Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However,all my maps are pretty much at a place where they are optimised and well balanced with no issues. I will start releasing new BF maps again soon.
If anyone knows a hidden way for me to reclaim my maps for use in the editor do let me know,though i think its impossible.
Cheers al
The boats dont actually target the ai to move to the raven spawn(Eagle side cannot attack ravens actual spawn) what your seeing is them attacking Ravens most back held flag,thats a little close to the spawn.
Though this version of the map has no boats or vehicles so i assume your talking about the conquest mode version of the map?
Feedback needed.
Had a few games and enjoyed it,pretty interesting version of Arica harbor conquest,using the entire map: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2728949428
@John wick good god man 240 bots? I never eeven tested over 100 but if you say its fun il try it when BETA goes stable. Your welcome
@Jeremy Krull its less clickbait than the 2042 trailer and far more accurate :D
@Ghostly_Mostly i detect sarcasm
I understand not everyone wants to tweak settings going into game,they just wana load and have fun,but these settings literally make the mode enjoyable and a challenge. However conquest will be released in a few days,not specific settings will be needed for that. Please see how you like this new update.Also add better textures and tweaks to map.
Iv removed the armor from attackers,defenders would run and climb all over it,and tank was getting too many kills,pathing unreliably,and being inconsistent.Iv essentially made this infantry only as the result is FAR,FAR better and importantly perfectly balanced...with a small detail to add. You now need to decrease amount of defenders...slide the balance slider down to where the middle Raven soldiers portrait is(im sorry for enforcing this extra setting,but RUSH with AI is a difficult thing to balance). This will mean in a 64 bot game,defenders only have 26 instead of 32. This is essential to give attackers ability to cap each point,in 10 games i spectated,results where very balanced,no clear winners,50/50 each round won by either side on a knife edge.
I played some today and with balanced teams while defending i lost the first 2 flags. I updated the map with improved AI for attackers in terms of more aggression and better pathing,give it a shot now
The design of this map(as it was made for rush and had a DLC conquest version come later) was catered to Rush mode because of the linearity of it. But i do agree,i do not like when map makers release maps that go off the traditional game type,mainly because its a "one off" experience. But iv pumped out 3 Rush maps in 3 weeks,all balanced and functional. Im remaking the Bad company2 series and that game was popular for rush.
In saying that,i wrote in the description,f people want a vanilla conquest version il add it,just ask ;) Just like i have conquest for all my rush maps,though this takes time to rebalance and add things.
Rush will always be my priority.
The conquest version needs map tweaking ,this is a linear map.Sit tight,conquest is coming
This looks like a gorgeous map that took a lot of time to make. Then you force your own personal preference of playing style on it by not releasing a regular RF version? Let's just say I'm personally not a fan of mapmakers trying to dictate to how the map will play out by manipulating how flags can be captured. Allows for zero creativity in battle. Okay, you asked and you received.
I loved your last 2 BF ports (not the rush versions)
Plus other things check change notes. PLZ leave more feedback
Ravenfield AI ignore using jeeps MG after first flag is taken,as they spawn closer to 3rd/4th flag etc so dont have a use for it,just how AI works so jeep was out of question. Arica Harbor had tank and jeep and i wana remain somewhat accurate where is possible, APC was never on Arica Harbor so....
Il test more with MBT by giving defenders extra TOW per flag area(same as port valdez) and/or slightly increase time it takes for tank to respawn.
If neither suffices il add the APC.
Things change depending on how many AI there are...more bot= more RPGs. How many bots you play with? I recomend 64 or above,but if your going over 80 its going to mean less survivability for tank crew
As an early feedback, I can say the MBT is going a bit over the top, after replacing it (vanilla + btw) with a LAV-25, it was more balanced. (In the first iteration the bots using the tank managed to get about 60 kills with 0 deaths, with the LAV, they managed to get about 40, and died thrice, plus the bonus of transporting "safely" troops to the M-COMs sites)
i plan to add a conquest mode,with more vehicles including attack helo's and boats. A "what if' version of Arica Harbor. Enjoy rush mode,Valparaiso coming next for my 4th rush map. Leave feedback on Arica here so i can further balance it. i feel its very balanced , using the same mechanics as port valdez but more feedback is great
But in a mode like rush in ravenfield youll actually notice AI might be higher than you on scoreboard someimes,can be brutal and love it.