Starbound

Starbound

Galaxy in Conflict [v3.2.5 - Cold April]
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Update: 16 Feb, 2023 @ 3:18am

0A Patch

Update: 15 Feb, 2023 @ 10:24pm

Update: 15 Feb, 2023 @ 10:10pm

Update: 15 Feb, 2023 @ 7:49pm

v2.3.5 Blackjack Update

Please refer to the Discord for the full update log as it is simply too massive for this.

Update: 31 Jan, 2023 @ 5:05am

Critical Hotpatch

Update: 30 Jan, 2023 @ 1:56am

Update 2.3.4 Traits and Tragedy
30/01/2023

Massive update. Please refer to the Discord for a full update log. Thanks.

Update: 12 Jan, 2023 @ 9:24am

v2.3.3 Unnamed Patch

Kojiro Katana Rebalances:
- Halved all Boss-Bleed. 1s > 0s | 4s > 2s (with some exceptions).
- Description update.
- Block HP 50 > 5.

Dungeons:
- Erchius Banner-Bearer - Fixed Battle-Buddy not unlocking his rewards when kept alive.
- Psychic Realm - Updated spawns so that players can leave early if they wish (due to previous addition of a respawn checkpoint).

Update: 11 Jan, 2023 @ 2:18pm

v2.3.2 Hotpatch

Augments/Attachments:
- Soldier-Slayer Loop - Damage threshold 100 > 90 so as to allow Halberds to proc the effect.
- Defender's Boots - Removed negative penalty effects | Increased group heal 150HP > 250HP.
- Konpaku and Defender Doll Artifacts are now omnicidal to anything that can harm the player again.

Ranged Weapons:
- Augmentyr SMG - Fixed the semi-auto alt-fire (50-20) performing worse than in full-auto (30-20).

NPCs:
- Erchius Banner-Bearer Battle Buddy - Removed innate weakness to Anti-Tank damage so-as to not be instant-killed by the AoE attack. Now entirely immune to it.

Dungeons:
- Fixed Chapter 2 Hubworld removing its own bookmark when attempting to warp to it via a teleporter.

Update: 10 Jan, 2023 @ 5:33pm

2.3.1 Abyssal Anticipation


Glitch Racial Changes:
- Steel Surge (Oil Debuff on Bleeding) - Bleed damage resist 100% > 20%.
- Added "Battlefield Runner" trait, granting +15% DODGE when under 20% HP.


Human Racial Changes:
- Aseptic Bandages are twice as effective, yielding 100% Bleed Resist instead of the standard 50%.


Parry Weapon Hitboxes:
Increased the parry hitboxes of all (or the significant majority) of weapons that can parry/block; increased width of these hitboxes by 0.5 units.


5.45x39mm Rifle Statistics Tweaks: Improved base statistics.
- Sova-545
- RK6
- VSS7
- AK202


Equipment/Items:
- Instated Recon Drone Controller - Added to the Contraband Crate, the Cain Prologue quest (3rd drop), and to the Undercolony Hackers for 10 credits.
- Wooden Bolts - Can now be produced at 48x per log block and iron bar at the Munitions Workbench.
- Added Erchius Pouch - Dropped by certain Afflicted Common Elites and Infantry, and exchangeable between Cracked Red Suns (both ways) at an Undercolony Workshop Merchant.
- Aseptic and Military Bandage - Minor description update.


Ranged Weapons:
- Ashot and FCS .243 - Minor color category change.
- CCR71 - Now fires "high velocity" rounds, which have significantly less bullet drop.
- MFSG12 - No longer spews harmless log file data.
- USCM4 - No longer spawns with grenade ammo.
- Augmentyr PDW - Added underbarrel attachment functionality for Exotic attachments only | Changed firing sound | Now only costs 3000 Physical Unitan Dollars at the Chapter 2 Wasteland Merchant.
- Added Augmentyr Orb Launcher - Underbarrel that fires a bouncy energy orb. Piercing + 200dmg per hit + bouncy (fixed 3s lifespan). Can be attached to any weapon compatible with Grenade Launchers | Costs an Iron Sentinel at the Chapter 2 Wasteland Merchant.
- NPC Panzerfaust - Attempted cleanup on a few harmless errors.


Armor:
- Old Shinobi Set - Wiped original statistics | Now provides very high DODGE chance per piece | -10% Max HP per piece | Removed all trinket slots.
- Frost Dynasty Kilt - Removed trinket slot as it is a melee-focused armor.


