Ravenfield

Ravenfield

BF BC2 Arica Harbor(Rush)
53 Comments
Niko 30 Apr, 2024 @ 9:40pm 
why its like a arma 3?
Redarmy  [author] 8 May, 2023 @ 3:21am 
ATTENTION: I recently had to reinstall windows/update PC. Unfortunately my SSD got wiped,with all my modded maps. That means i have no access to them in the editor anymore,and therefore it will be impossible to update this or any map currently released,

However,all my maps are pretty much at a place where they are optimised and well balanced with no issues. I will start releasing new BF maps again soon.

If anyone knows a hidden way for me to reclaim my maps for use in the editor do let me know,though i think its impossible.
Cheers al
Redarmy  [author] 12 Nov, 2022 @ 10:41pm 
Slight update adding more pathing and attacking routes for attackers especially at 3rd flag
Redarmy  [author] 27 Oct, 2022 @ 4:32am 
Jango,yeah i miss it too. I believe there are a few hundred people on at any time throughout europe. My longt term goal was to have at least 8 BC2 maps made with high quality in RF. 2 down 6 to go
jango bett 26 Oct, 2022 @ 10:33pm 
most fun i've had on ravenfield in a while, really makes me want to boot up the ps3 and see if anyones still playing bc2
ShReKsWaMpMaStEr 23 Aug, 2022 @ 1:41am 
sorry yeah the conquest version my bad!
Redarmy  [author] 22 Aug, 2022 @ 10:35pm 
Thanks for the kind words.

The boats dont actually target the ai to move to the raven spawn(Eagle side cannot attack ravens actual spawn) what your seeing is them attacking Ravens most back held flag,thats a little close to the spawn.

Though this version of the map has no boats or vehicles so i assume your talking about the conquest mode version of the map?
ShReKsWaMpMaStEr 22 Aug, 2022 @ 5:23am 
dude it really is a amazing map, i been making maps for ages but the shear skill involved here is insane! only feedback is more of a personal one and that would be to somehow make the map not just end (like a plain) and maybe look into stopping bots just boat rushing ravens spawn but i had to really nitpick that
Redarmy  [author] 25 Jun, 2022 @ 6:45am 
Hi guys,coming back to update some of these maps soon. If any feedback for this map in rush or conquest let me know. m considering for example to remove the attack helo on conquest mode as it doesnt feel rite.

Feedback needed.
Redarmy  [author] 5 Mar, 2022 @ 5:32am 
Thank you Noldea4Username. Most people who havent used the vanilla editor dont understand its limitations,so your comment is lovely to hear. Once EA26 goes live,il add some finer details to all my maps ,in terms of remakes like Arica Harbor,more small details to match the original asthetic
NoIdea4Username 3 Mar, 2022 @ 10:34am 
The amount of effort put into this map is impressive, seeing how it was made with the vanilla map editor makes it more impressive.
Redarmy  [author] 3 Feb, 2022 @ 5:44am 
@SUSSY BAKA try what again? was the map not balanced before in your opinion? The description should outline the best settings for balance,this mode is Asymmetrical,with one side needing more bots in order to be balanced
D1vine 3 Feb, 2022 @ 5:39am 
maybe ill try again
Redarmy  [author] 29 Jan, 2022 @ 11:52pm 
Small update to balance ,see notes
Redarmy  [author] 23 Jan, 2022 @ 2:30am 
OK Guys iv finally got around to making the conquest version of this map. Its fairly similar in design,almost the same,removed some small stuff you wont even notice to aid vehicle pathing.

Had a few games and enjoyed it,pretty interesting version of Arica harbor conquest,using the entire map: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2728949428
Redarmy  [author] 20 Jan, 2022 @ 3:03am 
@Fordo 77 glad your enjoying RUSH. Its a far more cohesive /war like experience when their are actual front lines,rite? Hoping to get next RUSH map out pretty soon,shall have a different theme then the 3 previous,desert,snow and forest maps.

@John wick good god man 240 bots? I never eeven tested over 100 but if you say its fun il try it when BETA goes stable. Your welcome
Inquisitor Aldnir 19 Jan, 2022 @ 6:51pm 
This is an awesome map! Really enjoyed playing on it with 240 bots. It's a real challenge to breach the bridge XD Thx for your great work!
Fordo 77 19 Jan, 2022 @ 4:23pm 
Your Rush maps are by far the most fun I've had with Ravenfield in a long time. Amazing work! Can't wait to play whatever you make next.
Redarmy  [author] 19 Jan, 2022 @ 2:18am 
@RockMonsterNo1 Thanks for the feedback. The bots once a game begins are given a hidden skill buff or debuff based on random values regardless of difficulty,perhaps half your team were too good or too bad and it played a role,rare for it to be extreme in most cases. And yeah, the progression,good word usage,its why i love RUSH.

