Ravenfield

Ravenfield

BF BC2 Arica Harbor(Rush)
Showing 1-6 of 6 entries
Update: 12 Nov, 2022 @ 10:37pm

TWEAKED:

Area under bridge allowing AI attackers to path under it opening new lanes of attack

ADDED:

Various pathing links for attackers. Now attacking team should utilize at least 5 different routes of approach on each flag allowing for better flanking and harder defending

Update: 1 Feb, 2022 @ 1:11am

TWEAKED:

- Skyline changed im exposure color to look more similar to Arica harbor

CHANGED:

-One house texture changed to more high resolution one

ADDED:
-Post processing effect that gives Arica harbor a color pallette closely matching the original Bad company2 version

-New ambient audio for envoirnnment

Update: 29 Jan, 2022 @ 9:23pm

TWEAKED:

-Defender last base and 2nd last base spawns adjusted for balance

-Area leading to bridge tweaked for attackers to have cover and less open angles

Update: 18 Jan, 2022 @ 7:08am

CHANGED:

-Armor for attackers is gone
-Added new crisper textures for much of the map
-Rebalanced flags/spawns for infantry only mode(please read description for new preferred settings)

FIXED:

-AI falling through world(rare issue with animation ragdoll.
Other stuff that took 2 hours but small

TWEAKED:
-Added better and new textures for many assets to give the map a better look

Update: 16 Jan, 2022 @ 1:55am

FIXED:

-Various misplaced editor objects

TWEAKED:

-lighting and sun pitch changed slightly for slightly darker sky
-Extra TOW and HMG for defenders in specific objecties
-Attackers spawn pushed slightly closer to objective M-COM1 for more consistent pushes
-Various cover in first area for attackers to get closer to town before being fired upon
-improved first M-COM flanking routes for attackers
-greatly reduced how much attackers used the main road in suicidal pushes towards M-COM1
-Added more terrain textures and defalade/rubble where it felt a little empty
-Increased character radius value for vehicles to allow tank better pathfinding
-added some "no go" zones for AI so attackers dont deviate too far when heading to objectives 1 and 2

Update: 15 Jan, 2022 @ 9:20am