XCOM 2
Long War of the Chosen [Experimental]
Showing 271-280 of 289 entries
< 1 ... 26  27  28  29 >
Update: 31 Jul, 2023 @ 10:27pm

1.0.5.1 - fixed issue with one of the new Supply Extract plots that was found right after making the original update.

Update: 31 Jul, 2023 @ 8:03pm

Version 1.0.5 full release

  • Performace issues from previous 1.0.5 version
  • Integrated new crate race maps and parcels
  • Buffed rewards for Crate Race missions. FL 1-4 crate races will have expected value between a FL1-2 and FL3-5 smash n grab. FL 5-14 crate races now have expected value slightly below a FL 9-11 smash n grab. I may make the brackets more granular in the future, working with the existing reward buckets for now.

Update: 29 Jul, 2023 @ 1:25pm

Verison 1.0.5 Big performance fix

Credit to Iridar and ExitSign for identifying this and helping me with the fix

* Mod install checks are now cached when you open the game instead of being run by abilities.
* This caused performance issues with large modists in two areas: Handling Smoke, and overriding ability colors.
* This should boost performance in tactical, both reducing lag during/after taking actions, and also remove some stuttering if you aren't using standalone cost-based ability colors.

Update: 26 Jul, 2023 @ 5:58pm

Version 1.0.4.6:

Fixed more black texture issues with more cooking:

  • Templar Shields
  • Chryssalid Soldier and Hive Queen
  • Combat Knives

    Saves another 200MB on the mod size as well, so we're below 3GB now.

Update: 18 Jul, 2023 @ 8:47am

mirroring changes here.
Version 1.0.4.5

  • Defaulted MCM setting for Show Aim Assist to off.
  • Removed focus kill tracker from Templar Focus until I get a better method of ensuring kills don't grant focus because config isn't enforcing it well enough.

Update: 17 Jul, 2023 @ 4:19pm

Version 1.0.4.4

  • Fixed Cyclic Fire from being usable while burning.
  • Added LWOTC_Fix_HealSelectedUnit console command, which heals the currently selected unit in the armory. Use this if you have bugged robotics units that aren't healing.

Update: 16 Jul, 2023 @ 11:12am

version 1.0.4.3 sync - fix the black Muton Elites.

Update: 15 Jul, 2023 @ 6:14pm

Version 1.0.4.2

  • Fixed black textures for Templar Shield Mk3 and Advanced Vibroblade
  • Added a nuclear option console command to force everyone in the avenger's crew to set to active. Try this as a last resort to fix stuck units.

Update: 15 Jul, 2023 @ 12:27am

1.0.4.1 bugfix update

Update: 14 Jul, 2023 @ 8:41pm

1.0.4 bugfixes:

  • Removed the friendly fire warning from Volt
  • Disable using Cyclic Fire while disoriented (previously, it would only fire one shot)
  • Properly check that pistol slot is empty in CanAddItemToInventory_CH_Improved for LW's integrated pistol slot (fixes some "slots eat your items" glitches)
  • Grant the SingleRendFocus ablility with Rend instead of Volt to be more intuitive and for better compatibility with modded classes.
  • Don't remove the focus killtracker from TemplarFocus, and rely on removing Rend from the list of abilities it tracks instead (also for modded class compatibility.
  • Hopefully fix Indomitable triggering twice in one turn from Viper's tongue grab + bind.
  • Properly remove units from staff slots when they are sent out on infiltration missions.
  • Added more LW2 [thing] pack mods that you don't need to the incompatible mods list CHL popup