Tabletop Simulator

Tabletop Simulator

Pokemon TCG with Real Boosters V2 (up to Black Bolt and White Flare)
Showing 111-116 of 116 entries
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Update: 30 Jan, 2022 @ 9:22am

- Added a new tile that allows you to search cards on the API by name and format
- Made the box anti-Gravity, to mitigate issues with mesh differences (thanks saxsaxsax HUGE MAGIC HANDS for the idea)
- Fixed cards not remaining in the hand when packs were opened in the hand with spread off.
- Updated the dev tools to be slightly easier to use

Update: 29 Jan, 2022 @ 9:57am

-Fixed all packs being base set

Update: 28 Jan, 2022 @ 5:25pm

- Generations fixed (was generating incorrect packs due to the deck being in a different order than assumed)
- Optimised set-cache creation further. Almost all lag when using the whole-set button is asset loading now. Also makes opening packs more efficient but the difference is only noticeable with auto-spread off
- Mentioned the counters that allow cards to fall through them when physics is set to full in the description. They were always there but I had forgotten to mention it. If you are curious, it's because they have 0 mass.
- Fixed more description formatting errors and added some overlooked credits (sorry)

Update: 23 Jan, 2022 @ 7:43am

- Unlocked the central box, for easier movement
- Added some energy boxes to the center of the area
- Pre-placed some sorters in the side areas for convenient use while deck-building
- Some small tag and description cleanups

Update: 22 Jan, 2022 @ 12:25pm

Update: 22 Jan, 2022 @ 12:24pm