XCOM 2
Long War of the Chosen [Experimental]
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Update: 27 Nov, 2023 @ 9:50pm

RC27:

  • Fixed issue with Smart Macrophages PCS wound reduction not applying on some missions.
  • Dark VIPs now have Shadowstep because XCOM soldiers should be briefed to not overwatch kill them.
  • Updated newer network tower maps with restrictions to stop Advent from patrolling into the spawn area.
  • Updated crate spawning for large supply extraction mission to try to ensure all crates spawn properly.
  • More localization updates.

Update: 25 Nov, 2023 @ 10:57pm

RC 26.1

  • Fixed issue with chosen kidnap not removing bleedout effect.
  • Fixed infinite loading issue caused if new sewers to subway setting is enabled.
  • Fixed missing HUD icon for Indomitable.
  • Adjusted wound thresholds to be more forgiving for HP values that are on the old breakpoints.
  • Sewers and Subway plot types renamed to "Underground" in EN localization.
  • Swapped position of Clutch Shot and Quickdraw in pistol rows so the row is arranged in order of increasing AP again.
  • Hunter now starts at 10 mobility on XCOM turn instead of 8 mobility - equivalent of 1 attack of mobility from before.
  • Weapon Handling removed from Gunner's XCOM row, Dedicated Suppression added in its place.

  • Collateral Damage added to LWoTC files. Not used yet.

Update: 24 Nov, 2023 @ 7:51pm

RC26

  • Advent Scout and Advent Elite Gunner aim reduced by 5 in compensation for buffs to perks they received in the past.
  • Flush damage penalty is now only 50% instead of 80%.
  • Demolition ammo cost reduced from 4 to 3.
  • Units equipped with the Combat Awareness PCS now no longer stop suppressing if they take damage. This is implemented with a new perk "Dedicated Suppression" that the Combat Awareness PCS also grants.
  • Fixed issue with Emergency Life Support PCS causing the guaranteed bleedout effect to not work properly.
  • Included some missing UPK files to solve some crashes with map mods.
  • Added an additional boost to mission detection during the first 10 days of a campaign to help mitigate bad RNG at the beginning of a campaign.
  • Added a cosmetic sitrep to indicate the presence of a Chosen on a mission.
  • Attempted to fix issue with Chosen strength Unbreakable (rupture immunity) to properly remove the Ruptured status icon.
  • Added a new off-by-default config option to enable Sewers maps by adding them to the Subway group if the player wants to play them.
  • More Localization updates.

Update: 18 Nov, 2023 @ 10:35pm

RC25:

  • Level 4 and Level 5 warlock HP reduced by 10% for all difficulties.
  • Warlock's Mind Scorch cooldown increased by one turn, so that with the new strength, it has 2 turn CD and not 1 turn CD
  • Adjusted turn order of Spectral Stun Lancers so they move before the Warlock does.
  • A Templar with a move-only AP and a Momentum AP at the same time, will now consume the move-only AP for a blue move instead of the Momentum AP.
  • M1 troopers no longer appear at FL 12-13. M1 Mecs no longer appear at FL 16-20. Mec Archers no longer appear at FL 17-20.

Update: 15 Nov, 2023 @ 8:40am

bugfix: Fixed typo causing Tactical Vest to be updated improperly added by last night's update

Update: 14 Nov, 2023 @ 9:05pm

RC24

  • Localization updates for English, Russian, and Simplified Chinese.
  • Fixed Spectral Stun Lancers applying Daze when they shouldn't be able to.
  • Attempted to fix issue with being unable to throw evac zone on missions infiltrating after switching from main version to beta.
  • Added new mod API for other mods to read or update LW's force levels in regions.

Update: 10 Nov, 2023 @ 10:46pm

  • Fixed issue with Snap Shot version of Disabling Shot not dealing reduced damage.
  • LW's Pod Diversity system now applies to Reinforcement pods too.

Update: 9 Nov, 2023 @ 5:39pm

  • Fixed issue with mission name when hovering over missions in bottom bar that don't have squads infiltrating them.

Update: 8 Nov, 2023 @ 9:54pm

RC23

  • Fix some crashing upon starting Gatecrasher or loading saves from the shell caused by more bad UISLs
  • Fixed bug where precision shot bonus crit damage was doubled
  • Fixed a Tuple event that wasn't properly compatibile with other mods also using the same event.
  • Fixed the Executioner and Locked On changes so they apply to the right skills and match the previous notes.

Update: 5 Nov, 2023 @ 5:18pm

minor tweaks:

  • messed with the schedules for the full salvage mission spawned by covert op.
  • Added another debug console command (this one lists out captured soldiers)
  • Fixed soulfire/soul steal localization