Augments/Attachments:
- Talisman of Divine Protection - Inherited Talisman of Grazing's old anti-bandage-removal trait.
- Talisman of Grazing - Wiped original traits | Now provides a flat +15% DODGE Chance.
- Gambler's Dogtag - Wiped original traits | Now provides a flat +10% DODGE Chance.
- White Wolf's Tengu-Geta - No longer resists knockback | Now provides a flat +10% DODGE Chance.
- Railgun Accelerator Barrel - Fixed issue where firing into an unloaded chunk would cause the damage calculations to freak out and lag the game significantly.
- Erchius Shard Launcher - Now uses Erchius Pouches instead of Cracked Red Suns.


NPCs:
- Afflicted Colony Battle Buddy (Boss Arena) - Now his own NPC type. Base HP 400 > 2000 and Melee Resist 0% > 50%.
- Shock Bandit "Elite" - Enemy type reinstated.
- "Soldier" NPCs (majority) are no longer be markable with the ALT highlight function.
- Peacekeeper Veteran - Description update.
- Unitan Astral Diver - Now uses an NPC-version of the AK-202 Darkness, without the patron effect.
- Reverted Possessed Prisoners to be identical again.

Monsters:
- Afflicted Exploder - No longer responds via projectiles. Increased speed.
- Afflicted Walker - No longer uses a jank melee attack. Moontant Goop now deals damage again, as well as RAPID CORROSION. No longer slows players down.
- Afflicted Stone Knights - Now explodes with blood effects on death.
- Instated Erchius Gladiators - Mook-type demoted variants of the original Erchius Warrior.
- Added Erchius Banner-Bearer - New boss-type enemy that replaces the Erchius Warrior. Reduced melee moveset, but heavier emphasis on adds.
- Erchius Crystal Coordinator - Sentinel adds replaced with 'dying' variants that will eventually die out, preventing an overflow of persistent flying adds if not dealt with | Death explosion no longer deals damage.
- Added Protectorate Jump Diver - Flying soldier unit.
- Protectorate Swarmer Drone - Reduced spawn chances on Protected Colonies to account for new spawns of Jump Divers at night.
- Unitan Crow-Tengu (Feather Fan Variant) - Now explodes blood when killed | Health reduced significantly. Mainly to compensate for their "squad" spawns with multiple Soldier-Fairies.
- Added Unitan Soldier-Fairy - Standard flying infantry unit with basic rifle. Appears in squads within the Astral Plane.
- Added Abyssal Madman - A static possessed individual that deals light PSYCHIC damage, but afflicts bleeding and debuffs, as well as having an inherent base DODGE value of 50%. Appears on Khurtovyna's Underground Prison Complexes, as well as in Temnyy's Arena.
- Greenfinger Acclaimed Daimyo - Fixed a critical bug where a certain ranged attack caused players to become invincible until they warped out of the instance world.


Objects:
- Traveller's Beacon - Disabled prologue quest operation.
- Added Shock Bandit Outpost variant of Traveller's Beacon - Now the only way to access Chapter 0 (Cain).
- Cain's Ship's SAIL - Relegated text output to a single line. Added dialogue sound effect.


Dungeons:
- Afflicted Colony - General sweep of all the pieces and maps, with improved aesthetic distinctions from the standard colony.
- Chapter 2 Portal Lab - Can now be bookmarked, allowing easier access from the player's ship.
- Instated Shock Bandit Outpost onto Garden worlds, a very small base with 4 "hero" variants of the Shock Bandits.
- Split the Erchius Miniboss arena into its own instance world.
- Khurtovynan Prison - Minor update to large underground piece | Reduced maximum enemy spawns.
- Astral Plane - Entrances now have checkpoints | Added a decent amount of Unitan Soldier Fairies.
- Chapter 2 Afflicted Boss Rushes now properly separated.


Other:
- Removed Bullet Hit Adrenaline from Extrasolar Human.
- Icons added to Chapter 2 Portal Lab replays.
- Added TEST-REPLACE patch operation that increases the dungeon capacity of Garden planets from 2 to 3 (or 4 to 5 if using FU).
- Added some sounds from Half Life 2, Half Life Alyx, and Darkest Dungeon.
- A few codices updated.
- A couple of status icons updated.
- Added messenger status effect for humans on their increased bandage effects.
- Cain Prologue quest tracker updated to state "Bandit Post" version of the Traveller's Meter | Updated icon.
- Fixed Psychic Bullet base element not actually counting as PSYCHIC damage (Monsters/Elites only).
- Chapter 2 Afflicted Boss Rush quest updated to state new Banner-Bearer boss.
- Floran Intro Final Cutscene - Minor updates.


