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Apacchii's Classes: Reborn
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Update: 7 Feb, 2023 @ 6:50am

Version 1.3.4.3 has been published to Stable learn more @ https://discord.gg/G4TwQCAdxf
[1.3.4]

New relic, new config option.

__General__
-/ New client side 'Smaller Ability VFX' option to reduce screen clutter. (To be expanded)

__Relics__
Major's Care [New] (Donator)
-/ Max health increased by 6%.
-/ Movement speed decreased by 8%.
-/ Every 5 seconds you heal yourself and any nearby players for 1% of your max health.
-/ You cannot hurt friendly bunnies.

Update: 15 Jan, 2023 @ 7:05am

Version 1.3.4.1 has been published to Stable learn more @ https://discord.gg/G4TwQCAdxf
[1.3.4]

New relic, new config option.

__General__
-/ New client side 'Smaller Ability VFX' option to reduce screen clutter. (To be expanded)

__Relics__
Major's Care [New] (Donator)
-/ Max health increased by 6%.
-/ Movement speed decreased by 8%.
-/ Every 5 seconds you heal yourself and any nearby players for 1% of your max health.
-/ You cannot hurt friendly bunnies.

Update: 14 Jan, 2023 @ 6:27pm

Version 1.3.4 has been published to Stable learn more @ https://discord.gg/G4TwQCAdxf
[1.3.4]

New relic, new config option.

__General__
-/ New client side 'Smaller Ability VFX' option to reduce screen clutter. (To be expanded)

__Relics__
Major's Care [New] (Donator)
-/ Max health decreased by 6%.
-/ Movement speed decreased by 8%.
-/ Every 5 seconds you heal yourself and any nearby players for 1% of your max health.
-/ You cannot hurt friendly bunnies.

Update: 14 Jan, 2023 @ 6:36am

Version 1.3.3.2 has been published to Stable learn more @ https://discord.gg/G4TwQCAdxf
[1.3.3]

Relic and class balance changes


__Commander__
-/ Acceleration lost per level decreased from 0.15% to 0.11%

__Crusader__
-/ Defense per level decreased from 0.81% to 0.78%.

__Gambler__
-/ Fixed ability 1 [Roll the Dice] not scaling with ability power.

__Scout__
-/ Ability 1 [Agility] cooldown increased from 38s to 43s.
-/ Ultimate [Nuclear-Slap (TM)] cost increased from 1680 > 1900.

__Soulmancer__
-/ Ability power per level decreased from 2.35% to 2.3%.

__Relics__
Berserker's Brew
-/ Potion Sickness duration increased from 12s to 15s.
-/ Potion heal based on missing health decreased from 35% to 32%.

Chaos Accelerant
-/ Max health and max mana reduction decreased from 50% to 40%.
-/ Weapon damage reduction redcreased from 25% to 22%.

Chocolate Bar
-/ Time to proc the healing reduced from 2 seconds to 1.5 seconds.

Cursed Candle
-/ Ability power increased from 14% to 15%.

Chocolate Pudding
-/ Max health decreased from 4% to 3%.

Derelict Cactus Ring
-/ Healing power increased from 12% to 13%.

Eldricth Inoculation
-/ Ultimate Cost increase reduced from 60% to 45%.

Chocolate Pudding
-/ Max health decreased from 4% to 3%.

Nessie
-/ Cooldown reduced from 65s to 60s.

Old Belt
-/ Crit damage increased from 6% to 10%.

Porcelain Mask
-/ Defense reduction decreased from 25% to 21%.

Stopwatch
-/ Cooldown reduction increased from 8% to 9%.

Strange Gem
-/ Crit damage increased from 2# to 3%.

Unstable Concoction
-/ Damage on the first attack after casting an ability decreased from 4x to 3x.

Worn Glove
-/ Defense increased from 4 to 5.

Update: 14 Jan, 2023 @ 6:29am

Version 1.3.3.1 has been published to Stable learn more @ https://discord.gg/G4TwQCAdxf
[1.3.3]

Relic and class balance changes


__Commander__
-/ Acceleration lost per level decreased from 0.15% to 0.11%

__Crusader__
-/ Defense per level decreased from 0.81% to 0.78%.

__Gambler__
-/ Fixed ability 1 [Roll the Dice] not scaling with ability power.

__Scout__
-/ Ability 1 [Agility] cooldown increased from 38s to 43s.
-/ Ultimate [Nuclear-Slap (TM)] cost increased from 1680 > 1900.

__Soulmancer__
-/ Ability power per level decreased from 2.35% to 2.3%.

__Relics__
Berserker's Brew
-/ Potion Sickness duration increased from 12s to 15s.
-/ Potion heal based on missing health decreased from 35% to 32%.

Chaos Accelerant
-/ Max health and max mana reduction decreased from 50% to 40%.
-/ Weapon damage reduction redcreased from 25% to 22%.

Chocolate Bar
-/ Time to proc the healing reduced from 2 seconds to 1.5 seconds.

Cursed Candle
-/ Ability power increased from 14% to 15%.

Chocolate Pudding
-/ Max health decreased from 4% to 3%.

Derelict Cactus Ring
-/ Healing power increased from 12% to 13%.

Eldricth Inoculation
-/ Ultimate Cost increase reduced from 60% to 45%.

Chocolate Pudding
-/ Max health decreased from 4% to 3%.

Nessie
-/ Cooldown reduced from 65s to 60s.

Old Belt
-/ Crit damage increased from 6% to 10%.

Porcelain Mask
-/ Defense reduction decreased from 25% to 21%.

Stopwatch
-/ Cooldown reduction increased from 8% to 9%.

Strange Gem
-/ Crit damage increased from 2# to 3%.

Unstable Concoction
-/ Damage on the first attack after casting an ability decreased from 4x to 3x.

Worn Glove
-/ Defense increased from 4 to 5.

Update: 13 Jan, 2023 @ 6:38pm

Version 1.3.3 has been published to Stable learn more @ https://discord.gg/G4TwQCAdxf
[1.3.3]

Relic and class balance changes


__Commander__
-/ Acceleration lost per level decreased from 0.15% to 0.11%

__Crusader__
-/ Defense per level decreased from 0.81% to 0.78%.

__Gambler__
-/ Fixed ability 1 [Roll the Dice] not scaling with ability power.

__Scout__
-/ Ability 1 [Agility] cooldown increased from 38s to 43s.
-/ Ultimate [Nuclear-Slap (TM)] cost increased from 1680 > 1900.

__Soulmancer__
-/ Ability power per level decreased from 2.35% to 2.3%.

__Relics__
Berserker's Brew
-/ Potion Sickness duration increased from 12s to 15s.
-/ Potion heal based on missing health decreased from 35% to 32%.

Chaos Accelerant
-/ Max health and max mana reduction decreased from 50% to 40%.
-/ Weapon damage reduction redcreased from 25% to 22%.

Chocolate Bar
-/ Time to proc the healing reduced from 2 seconds to 1.5 seconds.

Cursed Candle
-/ Ability power increased from 14% to 15%.

Chocolate Pudding
-/ Max health decreased from 4% to 3%.

Derelict Cactus Ring
-/ Healing power increased from 12% to 13%.

Eldricth Inoculation
-/ Ultimate Cost increase reduced from 60% to 45%.

Chocolate Pudding
-/ Max health decreased from 4% to 3%.

Nessie
-/ Cooldown reduced from 65s to 60s.

Old Belt
-/ Crit damage increased from 6% to 10%.

Porcelain Mask
-/ Defense reduction decreased from 25% to 21%.

Stopwatch
-/ Cooldown reduction increased from 8% to 9%.

Strange Gem
-/ Crit damage increased from 2# to 3%.

Unstable Concoction
-/ Damage on the first attack after casting an ability decreased from 4x to 3x.

Worn Glove
-/ Defense increased from 4 to 5.

Update: 10 Jan, 2023 @ 7:28am

Version 1.3.2.1 has been published to Stable learn more @ https://discord.gg/G4TwQCAdxf
[1.3]

New Gambler class!
Some quality of life HUD improvements like a new compact HUD and being able to make ability indicators blink when said ability is ready to be cast.
Veteran rune changed.


__General__
The HUD now has 2 new config options to make it less (or more) intrusive.
Fixed class banners and some other numbers displaying with ridiculously long decimal numbers.

__Classes__
NEW: Gambler (Ranged Carry)
+Ranged Damage
+Attack Speed
-Ultimate Cost
-Ranged Crit

Passive: [Luck of the Draw]
Any damage you deal is randomized to deal between 75% and 125% damage.

