XCOM 2
Long War of the Chosen [Experimental]
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Update: 15 Jun, 2023 @ 6:29pm

small fixes: fixed a config typo in the XComAI file, re-added Shadow Squad to the list of disabled sitreps.

Update: 10 Jun, 2023 @ 8:48pm

- 1.03.3

- added more logging for Squad info mod API
- attempted to fix Firestorm not dealing the expected environmental damage
- attempted to fix logic for awarding AP for difficult or very difficult missions

Update: 10 Jun, 2023 @ 6:56pm

Update: 8 Jun, 2023 @ 8:19pm

- Redid FL gates again back to original test builds.
- Added configuration options for number of normal Sitreps to roll and whether to allow rolling additional Sitreps after a special Sitreps has been added.

Update: 8 Jun, 2023 @ 5:55am

Attempted update to v1.03 by Tedster

Update: 22 Dec, 2021 @ 10:17am

  • The mod is cooked, meaning it is smaller and some loading should be faster, particularly on hard disk drives (HDDs)
  • Fixed some localisation

Update: 13 Dec, 2021 @ 10:30am

  • Shadow can now be activated on a movement action, such as when Cheap Shot triggers
  • Banish now has a 2-turn cooldown and can be used from Squadsight
  • Soul Harvest works with Throwing Knives again
  • Templar's Greater Padding effect has been reduced to 1/2/4 for the tiers, Volt radius has been reduced by 1 and its Aim bonus has been reduced to +5%

Update: 25 Nov, 2021 @ 11:43am

Initial 1.0 release