GIC Music:
- Added Battle of the Mountain (Darkest Dungeon 2).

Update: 2 Jan, 2023 @ 6:30am

Adventurer Weapons: A regular usually-underpowered weapon is assigned status as "Adventurer", being buffed to receive faster reload speeds and firerate, as well as total augmentability with attachments. See the "RANGED WEAPONS" section for assignments.

Status Effects and Boss Readability:
- STUN attacks now proc STUN RESIST on expiry, preventing stun-locking of both enemies and players.
- Stun Attacks (player melee and bosses) now have new icons.
- BLEEDING now have more readable icons.
- BLEED IMMUNITY now have their own icons.
- OIL and IGNITION - Updated with new text and icons | Visual effects significantly reduced to make more viable against bosses for moveset readability.
- Engineered Corrosive Munitions > RAPID CORROSION - New icon and added a very slight green tinge with acid particles to denote affliction | Boosted debuff -10% > -30% resistance. Debuff length 10s > 30s.
- OVERCHARGED - New icon and added slight blue tinge.
- ANTI-XENO - New icon.
- HUMAN FOOD HEALTH RECOVERY racial benefit for eating GiC non-ration non-canned food 20hp > 100hp per item.
- Peacekeeper's, and all 3x Wolf-Knight gear added proper icons.
- Health Elixir, Healing Flask, and Medkits now have custom healing icons.
- WEAPON WEIGHT icons updated.
- Highlander Targe, Oni-Slayer Lightning Bow, and Storm-Ruler's Rapier icon updated.
- Suspicious Sensations icon updated.


Augments/Attachments:
- Added Charcoal Charm - Nearby enemies take 1.25x FIRE damage.
- Added Rusted Amulet - Nearby enemies are afflicted by RAPID CORROSION, effectively increasing their damage intake by 1.33x
- Added Veteran Wolf's Greaves - 0.5% HP Regen.
- Added Soldier-Slayer Loop - Nearby enemies are marked. When a marked enemy receives more than 100HP damage, the affected unit explodes for 200hp extra damage and applies 3s 25HP BLEED to nearby bosses. 15s cooldown per detonation.
- Added Sphere of Eternal Matter - Infinite ammo when under 50% HP, but -50% damage resistance when above 50% HP.
- Added Deadeye Circlet - +100% EWS Stats for 10s after using healing flask - Replaces Sicario "Summon Item" Flawless reward.
- Added Blood-Stained Ring - Nearby enemies are marked. Dealing 100HP damage yields a Healing Flask. 120s cooldown.
- Added Shrine Maiden's Ring - Nearby enemies receive -100% PSYCHIC resistance.
- Added Infantryman's Charm - +300HP, +50% ATK Power, and +50% knockback resistance when using a Formation Weapon.
- Added Nue's Trident Horn - Nearby enemies are marked. Marked enemies that receive 25hp damage or higher are stunned for 3s | 40s cooldown.

- Devouring Barrel, Earth Remnant Barrel, and Railgun Accelerator Barrel exotic-type augments are now compatible with 9x18, 9x19, and 9x20 SMG barrels. Exotic descriptors for ALL exotic barrels updated.
- Reserved "gic_barrel_exotic" and "gic_underbarrel_exotic" tag for any future weapons that lack any specific type of slot, but for the sake of build variety are allowed to be augmentable.
- Ruin's Vestigial Eye - Now functions like the Basha's Bloodied Boots, but is placed in the head slot. Can be stacked with the boots for higher boss bleed. Current total for both is 100HP (1/2 boss-bleed value per + lingering 5s after initial bleed).
- Basha's Bloodied Boots - Description now states damage specifics over time | 75hp/s > 50hp/s | Fixed bug where bleed proc would wear off if a boss was somehow submerged in liquid | Fixed redundant statModifier remover parameter that would output a harmless but annoying log error message.
- Caligae - Removed redundant "listener" parameter.
- Blood Vessel Earring - +20% > +80% Bleed Resist.
- Bloodseeker's Earring -50% > -30% Bleed Resist.
- STALKER Amulet - +35% > +50% EWS stats when at full HP.
- Survivor's Rune - +15% > +30% Fire, Ice, Electrical, and Poison resist.
- Admiralty's Earring - +50% > +75% Hit Chance.
- Colonist's Life Ring - +50HP > +150HP.
- Electro-Frost Earring - Wiped original stats > Nearby enemies are marked. When a marked enemy takes 50HP+ base damage, they receive 60HP ICE damage, and are afflicted with a 20HP ELECTRIC Damage-over-Time for 3s
- Survivor's Rune - Wiped original stats > Stunning enemies near to the player also afflicts them with a 30HP BLEED Damage-over-Time for 3s | Description update.
- Eye of the Storm - Wiped original stats > Nearby enemies receive 1.5x ICE damage | Description update.
- Legionary's Ring - -100% > -50% damage resist.
- Unfaltering Friend - Description update.
- Patron: Triage Fairy - Reduced heal time when shot from 10s to 5s.


