RimWorld

RimWorld

[Alien/Race] Seren, from Stardust
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Update: 25 Oct, 2022 @ 11:44am

I forgot to change the version number, but this update isn't big enough to warrant a new version number, so it's 1.3.3 cont. cont.
Changes and Additions
  • Adjusted some of the colors for skin and hair. Nothing major, I just wanted the colors to be more visually distinct, but your seren should look about the same.
  • Added stats in PawnKindDefs related to Biotech, including a pregnancy chance.
  • Added a face retexture patch. Because I changed how heads are generated in 1.4, the patching process is much more streamlined. Now, you won't need Character Editor to fix the heads!
  • Began preparing for genes and xenotypes for seren. If you want a sneak peek, you can check out the mod folder to see some of the assets and things.
Bugfixes
  • Adjusted apparel and tech hediff money in PawnKindDefs for starting pawns, they will now always spawn with clothes.

Update: 22 Oct, 2022 @ 12:14am

Version 1.3.3 Continued
  • Added new textures for seren babies and children. Now they have ears and sensors that fit their head, and the sensors are smaller because they haven't grown in yet. Babies have little nubs while children are growing theirs.
  • Fixed a small bug I was having with the lifestages when spawning some seren.
  • There is a bug with seren babies that says that there is no texture. This is an issue with HAR, I have already reported it to them. Hopefully, it'll soon be fixed.

Update: 21 Oct, 2022 @ 4:51pm

Version 1.3.3
  • Added textures for the Serenity Addiction Immune, Serenity Addiction Resistant, Serenity Addiction Sensitivity, and Serenity Dependency genes. Now you won't get a shit ton of errors about not having graphics.

Update: 20 Oct, 2022 @ 9:37pm

Version 1.3.2
  • Changed the necessities to work with the latest version of HAR
  • Added a compatibility patch with Way Better Romance

Update: 16 Oct, 2022 @ 2:26pm

Version 1.3.1
Changes for 1.3 & 1.4
  • Cleaned up loose files to reduce file size.
  • Fixed a bug that made seren not use their custom wounds. Changed the color to a more subdued pink instead of bright purple. Added a custom texture for the missing eye wound.
  • Fixed a bug that made sensors nonsolid. Reduced sensor hit points from 30 to 20. Reduced bleed rate to 0.
  • Fixed the bug for face retextures in 1.3.
Changes for 1.4
  • Updated the headtypes. Added narrow headtypes as an option (since the texture names were changed, you will have to use a mod like Character Editor v1.4 (unofficial) to get new heads). Created ear textures that properly fit the narrow headtype.
  • Using the new bodyaddon features in HAR, I added textures for various wounds to the ears and sensors (ears will show a different textures if afflicted with a cut, gunshot, frostbite, or any combination of those, and sensors will show cracks on them).
  • The face retexture patch is currently unavailable for 1.4 because there is a lot of changes regarding heads and not many face mods have moved over to 1.4. Currently checking on the patches for THIGAPPE and XML Extensions, should be ready soon.

Update: 16 Oct, 2022 @ 2:11pm

[Auto-generated text]: Update on 10/16/2022 5:11:41 PM.

Update: 9 Oct, 2022 @ 10:20pm

Changed the Seren priest-in-training backstory to Seren astropath-in-training and added a Seren astropath, each with a little lore tidbit in their descriptions. This is a new, rare type of seren that will occasionally spawn in trade caravans, wandering groups, or settlements of either seren factions. They are blind, having had both eyes removed, but are exceptional speakers with medical capabilities. If you have Vanilla Psycasts Expanded, then they will spawn with psylink levels and abilities of the archon and/or the protector classes.

Updated for both 1.3 and 1.4.

Update: 9 Oct, 2022 @ 4:53pm

[Auto-generated text]: Update on 10/9/2022 7:53:52 PM.

Update: 9 Oct, 2022 @ 12:30pm

Changed the internal requirement from the Dev build to the regular HAR mod, I forgot to change it back when I was updating the mod. You can play with the Dev build even if it puts out a warning, but I don't recommend doing that for now, it might break saves.

Update: 9 Oct, 2022 @ 12:26pm

Added tentative 1.4 functionality using Humanoid Alien Races ~ Dev. The 1.3 version of the mod is still functional.