Viscera Cleanup Detail

Viscera Cleanup Detail

Deep Cleaning
30 Comments
SnickerToodles 3 Jul @ 3:14am 
I didn't leave a comment when I first played thos, so whoops. But I think this is my favourite map simply due to the aesthetics. Cleaning an underwater facility is super relaxing and the layout is cool.
CarThief  [author] 29 Dec, 2024 @ 4:34am 
Huh... Been a while since I touched VCD modding, but anything that goes through the airlock outside is generally "tagged" to disappear after X seconds or so, if I recall...?

Unless something got stuck outside the map through means that doesn't include the airlock? Not sure how much one can do here, physics always has been a fickle mistress. Atleast there's debug commands to clear messes (though I've forgotten them due to how long ago it was).
will.orear9 28 Dec, 2024 @ 11:15pm 
Some trash got stuck in the area outside the map, along with some blood splatters. I could only tell they were there because of debugshowviscera.
Doc 24 Jun, 2024 @ 10:45am 
The game crashed due to memory be overloaded, but the map is very well done and kinda pretty! Good job!
MedivaNL 10 Feb, 2024 @ 4:48pm 
Very nice looking map, we just wishs, since the colorcoding of the barrels and such, that literally everything had a stacking area. crate area not big enough and you have a ton of crates that are just in the way, would have been nicer if it was stackable too. but putting them in the airlock helped too to make it look tidier... :) really liked the sizes of the elevator and the airlock, good job!
greadman 3 Nov, 2023 @ 9:24am 
Awesome level, took a good 6-7 hours of chill mopping whilst listening to some tunes. Wish there were more huge levels like this with the same polish. Stacking was maybe a little iffy with the observation tunnel storage areas being a little tighter than they visibly look. Other than that it was really great. Definitely a favourite level
Linzombie666 30 Jan, 2023 @ 12:55am 
122% Completed. Stacking Images Uploaded(ignore the regular-crates stacking, that one doesn't count).

The whole map is excellent! (Except the regular-crate stacking.)
Linzombie666 27 Jan, 2023 @ 11:43pm 
Personally not a fan of enormous map(especially with lots of places that can only be accessed through *elevator*). But I'm cleaning it right now.
When the bin machine jam the 4th time I use it, I grunt a little. But when I saw the thing that fell out of it, I laughed out loud. I did not expect to see little fish coming out of the bin machine. LOL
halb 18 May, 2022 @ 4:23pm 
Great map, but really pushed my computer, even with low settings! Weird, because I've played huge maps like this before without issue
Skye 9 Nov, 2021 @ 5:27pm 
This was amazing! And super laggy (because I have an older system), but I am a glutton for punishment and there was nothing that was going to stop me from this map! Had a lot of glitches, but I will blame most on the lag. I didn't think there was too much to stack, but then again, for those that know me, I love stacking and loved the challenge of it here. I even had a little space left available so the stacking is totally doable (if interested, I have screenshots uploaded). Again, great map, even with the lag! Great work! Thank you!
CarThief  [author] 9 Nov, 2021 @ 2:16pm 
Welp, did a bigger update then usual on this. Main thing you'll notice is the yellow lights became blue instead (and other stuff, visible in the change notes). I might update the screenshots at a later time to reflect this.

If this caused any issues, it would be helpful to know (though from what I've tested, this should not affect your save files of this map besides adding a few new stackable new items).
Gravity Cat 7 Nov, 2021 @ 2:56am 
Launched the map again to take a look and it works fine this time, so yeah it was just a weird one-off bug
CarThief  [author] 7 Nov, 2021 @ 2:54am 
Ah, presumably a bug, it has a meat cleaver on top that's set to RBWake, and thus it "wakes up" and drops the moment you start the map, lands on the fish, makes those "wake up", and so on. I haven't been able to recreate that bug myself the many times I tested the map, so far. Maybe it was a weird one-off bug for you?