@Jeremy Krull its less clickbait than the 2042 trailer and far more accurate :D

@Ghostly_Mostly i detect sarcasm
Jeremy Krull 18 Jan, 2022 @ 3:08pm 
Such a clickbait thumbnail but a really fun map.
RockMonsterNo1 18 Jan, 2022 @ 11:52am 
Works pretty well. Had difficulty making it challenging. I was either really easy to attack or impossible. All comes down to how many bots the defenders had. Really pretty map tho and I enjoy the progression. Well done OP!
Redarmy  [author] 18 Jan, 2022 @ 7:31am 
PS Also tweaked flag number so now attackers MUST reach the final base in order to win.And in most cases cap it too. Seriously folks i can only play so much by myself i would love feedback. Cheers and thanks for playing the map. Hope you look forward to conquest version
Redarmy  [author] 18 Jan, 2022 @ 7:24am 
The recent changes will be added to all RUSH maps and future ones. When Helo AI is fixed i may add in transport helo,currently cant as their is nasty bug with AI falling through world when crashing UNBALANCING EVERYTHING DAMNIT!
Redarmy  [author] 18 Jan, 2022 @ 7:20am 
This new change means im able to detail maps better,place flags in interiors,and have more AI ingame as FPS is always better with no vehicles.It most importantly means the mode is finally balanced. Player as attacker will no longer get insane kills as a tanker shooting fish in a barrell...and as defender,the player now has alot more enemy on the opposite team. Defenders do still have advantage,with spawn points,contested spawn points,emplacements and better AI for defending thanks to no armor drawing them all over the place because they see it as a trampoline.

I understand not everyone wants to tweak settings going into game,they just wana load and have fun,but these settings literally make the mode enjoyable and a challenge. However conquest will be released in a few days,not specific settings will be needed for that. Please see how you like this new update.Also add better textures and tweaks to map.
Redarmy  [author] 18 Jan, 2022 @ 7:15am 
ATTENTION: Major change made to make RUSH finally balanced:

Iv removed the armor from attackers,defenders would run and climb all over it,and tank was getting too many kills,pathing unreliably,and being inconsistent.Iv essentially made this infantry only as the result is FAR,FAR better and importantly perfectly balanced...with a small detail to add. You now need to decrease amount of defenders...slide the balance slider down to where the middle Raven soldiers portrait is(im sorry for enforcing this extra setting,but RUSH with AI is a difficult thing to balance). This will mean in a 64 bot game,defenders only have 26 instead of 32. This is essential to give attackers ability to cap each point,in 10 games i spectated,results where very balanced,no clear winners,50/50 each round won by either side on a knife edge.
Radical 18 Jan, 2022 @ 6:20am 
hey 2042 is pretty good
Redarmy  [author] 17 Jan, 2022 @ 2:19am 
Conquest is being made now,redesigning the map slightly for "all out warfare" (Fuck you EA) IE vehicle gameplay
Conflated 16 Jan, 2022 @ 10:13pm 
I will try with your Rush settings but I would like a normal version of this map
BearmanDeluxe 16 Jan, 2022 @ 4:46pm 
Nice
Redarmy  [author] 16 Jan, 2022 @ 2:32pm 
Bearman_18 cheers,port valdez is also up,isla innocentes too(but ts my first map its not good enough and il redo it later).
BearmanDeluxe 16 Jan, 2022 @ 12:01pm 
Hell yeah, I was wondering when we'd see a bc2 map.
Redarmy  [author] 16 Jan, 2022 @ 3:20am 
@Levan definetly with mods like an AC 130 the players team will most likely win. When ever i say the map is "balanced" i mean that entirely from a perspective of spectating both AI teams fighting. The player is always better than AI (unfortunately) Its the same in point match,its just that rush will channel alot more bodies for player so more meat per magazine ;)

I played some today and with balanced teams while defending i lost the first 2 flags. I updated the map with improved AI for attackers in terms of more aggression and better pathing,give it a shot now
Levan 16 Jan, 2022 @ 3:15am 
Well, the games I've played have been 32 (the tank had such a huge advantage that I stopped the match after taking the 2nd flag), next was with 50, and replacing the tank with the apc, and the last few I've played have been 64 and using the apc instead of the tank (I also tried once with 128, but there was such a dense defensive fire that I had to use the AC130 support mod or it was simply impossible to advance with only 1 vehicle lol)
Redarmy  [author] 16 Jan, 2022 @ 2:44am 
@Wile E Coyote its not that this version is a "non regular RF" version,actually vanilla Citadel is very similar and the only difference is that i create it so that the AI will take flags one by one instead of spread out everywhere.

The design of this map(as it was made for rush and had a DLC conquest version come later) was catered to Rush mode because of the linearity of it. But i do agree,i do not like when map makers release maps that go off the traditional game type,mainly because its a "one off" experience. But iv pumped out 3 Rush maps in 3 weeks,all balanced and functional. Im remaking the Bad company2 series and that game was popular for rush.

In saying that,i wrote in the description,f people want a vanilla conquest version il add it,just ask ;) Just like i have conquest for all my rush maps,though this takes time to rebalance and add things.
Rush will always be my priority.

