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Unless something got stuck outside the map through means that doesn't include the airlock? Not sure how much one can do here, physics always has been a fickle mistress. Atleast there's debug commands to clear messes (though I've forgotten them due to how long ago it was).
The whole map is excellent! (Except the regular-crate stacking.)
When the bin machine jam the 4th time I use it, I grunt a little. But when I saw the thing that fell out of it, I laughed out loud. I did not expect to see little fish coming out of the bin machine. LOL
If this caused any issues, it would be helpful to know (though from what I've tested, this should not affect your save files of this map besides adding a few new stackable new items).
But still, guess some items are a bit far off the floor, so that's one thing to look at later, along with other checkups and tiny fixes.
I do notice one can floating above the top shelf in the fish room, and I guess if one pays attention, many small objects do float a little bit above the floor overall, especially in the fish room, yeah. Guess I should look into that sooner or later.
gonna try n find tina with my phone n sub to the yt channel its nice to watch a decent playthough that goes from start to punchout with employee of the month as the icing on the cake:)
Perhaps it's this map's CullDistanceVolume doing all the good work, either way, I'm happy about it. Now I really wanna try it multiplayer myself, those teleporters could come in so handy... Providing resources via teleporters, teleporting crates onto J-HARMS to effeciently stack high, and so on...
Well, hope atleast there's enough to get the reward out of each zone. Stacking is a optional part, atleast, thankfully. Guess I'll have to look into it sometime.
Still morbidly curious if this map works on multiplayer, even if physics get a bit wonky, hm...