But still, guess some items are a bit far off the floor, so that's one thing to look at later, along with other checkups and tiny fixes.
Gravity Cat 7 Nov, 2021 @ 2:28am 
The thing I was talking about was some objects floating way above the bucket of fish in the fish room. Don't know if something just bugged out for me but it was very noticeable
CarThief  [author] 7 Nov, 2021 @ 2:10am 
Huh, perhaps to check the vids sometime, hm, that soot spot isn't map-made though, so maybe a firebolt from a broken lantern or such snuck into a awkward spot? Not sure if it can be helped.

I do notice one can floating above the top shelf in the fish room, and I guess if one pays attention, many small objects do float a little bit above the floor overall, especially in the fish room, yeah. Guess I should look into that sooner or later.
Gravity Cat 6 Nov, 2021 @ 6:46pm 
There are some floating objects in the room with all the fish
S.D.U AUS 5 Nov, 2021 @ 8:14am 
this is a certified Brutal Doom V21 moment
A JANITOR 5 Nov, 2021 @ 5:12am 
e1m9 comming soon:vcdblood:
S.D.U AUS 5 Nov, 2021 @ 2:52am 
telling you so many big maps have been released lately, holy shit.
A JANITOR 5 Nov, 2021 @ 1:38am 
hey carthief thats a really good video copy the link n share it in ya screenshots section
gonna try n find tina with my phone n sub to the yt channel its nice to watch a decent playthough that goes from start to punchout with employee of the month as the icing on the cake:)
A JANITOR 5 Nov, 2021 @ 1:16am 
nice video:albedothumbsup:
Mnealia(Tea) 4 Nov, 2021 @ 10:30pm 
Thank you for a fantastic map! I enjoyed every minute of it, I solo ran it. https://youtu.be/ACyjYcyCrCE I did run into a problem at about 7:27:32 where some sneaky soot snuck behind a wall and wouldn't go away.
Epicsurvivor 4 Nov, 2021 @ 11:43am 
The teleporters were extremely useful, the airlock's hitbox allowed us to wedge it where the door would be and just shoot items into it from anywhere in the map
CarThief  [author] 4 Nov, 2021 @ 8:59am 
Huh, neat. Sounds like how it used to be when doing Underground Research Facility on multiplayer, net actor warnings but at worst the client players occassionally needed to leave and rejoin in order to see messes if anything stopped appearing.

Perhaps it's this map's CullDistanceVolume doing all the good work, either way, I'm happy about it. Now I really wanna try it multiplayer myself, those teleporters could come in so handy... Providing resources via teleporters, teleporting crates onto J-HARMS to effeciently stack high, and so on...
doomdood 4 Nov, 2021 @ 7:10am 
i did it with 4 people, it does work incredibly well i will say. the "net actor saturation" warning appears at the start but nothing ever happens to impede the map's progress surprisingly
CarThief  [author] 4 Nov, 2021 @ 2:27am 
Hm, wanted to make stacking a bit of a challange but perhaps I overdid it. Figured with the height of the Main Dome stacking them height-wise would make things more interesting. If there ended up being more crates then is stackable then that is a issue, hm...

Well, hope atleast there's enough to get the reward out of each zone. Stacking is a optional part, atleast, thankfully. Guess I'll have to look into it sometime.
Still morbidly curious if this map works on multiplayer, even if physics get a bit wonky, hm...
Epicsurvivor 3 Nov, 2021 @ 6:29pm 
this map is good until the crates, it becomes incredibly fucking painful with how small the zones are compared to the amount found on the map
doomdood 3 Nov, 2021 @ 6:27pm 
way too many crates for this map, was just painful trying to stack them all :/
Gravity Cat 2 Nov, 2021 @ 4:55pm 
babe wake up, new carthief map just dropped
A JANITOR 2 Nov, 2021 @ 3:14pm 
Arrrrrrr this gonna be a fun one n if i don't like da crusty glass i can change it for personal use:albedothumbsup: