XCOM 2
Long War of the Chosen [Experimental]
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Update: 1 Nov, 2023 @ 7:07pm

  • Fixed off-by-one error preventing Psi Ops from getting the last rank.

Update: 31 Oct, 2023 @ 7:10pm

  • Volt for base gauntlets minimum damage changed from 1 to 2, so range is now 2-4 with expected of 3 instead of 1-4 with expected of 2.67

Update: 31 Oct, 2023 @ 6:51pm

RC21:

  • Added 3 more crate race maps that have trains for the abandoned city plot type
  • Fixed Disabling Shot not interacting properly with Snap Shot
  • Fixed Snap Shot range penalties not applying to Precision Shot and Disabling Shot
  • Nerfed some spawns a bit. No double lancer pods at FL3 now, and no double Mec pods at FL4/5

Update: 27 Oct, 2023 @ 8:28pm

RC20:

  • Localization updates from Copyrite
  • Turn on auto-unequipping covert ops with no ambush chance again (actual issue found with gene mods instead)
  • More Warlock tweaks - attempt to fix Warlock using Teleport when they shouldn't, reduce the mobility on reaction moves by 1 more point.
  • Fixed bug where Covering Fire did not apply to overwatch triggered by Ready For Anything.

Update: 25 Oct, 2023 @ 9:14pm

RC19

  • Nerfed Nanoscale vest to -10 crit. Tactical vest now has -25 crit, so it's actually an upgrade over Nanoscale vest.
  • Updated parcels for jailbreak missions so those shouldn't spawn enemies inside the jail cells. Not all LW missions use these ones, so some base game parcels may still have this happen.
  • Added Eclipsezr city maps to the list that get the "large map" sitrep for fixed evac/timer missions.

Update: 21 Oct, 2023 @ 4:51pm

  • Added a beta patch notes screen popup. Will be disabled for normal releases.
  • Area Suppression still takes 3 ammo to activate, but now only consumes 2 of it. Eliminates edge cases where area suppression activates, but no shots can be fired and the effect can't be removed.
  • Updated infiltration code to pause healing projects for all units and not just sparks, should help "two places at once" scenarios for some units that can go on missions while units, such as the playable aliens mod.
  • Modified schedules for the new covert ops patrol mission, so they have a stun lancer corpse for str 1-3. Str 4 and up are unchanged since those schedules can roll the rainbow pod.

Update: 18 Oct, 2023 @ 7:57pm

RC18

  • Added patch notes popup. This popup shows the first time LWoTC is updated to the latest version or if you clear config. I can also update this to display again when new significant updates happen.
  • Improved English localization for many perks that specified "primary weapon" in their description. They now pull in the proper weapon name.

Update: 16 Oct, 2023 @ 9:07pm

  • Ensure Banish damage falloff effect only affects Banish
  • Fix throwing knife images
  • Add spanish translation of True Predator
  • Chain Shot cooldown reduced to 3 turns

Update: 15 Oct, 2023 @ 2:30pm

Because I can't touch Banish enough,

  • Banish back to unlimited uses, -20 aim per shot, 5 turn cooldown. Now has a stacking -1 damage penalty per subsequent shot.
  • Fix an issue with the new True Predator perk not interacting properly with Knife Encounters.
  • Mag throwing knife gets +5 crit chance, and Plasma throwing knife gets +10 crit chance.

Update: 14 Oct, 2023 @ 9:29pm

still RC17

  • Fixed a localization typo
  • Big Supply Extract (the new covert op one) can lift 4 crates per turn instead of 3.