Tabletop Simulator

Tabletop Simulator

Pokemon TCG with Real Boosters V2 (up to Black Bolt and White Flare)
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Update: 16 Apr, 2022 @ 5:04am

- Updated Attachment Wells to be less prone to failing to load images when a card is placed inside for the first time, resulting in a white square. If you get white squares anyway, this can be fixed by placing a card inside the wells, or removing a card from them to force a UI refresh.

Update: 15 Apr, 2022 @ 11:19am

- Energy Counters have evolved into Attachment Wells! Now Trainer cards that are commonly attached to pokemon, both Tools and cards like PlusPower, can be added to the Well, with their own UI row. There are some small issues with overlap with cards that are Asleep or Paralysed, especially with multiple Trainers attached, but i have no good solution for this at this time. Currently only Trainers up to and including gen 4 are supported, but future gens will be added over time.
- Attachment Wells use a new model taken from MrStumps Pocket Black Hole mod, which both looks nicer and somehow performs better
- The All button on the wells is now smaller and only appears while cards are in the well, to reduce accidents caused by TTS UI glitches.
- Fixed issue where Basic Energy icons were Low-Res unless the Energy Generator was deleted.
- Reuploaded Board art to resolve an issue where boards would sometimes fail to load artwork.

Update: 9 Apr, 2022 @ 9:46am

- Recode the Energy Generator to use a UI that won't interfear with dragging cards out of it
- Update the art of the box of various promo sets using new Models and Textures made by Scar7752. Special thanks for making the mod better!

Update: 8 Apr, 2022 @ 5:49am

- Separate icons now exist for Special Darkness and Metal to separate them from their basic equivalent, which is useful in gen 4 formats. The new Icons are based on the special energies HGSS art.
- Attempt to fix an issue where icons would sometimes not show up on lower end hardware when an energy is inserted.

Update: 1 Apr, 2022 @ 11:44am

- Added bzzap electrode and Battery Charjabug to the allowed list for the Energy Wells, with unique graphics
- Fixed an issue with the energy generator producing mis-sized energy as best as I could. Note that the gen 7 basic energy in the packs is still mis-sized for now.
- Improved graphics for several of the Premium Champion Pack "Break" energies, especially lightning.

GENERAL WARNING:
As of now cards using older scans and those using newer ones/PTCGO imports are of different sizes. This causes decks with a mix of the 2 to change size based on the bottom card, and could allow for reading people's hand sin some cases. This is currently unavoidable with the way TTS is set up and affects all current Pokemon TCG mods, though is unfixable for mine due to reliance on the Pokemon API.

Update: 5 Mar, 2022 @ 7:36am

- Update Brilliant Stars to Post release Pull Rates
- Update Celebrations and Vivid Voltage Pull rates to account for new data
- Update Unbroken Bonds, Unified Minds and Ancient origins to account for new-to-the-API Yellow As
- Fix an issue where Ancient origin packs looked like BREAKthrough Packs

Update: 24 Feb, 2022 @ 6:36pm

- Added Brilliant Stars to the mod
- Fixed an issue causing the energy Generator to not show arrows on it's UI for windows users
- Fixed an issue causing decks spawned by the mod elements to be unsearchable
- Fixed an issue causing decks spawned by the mod to break the energy counters
- The Energy Counters now take Holon's mons as energies
- The Energy Generator now has the new Brilliant Stars Basic Energies
- Exchanged the GX counters for Vstar counters (thanks romyking for the object)

Update: 21 Feb, 2022 @ 3:11pm

- Replaced the energy boxes with a new Energy Generator, both making the mod even lighter and offering up every basic energy artwork with ease. There's a known issue where sometimes card won't be dragged out of it because of the UI eating inputs, this will be fixed in the future,
- Fixed an issue where the card searcher would not spawn cards if there was only 1 result
- Added extra sorters near the decks zone of the outermost boards.
- Increased the mass of the sorters to make them more stable when sorting and removing duplicates

Update: 1 Feb, 2022 @ 8:40am

- Fix minor issue causing cards on the well's snap point (a common solution for non-energy attachments) to be switched with the card to their right as well as their slot.

Update: 31 Jan, 2022 @ 6:16am

- Fixed a bug causing all cards generated to not be hidden in hands