XCOM 2
Long War of the Chosen [Experimental]
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Update: 22 Aug, 2023 @ 7:30pm

1.1.0 RC2 balance patch 1

  • Fixed some broken Chosen ability icons
  • Added command LWOTC_ShowChosenStrengths to help with troubleshooting
  • Rebalanced alien hunter weapon costs again to be closer to normal weapon costs, and made sure they applied to all difficulties.

Update: 22 Aug, 2023 @ 5:48pm

1.1.0 RC2

  • More fixes for bugged BS yellow alert stuff
  • TSGT force level gate changed from 18 to 20

Update: 21 Aug, 2023 @ 9:31pm

1.1.0 RC1 balance patch 2

  • Chosen Sabotage success rate nerfed from 50% to 40%
  • Min sabotage active time changed from 4 to 10 days (so min 10 days after the supply drop before the sabotage hits)
  • Scanner array changed from 5 to 4 days
  • fixed minimum weapon mods condition for Weapon Lockers

Update: 21 Aug, 2023 @ 3:53pm

1.1.0 RC1 bugfix

  • Update some config possibly causing missing hack rewards with the new CHL beta.
  • Enemies flanking the Templar now have -20 crit against the Templar if the Templar is using the new Templar Shield.

Update: 20 Aug, 2023 @ 1:07am

Version 1.1.0 RC1 uploaded to Steam

For a full list of changes over live version 1.0.5, check out this link: https://docs.google.com/document/d/1kHAQHA7OQFqpkWfJs-sNcM3SVSxGl2xDRCU9AxyTkN4

Upgrade notes:

  • This update will patch existing campaigns for the new Chosen knowledge system upon loading a strategy layer save so that the Chosen are activated, gain knowledge correctly, and spawn the correct tier into missions. It won't retroactively update the chosen knowledge to whatever their value would be if the campaign was played with this system from the beginning, so balance may be off
  • You can use the ModifyChosenKnowledge command to manually edit chosen knowledge.
  • The Chosen Names for using this are Chosen_Assassin, Chosen_Warlock, and Chosen_Hunter.
  • You can use the console command LWOTC_ShowChosenKnowledgeRandomValues to list the current chosen and which knowledge values they get.
  • You can use the console command LWOTC_ShowChosenLevels to show the current chosen power levels (displays a number between 0 and 4 because the game starts at 0 internally)
  • Respec your Templars to grab the new abilities and drop the shields, using RespecSelectedSoldier

Update: 16 Aug, 2023 @ 5:20pm

1.0.5.6

  • Fixed an issue with Civilians putting pods into a bugged Red Alert state when they should be on Yellow Alert. This should fix some of the "BS Yellow Alert" actions that aliens should not have been allowed to do. Probably results in a net nerf to yellow alert, so yellow alert action chances may be tweaked later if necessary.
  • Properly exclude hero classes from AWC rolls, shouldn't affect much other than helping with the Soldier Conditioning mod.

Update: 12 Aug, 2023 @ 4:22pm

1.0.5.5 - more small bugfixes and smaller balance tweaks

  • Fixed issue where Intervention was not working properly on some missions.
  • Robots hacked by Full Override are no longer returned to Advent if they get put into stasis.
  • Level 3 bond training time and respec soldier abilities training time cut in half, since they were excessively long.
  • Spectre loot table updated to LW standards, so a net nerf to Spectre loot.

Update: 6 Aug, 2023 @ 12:21pm

1.0.5.4

  • Fixed Black Muton Elites in the Psi Gate intro screen/shell
  • Added another Abandoned City crate race map based on the "good" one but mirrored, for a different experience. I'm seeing if I can fix the elevated train map to always spawn 12 crates, but running into issues so far with it.

Update: 5 Aug, 2023 @ 3:14pm

1.0.5.3

  • Fixed crates not spawning at high force levels
  • Fixed issue with Lightning Slash not usable while burning.

Update: 5 Aug, 2023 @ 12:21am

1.0.5.2 changes to beta branch as well

Updated new Crate Race depot parcels to spawn crates more by the depot
Redid one of the new plots to play better and provide more spawn possiblities for different approach angles.
Revised Crate Race rewards to scale more smoothly as force level increases
ChosenKeen now properly applies to Reinforcemts and Summons
Steady Weapon now cannot be used when the weapon is out of ammo and needs to reload.