Arma 3
[SP] Ravage: Just Another Day
Showing 11-20 of 24 entries
< 1  2  3 >
Update: 1 May, 2022 @ 8:03pm

Tweaked Thunderbolt script to reduce daylight screen flash effects.

Update: 1 May, 2022 @ 11:21am

Added ace medical items to "civilian" and "rare" loot tables

Update: 1 May, 2022 @ 2:11am

Removed Special Stealth Uniforms [SSU] content and mod dependency
Removed Escape From Tarkov Uniforms content and mod dependency
Removed Escape From Tarkov Backpacks's content and mod dependency
Removed Alias Night FX Modules content and mod dependency
Removed Dawn of the Dead: Infected Skins Addon dependency
Removed old STALKER blowout script, while nice it wasn't lethal to the player

Added TTS Emission script, lethal to player and will knockout AI
Added "Thunder" weather script
Added "Moving Stacks" script (CTRL+ RMB)
Broad ACE Medical changes to steer towards an arcade gameplay feel
Added more ACE Medical items to SimpleShops Item shop catalog
Increased respawn delay for OPFOR and BLUFOR Team spawns
Changed or removed several map markers
Removed some anomalies and added an extra threat instead to one specific location
Removed units at North West airfield, Novy Lug Correctional Facility, North West mountain range
Added JAD: Redux North West airfield units to JAD: Redux airfield with a different patrol way points
Added more way points making BLUFOR now engage the artic installationsheld by OPFOR
Added up and down hints outside of the hotel of Chernogorsk
Adjusted the helicopter crash loot from SSU to -mostly- contact loot
Adjusted assets at Skalisty Island

Update: 28 Jan, 2022 @ 1:42am

Enabled dynamic simulation for placed AI
Most placed infantry AI presence changed to 50% chance of existing
Chernogorsk and Skalisty Island have been edited for lore
Adjusted entrepreneur buy/sell catalog
Increased spooks' module check from 60 seconds to 120 seconds
Deleted some anomalies
Many springboard/meatgrinders presence chance to 50% chance of existing

Update: 22 Nov, 2021 @ 5:42pm

Hotfix for "Recaldy's Units" classname update.

Update: 22 Nov, 2021 @ 3:52pm

Increased spawn window size for ambient hostile spawn script.
Removed uniform mod dependency.
Adjusted Vendors' text.
Added a script to Berezino.

Update: 21 Nov, 2021 @ 2:54pm

Enabled clean up function on specific ambient hostile spawn script.
Enabled ARMA 3's clean up function: set for 300m distance and 20 corpse limit.
Added "armor plate" to vendors.

Update: 21 Nov, 2021 @ 2:48pm

Reduced some naval defenses.
Adjusted minimum/maximum spawn window for ambient combat script.
Edited notes in briefing tab.

Update: 19 Nov, 2021 @ 12:21pm

Enabled walking for zombies.
Small reduction in total zombie count.
Added "Armor Plate System" plates to rare item pool.
Added more launcher ammunition variety to vendors.

Update: 16 Nov, 2021 @ 2:20pm

Slight reduction in total zombie count.
Minimal increase in survival item loot chance. 200-500m+- adjustment to spawned AI around the player.
Removed lights script from map and Altar hill, other reward is still in it's original position.