Equipment/Items:
- Added Scavenger's Manual: Fabric.
- Bottled Water - Economic repricings to prevent money exploits involving going up to a vending machine down the road and reselling it at a profit to nearby stores.
- Health Elixir - Now heals 250hp over 30s instead of 50hp in 1s | Description update.
- Added Frenzy Dust - Increases EWS stats by +100% - Assigned to Gazrian Wasteland Merchant and the new Stranded Sorcerer.
- Namazu Hover Truck - Description update.
- 6P41MG Box Magazine - Fixed typo.
- Repair Powder - Can now repair Muzzle-Loaders.
- Oil Bottle - Windup throw time 0.65s > 0.15s.
- Captured Denizen Pod - Fixed janky UI at Undercolony Workshop Merchant.
- Updated icons of all documents, as well as the two types of Warp Crystals.


Ranged Weapons:
- Manford Scattergun 12 (One-Handed) - Retagged "rifle" to "pistol" | External mod interaction only i.e RPGgrowth.
- COPSC SMG - Fixed not having Point-Blank when one-handed.
- Crusader Crossbow - Minor reload stance tweak.
- Added Chu-Ko-Nu - Fantasy version of the Chinese Repeating Crossbow. Loads 3 bolts at once, firing all 3 in a burst.
- Augmentyr SMG > Augmentyr PDW - Ammo magazine capacity 40 > 80 | Halved inaccuracy stat.
- Added Frost-Soldier Staff - Magic weapon that can use 4 different types of spellcards.
- Ashot - Fixed being able to take railed underbarrels, but not AK grenade launchers | Can now accept Exotic-type barrels | Reload speed and firerate doubled (consequently, Ashot-using enemies are more dangerous) | Recategorized as "Adventurer Weapon" | Sprite updated for better general contrast.
- Frontier Contender Patriot .243 (Lever-Action) - Cycling speed doubled, effectively significantly increasing firerate | Added attachment support for exotic barrels and AK/non-railed underbarrels, including grenade launchers | Recategorized as "Adventurer Weapon" | Fire sound altered | Clip size 5 > 10.


Melee Gear:
- Scar of the White Wolf - Significant rework to combos, improving fluidity of combat | Description changed to better convey functions.
- Added Relentless Hammer.
- Maverick Mining Pick - Description update.
- Added Frost Dynasty Spear.
- Added Frost Dynasty Greatshield.
- Celestial Outcast Sword - Main element MELEE > FIRE.
- Whirligig Saw - Damage output during holdout 60 DMG/s > 120 DMG/s (effective 360 DMG/s against bosses).
- Glitch-Hunter's Bill-Hook - Added icon.
- Added Penitent Piercer.
- Added Amanojaku's Regret.


Armor:
- Added Frost Dynasty Armor + 2 helmet variants.
- Added Frost Militia Set.
- Added Wolf-Soldier Set.
- Amanojaku Skirt - Minor pixel fix.
- Challenger Armor - Fixed pixel discrepancy | Now also affects PSYCHIC damage type.
- Old Shinobi Armor - Ditto.
- Old Adventurer's Set - Fixed underwear clipping.
- Old Protector's Set - Ditto.
- Added Dullahan Sorceress Garb.
- Shrine Maiden Set - Nearby enemies receive 1.25x PSYCHIC damage (apiece) - Assigned to the statue at the back of the Shrine (hand in Shrine Maiden's Ring), or purchased for 4k UPD at the Stranded Sorceress.
- Kuda-Gitsune Romper - Nearby enemies above 50% HP receive 1.25x ATK. Below 50%: 0.8x ATK - Can be purchased at an Undercolony Workshop Merchant, or as the Extrasolar Human 4th armor set in the character creator.
- Occasus Auxilia Armor - Can now be worn as the 4th EX.Human male armor set in the character creator.
- Shinigami Set - Nearby enemies below 50% HP receive 1.25x damage - Can be obtained from The Shinigami (hand in Charcoal Charm), or purchas