Viscera Cleanup Detail

Viscera Cleanup Detail

Deep Cleaning
Showing 1-4 of 4 entries
Update: 9 Nov, 2021 @ 2:09pm

-Junk items float less above the floor now.
-Just in case, added Hard Attach flag to the Airlock's fog actor.
-Made all yellow lights in the map blue, including those in the Hallway.
-Slightly retextured door windows and vertical elevator doors.
-Made some stacking volumes slightly more lenient.
-Added more Nitrogen Canisters, Med-Waste and Med-Crates.
-Repositioned some Shark/Manta Ray emitters to avoid showing them pop in and out of existance.
-Added recommendation in in-game description to play in 64-bit if performance issues exist. (It might help. This map pre-optimization was so big, I ran out of memory whenever exiting it and crashed when in 32-bit mode, but never in 64-bit.)

Update: 3 Nov, 2021 @ 10:34am

-Added a General Punchouthandler, just in case otherwise issues would appear when attempting to Punch Out.
-Elevators will Reverse when encroaching on players rather then Crush (kill) them (except for the Observation Dome elevator/hatch).
-The Vendor might now instead of Spam Notes spawn one of the map's custom objects.
-Applied "Hard Attach" to the Button & Console on the sideways elevator. (Dunno if this helps, but worth a shot.)

Update: 2 Nov, 2021 @ 4:25pm

-Fixed those godamn pipes. Again. (Referred to a external unrelated package by accident in the MaterialInstance definitions.)

Update: 2 Nov, 2021 @ 1:10pm

-Initial upload.