Ability 1: [Roll the Dice]
Roll 3 dice, the dice will target enemies and strike them.

Ability 2: [Lucky Streak]
Your passive's minimum and maximum damage dealt is temporarily increased.

Ultimate: [Jackpot]
For a duration, massively increase your attack speed, ability power and decrease your [Roll the Dice]'s ability cooldown.
Additionally your class' crit loss per level is inverted making it positive instead.

__Runes__
- [Veteran] Replaced +Max Mana with +Class Banner Stats.

Update: 9 Jan, 2023 @ 3:57pm

Version 1.3.2 has been published to Stable learn more @ https://discord.gg/G4TwQCAdxf
[1.3]

New Gambler class!
Some quality of life HUD improvements like a new compact HUD and being able to make ability indicators blink when said ability is ready to be cast.
Veteran rune changed.


__General__
The HUD now has 2 new config options to make it less (or more) intrusive.
Fixed class banners and some other numbers displaying with ridiculously long decimal numbers.

__Classes__
NEW: Gambler (Ranged Carry)
+Ranged Damage
+Attack Speed
-Ultimate Cost
-Ranged Crit

Passive: [Luck of the Draw]
Any damage you deal is randomized to deal between 75% and 125% damage.

Ability 1: [Roll the Dice]
Roll 3 dice, the dice will target enemies and strike them.

Ability 2: [Lucky Streak]
Your passive's minimum and maximum damage dealt is temporarily increased.

Ultimate: [Jackpot]
For a duration, massively increase your attack speed, ability power and decrease your [Roll the Dice]'s ability cooldown.
Additionally your class' crit loss per level is inverted making it positive instead.

__Runes__
- [Veteran] Replaced +Max Mana with +Class Banner Stats.

Update: 7 Jan, 2023 @ 6:01pm

Version 1.3.1 has been published to Stable learn more @ https://discord.gg/G4TwQCAdxf
[1.3]

New Gambler class!
Some quality of life HUD improvements like a new compact HUD and being able to make ability indicators blink when said ability is ready to be cast.
Veteran rune changed.


__General__
The HUD now has 2 new config options to make it less (or more) intrusive.
Fixed class banners and some other numbers displaying with ridiculously long decimal numbers.

__Classes__
NEW: Gambler (Ranged Carry)
+Ranged Damage
+Attack Speed
-Ultimate Cost
-Ranged Crit

Passive: [Luck of the Draw]
Any damage you deal is randomized to deal between 75% and 125% damage.

Ability 1: [Roll the Dice]
Roll 3 dice, the dice will target enemies and strike them.

Ability 2: [Lucky Streak]
Your passive's minimum and maximum damage dealt is temporarily increased.

Ultimate: [Jackpot]
For a duration, massively increase your attack speed, ability power and decrease your [Roll the Dice]'s ability cooldown.
Additionally your class' crit loss per level is inverted making it positive instead.

__Runes__
- [Veteran] Replaced +Max Mana with +Class Banner Stats.

Update: 5 Jan, 2023 @ 2:48pm

Version 1.3 has been published to Stable learn more @ https://discord.gg/G4TwQCAdxf
[1.3]

New Gambler class!
Some quality of life HUD improvements like a new compact HUD and being able to make ability indicators blink when said ability is ready to be cast.
Veteran rune changed.


__General__
The HUD now has 2 new config options to make it less (or more) intrusive.
Fixed class banners and some other numbers displaying with ridiculously long decimal numbers.

__Classes__
NEW: Gambler (Ranged Carry)
+Ranged Damage
+Attack Speed
-Ultimate Cost
-Ranged Crit

Passive: [Luck of the Draw]
Any damage you deal is randomized to deal between 75% and 125% damage.

Ability 1: [Roll the Dice]
Roll 3 dice, the dice will target enemies and strike them.

Ability 2: [Lucky Streak]
Your passive's minimum and maximum damage dealt is temporarily increased.

Ultimate: [Jackpot]
For a duration, massively increase your attack speed, ability power and decrease your [Roll the Dice]'s ability cooldown.
Additionally your class' crit loss per level is inverted making it positive instead.

__Runes__
- [Veteran] Replaced +Max Mana with +Class Banner Stats.