The conquest version needs map tweaking ,this is a linear map.Sit tight,conquest is coming
Wile E Coyote 16 Jan, 2022 @ 2:34am 
Not gonna leave a negative rating. I can't believe people do that. But "rush" only?
This looks like a gorgeous map that took a lot of time to make. Then you force your own personal preference of playing style on it by not releasing a regular RF version? Let's just say I'm personally not a fan of mapmakers trying to dictate to how the map will play out by manipulating how flags can be captured. Allows for zero creativity in battle. Okay, you asked and you received.
I loved your last 2 BF ports (not the rush versions)
Redarmy  [author] 16 Jan, 2022 @ 2:16am 
Map updated with quality of life fixes,attackers at first M-COM should flank,push and assault alot better now,and come up on objective from more covered approaches(far less running down the main road for example in a suicidal slaughter). Defenders have extra MGs and TOW to compensate

Plus other things check change notes. PLZ leave more feedback
Redarmy  [author] 15 Jan, 2022 @ 9:38pm 
@Levan yeah i did notice that too,the nature of the map(urban) means the tank is at an advantage(opposite of reality but how it works in ravenfield).

Ravenfield AI ignore using jeeps MG after first flag is taken,as they spawn closer to 3rd/4th flag etc so dont have a use for it,just how AI works so jeep was out of question. Arica Harbor had tank and jeep and i wana remain somewhat accurate where is possible, APC was never on Arica Harbor so....

Il test more with MBT by giving defenders extra TOW per flag area(same as port valdez) and/or slightly increase time it takes for tank to respawn.

If neither suffices il add the APC.

Things change depending on how many AI there are...more bot= more RPGs. How many bots you play with? I recomend 64 or above,but if your going over 80 its going to mean less survivability for tank crew
Avìlla 15 Jan, 2022 @ 4:34pm 
Zamn
Tritonics 15 Jan, 2022 @ 4:11pm 
Spicy
Levan 15 Jan, 2022 @ 2:24pm 
#hype

As an early feedback, I can say the MBT is going a bit over the top, after replacing it (vanilla + btw) with a LAV-25, it was more balanced. (In the first iteration the bots using the tank managed to get about 60 kills with 0 deaths, with the LAV, they managed to get about 40, and died thrice, plus the bonus of transporting "safely" troops to the M-COMs sites)
Redarmy  [author] 15 Jan, 2022 @ 1:51pm 
somethings in the pipe line for animations and even M-COM stations ;)
Levan 15 Jan, 2022 @ 1:50pm 
Don't worry, I'll try breaking your map doing everything I'm not supposed to do :) (like... I don't know, why suddenly the jeep turned into an Apache? XD) Good to hear (or read) Valparaiso is coming next, too bad you can't add the animations these maps had on victory/defeat (because you can't do it, right? I mean, there's sometimes there's an animation of your deploy in Spec Ops mode)
Inquisitorial Imperator 15 Jan, 2022 @ 1:48pm 
Good job, brings back so many memories :)
Redarmy  [author] 15 Jan, 2022 @ 1:46pm 
@Levan thanks,its far more like Arica harbor than port valdez was like BC2 port valdez. and its far more enjoyable with AI pathing through buildings and having placed enough pathing points iv literally seen AI using over 100 different pieces of cover in just a few matches.

i plan to add a conquest mode,with more vehicles including attack helo's and boats. A "what if' version of Arica Harbor. Enjoy rush mode,Valparaiso coming next for my 4th rush map. Leave feedback on Arica here so i can further balance it. i feel its very balanced , using the same mechanics as port valdez but more feedback is great
Levan 15 Jan, 2022 @ 1:40pm 
You just made my day... Arica Harbor and rush mode? I'm downloading right now! thank you! If the final result is half of your Valdez map... I think I found my definitive map for those dead hours with nothing to do!
Redarmy  [author] 15 Jan, 2022 @ 12:00pm 
And if anyones leaving negative ratings at least comment on why so i can improve the experience. This is not "conquest",ths is a attack / defend mode.
Redarmy  [author] 15 Jan, 2022 @ 11:54am 
@Axle yeah BF4 conquest and BF3 had some good maps,and conquest can be fun,my only issue with the ype of mode like that is never knowing whch direction enemy is..in Ravenfield this translates to a different experience because bots are not players.

But in a mode like rush in ravenfield youll actually notice AI might be higher than you on scoreboard someimes,can be brutal and love it.
Titanus 15 Jan, 2022 @ 11:34am 
Noice
Axle 15 Jan, 2022 @ 10:58am 
In my opinion, BF4 was the best haha, it had the best sandbox in any battlefield with many weapons. I had so much fun with my friends launching tanks to tank out jets or helicopters. Launching a quad bike to the top of siege of shanghai was my most favourite moment. Sorry they gutted rush, conquest was my favourite mode.
Redarmy  [author] 15 Jan, 2022 @ 9:55am 
i got up to BF4 and Rush was destroyed so i stopped playing,hence why you see my maps being made for Rush mode. EA gutted DICE in more ways than forcing them to jam every mode into every map but that was enough for me