Garry's Mod

Garry's Mod

rp_downtown_v4c_v2a
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Update: 30 Jul, 2017 @ 2:58pm

Fixed some texture errors

Update: 25 Jun, 2014 @ 1:47pm

  • Converted a lot more brushes to func_detail that I missed initially.
  • Changed the sides of more brushes to nodraw.
  • Fixed the black wall in the admin area Z-fighting with the wall.
  • Fixed HDR being too bright by limiting HDR's max brightness to 1/4 of what it was before. Be aware that, due to how HDR works, some alleys will be darker than on LDR until you step inside of them.
  • Fixed a wall sticking out of one of the tunnels... Whoops.
  • Fixed the door frame of one of the doors in the police department.
  • Fixed a nodrawn wall in the industrial area.

Update: 23 Jun, 2014 @ 8:41pm

Initital release

Changes from rp_downtown_v4c_v2
[*] Converted a large amount of brushes to func_detail, where it wouldn't cause a leak.
[*] Changed the sides of some brushes to nodraw. I didn't even get them all yet, I think, but it helped with FPS anyhow.
[*] Fixed the stairs at the basement of the mansion not being able to be walked up without jumping.
[*] Fixed being able to look directly at a nodraw brush in the apartment building to the left of the police department.
[*] Increased the thickness of the black wall separating the admin flat room and the tunnel, so that people can't prop push through it anymore.
[*] Fixed some other obvious stuff I can't bother to remember since I started working on this quite a while ago.
[-] Removed the theater. You'll see why in the Additions section.
[-] Removed the wall separating the rooms in the room behind spawn, making it a slightly more viable area to base in. I plan to add to it later.
[-] Removed a pointless wall separating a room in the apartment near the mansion.
[-] Removed the singular spawnpoint on top of the roof of the tunnel leading to the industrial area.
[-] Removed... some lag. :D
[+] Added a new hint brush near the police department. Hopefully it'll increase FPS.
[+] Added a small tunnel that's a work-in-progress where the theater used to be. This will, over time, bloom into an underground/sewer area as I update the map.
[+] Added lights to the one tunnel that didn't have them.