Stellaris

Stellaris

Omega's Stellaris Additions
Showing 51-60 of 201 entries
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Update: 28 Jun, 2023 @ 2:40pm

  • Corrected a localisation issue for Military Moonbase Districts.

Update: 28 Jun, 2023 @ 2:17pm

  • Hotfix to resolve missing energy weapon officer jobs.

Update: 28 Jun, 2023 @ 1:52pm

  • Renamed Energy and Kinetic Technicians to Energy Weapons Officer and Kinetic Weapons Officer
  • Changed the resource category for both jobs from planet_technicians to planet_soldiers
  • Added 1 energy and 2 mineral job upkeep to the KWO and 2 energy and 1 mineral job upkeep for the EWO.
  • Increased research for both jobs from +2 to +3.
  • Added Physics research to Shipwrights and increased the output of research/unity to 2.5.
  • Increased the upkeep of Shipwrights from 2 alloys and 1 energy to 2 alloys and 2 energy.

Update: 28 Jun, 2023 @ 1:10pm

  • Numerous minor bug fixes.

Update: 27 Jun, 2023 @ 11:38am

  • Resolved a crash that was caused by clicking the Patrol Craft I or Patrol Craft II in the Fleet Designer window.

Update: 27 Jun, 2023 @ 9:50am

  • Resolved an issue with the inline script for capital buildings.

Update: 27 Jun, 2023 @ 8:30am

  • Rewrote job changes to planetary capital buildings. They now use inline scripts. This should significantly improve compatibility with other mods.
  • Minor logic corrections in civic files.

Update: 27 Jun, 2023 @ 3:20am

  • Updated several vanilla defines that changed from 3.8.3 to 3.8.4.
  • Reduced the vanilla vassal acceptance modifiers to reduce the current ease of obtaining a vassal.

Update: 27 Jun, 2023 @ 1:50am

  • Restored Hyperlane Windup define to vanilla values in order to resolve an issue with ships using hyper relays.

Update: 25 Jun, 2023 @ 9:57pm