Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

DEI submod realistic routing/morale mechanics
Showing 1-10 of 10 entries
Update: 6 Jan @ 5:43pm

Update: 6 Jan @ 5:22pm

Update: 4 Jan @ 7:35pm

Update: 4 Jan @ 3:38pm

Update: 31 Dec, 2023 @ 3:50pm

Update: 31 Dec, 2023 @ 12:52pm


Update 1.03


-Slightly decreased morale debuff impact of routing friendly units (sometimes units would rout due to single friendlies routing when not under pressure)
-Added greater Morale Buff to units in winning combat
- increased shatter threshold. Units should now rout rather than shatter more often
- Some other minor tweaks

Overall attempting to tone down the morale debuffs to stop some the random routing when not under pressure whilst also maintaining the risk large chain routs when proper pressure is applied.

Apologies for lack of updates for this mod over the years. Going to continue to test over next few days and may add more tweaks.


Update: 29 Jan, 2022 @ 6:20pm

Update: 25 Jan, 2022 @ 5:53am

Update 1.01

- Increased morale penalty for routing friendly (this should help chain routs a little)
- Slight decrease to morale penalty for flank/rear attacks
- Some other minor tweaks

Note. I have not bumped the penalty for routing friendly units too high to avoid situations where routing low tier units might cause werid massive chain routs since the game makes no distinction between unit type. Ideally heavy infantry routing should impact the army more than say archers that were caught out of position.

I have tested a little but please let me know feedback

- How does the morale penalty for flanking attacks, especially with cav feel?
- How does the morale penalty for friendly routing units on the rest of the army feel?
- Cav vs archers, do archers rout quick enough when charged? (was pretty instant before but might not be quite as consistent now).

Future changes: I want to see if I can get units will to rout but not shatter as quickly.

Any feedback or other suggestions are welcome.

Update: 22 Jan, 2022 @ 12:31am

Update: 21 Jan, 2022 @ 7:35pm