XCOM 2
Long War of the Chosen [Experimental]
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Update: 11 Dec, 2023 @ 9:11pm

RC35.1

  • Fixed bug where Banish was doing damage on misses.
  • Assassin can no longer bladestorm on her own turn if she gains the Bladestorm strength.
  • More localization updates.

Update: 10 Dec, 2023 @ 6:00pm

RC35:

  • Fixed issue where Chosen respawned at full HP after killing the Sarcophagus.
  • Redid custom wilderness crate race maps to prevent crates from spawning on the roofs of trucks.
  • Fixed issue where Mind Merge provided no crit bonus with beam tier psi amp.
  • Fixed issue where some mission elements used AlienHQ Force Level instead of LW's regional Force Level.
  • Covert op version of the crate race mission rewards adjusted: Reduced supply rewards a bit, added PCSs, Weapon Upgrades, Elerium Cores, and Datapads to the crates.
  • Fixed issue where Hunter omnivision was not removed from all difficulty variants.
  • Fixed corpse requirement inconsistency for instant Spectre, Priest, and Purifier Autopsies.
  • Added a configuration toggle to enable/disable the City Center HQ maps for testing. Flipping it off doesn't change existing HQ's if they spawned with City Center maps, but future HQs will not use them.
  • Fixed lag when clicking on missions on geoscape.
  • Another round of Localization updates from Copyrite.

Update: 8 Dec, 2023 @ 10:16pm

RC34:

  • On the 'Defend' type Full retaliations with the Warlock, Advent reinforcements start 1 turn later since the new Warlock takes longer to kill.
  • Combat Protocol rework: Increased damage of Combat Protocol by 1 with Gremlin Mk2, and by 2 with Gremlin Mk3. Combat Protocol now is unlimited use, 3 turn cooldown.
  • Tweaked how CAD mission definition is set to try to fix issues where the X4 plant points don't spawn.

Update: 7 Dec, 2023 @ 10:20pm

RC33:

  • Roust burn chance reduced to 50%, enemies hit with it now lose -10 defense and -6 mobility for 1 turn.
  • Building the Workshop now reduces the number of engineers needed for tech and proving ground projects by 1.
  • Combat protocol damage increased by 1 for Mag tier Gremlins and 2 for Beam tier Gremlins
  • Tweaked the City Center HQs some more to make the player spawn and lines of play better, and completely redid one layout that didn't work well.

Update: 5 Dec, 2023 @ 10:39pm

Fix some config typos and actually update the correct encounter list.

Update: 5 Dec, 2023 @ 10:17pm

RC32:

  • Fixed issue with map generation on Sewer maps coverted to Subway with new config option.
  • Fixed bug where Scientists and Engineers could be staffed as haven advisors while injured.
  • Fixed issue where Hive Queens didn't have valid followers for some boss pods.
  • On Lib5 missions, Advent will now converge on XCOM's location once the General dies, or less than 8 aliens are alive.
  • After using Command, the unit that received the AP will be selected automatically.
  • More localization fixes.

Update: 4 Dec, 2023 @ 7:38pm

RC31:

  • Recooked everything to hopefully fix bugged Laser Rifle firing animation
  • Fixed issue with Shooting Sharp applying to unflankable units standing next to cover.
  • Added one new City Center Vehicle map
  • Tweaked start of campaign bonus detection to be more consistent.

Update: 2 Dec, 2023 @ 10:15pm

RC30:

  • Added 3 new City Center themed maps for HQs. Depending on reception, these may not make 1.1, but I wanted to get them out for testing.
  • Redid one of the Crate Race maps that didn't play well with a new theme and layout.
  • Tweaked the crate spawning for the Covert Op Crate Race mission to make the crates spawn more at the depot instead of as spread out.
  • Nerfed Advent Commando aim by 5 to match Advent Scout nerf due to Lone Wolf changes that previously weren't accounted for.
  • Massive set of localization improvements by Copyrite.

Update: 1 Dec, 2023 @ 6:39pm

RC29

  • Fix bugged Smash n Grab parcel added by last update
  • Fix LW's Pod Diversity system not properly accounting for plot gated units beyond the base game Codex and Avatar.
  • Troop Column covert op: decreased covert op duration by 1 day base, increased infil time available by 12 hours.
  • Removed some Bradford timer voicelines in Smash n Grab and Crate Race missions.
  • Nerfed early detection bonus from 10 days to 5 days so it only applies to the first set of missions.
  • Disabled Firestorm from working with Quickburn. It was too powerful.

Update: 29 Nov, 2023 @ 9:40pm

RC28:

  • Prevented Wounded units that have Conditioning PCSs equipped from being able to swap their PCS to avoid issues where unequipping the PCS can put the unit's HP below 0.
  • Warlock HP reduced by 14% at all levels for all difficulties.
  • Assassin is now allowed to melee robotic units.
  • Assassin can no longer use Vanishing Wind when flanked.
  • Added a new sewer map that can be tested by turning on the new toggle. Depending on feedback, it may be classed as Subway in a future release.
  • Localized both Subway and Sewer as "Underground" now to account for any future maps added to the category.