bad LOS, but some like Meeting Houses and Forts can extend it further.
- New wonders and buildings. Some nations receive Unique Buildings, which have effects on their playstyle.
- Increased population limit
- Unique tech pools. Like Age of Empires or Rome 2, each faction belongs to a unique cultural set that determines what sort of upgrades are available to them.
- A unique insight into Caesar's Gallic and Civil Wars, and other conflicts of the period.
- Civ-specific playlists, handpicked by The Owl Service.