Starbound

Starbound

Galaxy in Conflict [v3.2.5 - Cold April]
Showing 71-80 of 84 entries
< 1 ... 6  7  8  9 >
Update: 26 Feb, 2022 @ 8:19am

v1.8 Hakkero Update

UWM = Undercolony Workshop Merchant

Melee Parrying Rework:
Updated various 2-handed melee weapons to parry using the ALT-FIRE (default: Mouse2/Right Click) button instead of SHIFT (unchanged for 1H weapons, which require the mouse free for attacks in each hand). Descriptors have been updated accordingly.

Items:
- Canned Yakitori - Descriptor updated.
- Scar of the White Wolf - "Duck'n'Weave" passive on crouching no longer persists when switching weapons.
- COPSC Komodo Rifle - Fixed minor angling issue with projectiles.
- Fixed VSS7 from emitting gunfire noise debuff.
- Soldier's Sword - 150hp > 175hp raw blocking power and slightly increased damage | Both are to compensate for a lack of perfect-blocking, lack of special abilities when actually paired with a buckler shield, and its relatively high parry cooldown time.
- Floran Shinobi Katana - Halved damage and reduced boss bleed on counter.
- Houjuu Halberd - Descriptor minor fix.
- Fan of Knives Bandolier and Maid's Fan of Knives - No longer drops a grenade pin on reload.
- Katakama Spear - Knockback value 30 > 20.
- Floran Yari Spear - Flurry base damage 35 > 5 and reduced speed | Base damage doubled | Reworked stances to be similar to that of a Halberd, whilst retaining the spear holdout functionality | Descriptor updated.
- Survivor's Pocket Watch - -10% > -25% miss chance to compensate for a lack of flashbang immunity, unlike the Tactical Visor.
- Added Hero's Boots - Additional reward for saving the Battle-Buddy during the Erchius Warrior fight.
- Added Nue Suppressor - Craftable at UWM, costing an Assassin's Sword.
- Added Witch's Broom-Handle - Ditto, costing a Gambler's Dogtag.
- Added Ibuki Gourd - Ditto, costing a Nagashima Matchlock and a Musketeer's Clutch Ring.
- Added Hakkero Laser System - Ditto, costing an AK202 Darkness and Firefly Revolver.

NPCs:
- Fixed Ex-Cultist and Grim Chaplain crew having their combatBenefit dialog in the wrong parameter, causing them to continue self-combusting.
- Metro Wanderer - Now drops the Ranger Set if killed before hiring in NPC crew form.
- Grim Chaplain - Now drops his clothing (black dye included), a hand-held torch, and disposable fire bottles if killed before hiring in NPC crew form.
- Undercolony Defector - Drops their armor, a DCDR516, and 2x STANAG-FEDERATSIYA 5.56x45mm Drum Magazines if killed before hiring in NPC crew form.
- Domestic Synth - Heavy arms resist +10% > -25%.

Monsters:
- Erchius Warrior - Knockback threshold 30 > 120 | Attack power 170 > 200.
- White Wolf of the Worlds - damageRepeatTimeout 0.25s > 0.4s.
- Floran Sword Master - Significantly reduced damage of Arrow Storm attack.
- Knight of Nights - Crossbow attack now tracks targets.
- Ex-Cultist - Phase 1 shotgun attacks no longer deal light and medium bleeding | Phase 3 Heavy Overhead Spear strike no longer deals light/medium bleeding.

Objects:
- Added "Only the penitent man may pass" graffiti.
- Added "Boldest Measures" vandalized variant.

Dungeons:
- Afflicted Colony - Fixed embassy doors from opening into the void.
- Surface Colony - Spaceport, Extraction, Refinery, and Industrial economy types are now marked with text i.e "Extraction Module".
- Undercolony Abandoned Sector - Added corpse with a Soldier's Longsword before the Occasus Assassin fight.
- Wildlands Arboretum - Added to a corpse a Crude Wooden Shield and Broken Sword before the fight with the White Wolf | Added early exit after the boss fight.
- Psychic Realm Astral Temple - Ditto, before the Knight of Nights fight.
- Daimyo-Hunt - Added corpse with a Warrior's Great-Axe outside the Daimyo's arena.
- Wartorn Traitor's Cave - Added corpse with Buckler's Shield and Soldier's Sword before the Ex-Cultist fight | Minor detail update | Added early exit to avoid the highway section if you're simply replaying for the flawless.
- Wartorn Interstate Zone 2 "Alma Mater" - Extended invisible wall further out into the desert | Weather reverted from "Clear" to "Dust Storm".

Other:
- Slightly increased chance for "Ground Fire" decorative object to spawn on Razed Planets.
- Added guaranteed Peacekeeper Rapier to the bookcase just before the False Protector fight.
- Removed Ranger Set from Unitan Cargo Containers. Parts/ammo spawns increased.
- Revelations Cinematic replaced Liberator Convoy with snow camo variant.
- Added fire Danmaku Bullet 0.5s homing projectile.
- FLF Sword Master's Arrow Storm projectile replaced arrow summons with homing danmaku shots to further incentivize close-ranged battles.
- Added Red Tracer Bullet C No Bleed projectile.
- Added projectiles relating to the Ibuki Gourd.
- Knight of Nights/White Wolf bolts no longer deal bleeding effects.
- Added custom status icon for Bullet Shot status effect.

Update: 25 Feb, 2022 @ 3:48am

v1.7.1 micro-patch:

- Disabled dust storm at the end of the Ex-Cultist encounter.
- Desert Paras Soldier Helmet minor descriptor update.
- Fixed AT7 backpacks PGI-ing in loot tables.

Update: 25 Feb, 2022 @ 1:25am

v1.7 general update

Items:
- EC11 - Enit's Briefing - Fixed missing apostrophe.
- Undefined Fantastic Object Earring - Gravity modifier 0.8x > 0.5x.
- Assassin's Sword - Can now perfect-block, but deals slightly less damage | Descriptor updated accordingly.
- Soldier's Sword - Descriptor updated.

Monsters:
- Scatter-Spear Sicario (+Summon) - Significantly reduced gunfire attack damage.
- Ex-Cultist - damageRepeatTimeout 0.25s > 0.4s | Phase 2 Hakkero (laser) no longer deals damage, but now stuns and drags targets closer to the Ex-Cultist | Phase 3 Hakkero can now be crouched under.
- False Protector - damageRepeatTimeout 0.25s > 0.4s | Phase 1 Electric AoE halved damage | Phase 1 spikes staggered apart | Phase 2 Explosive Strike replaced with phase 1 staggered spikes, but deals marginally more damage | Phase 2 Red-Orbs tightened initial spread and increased height before tracking targets.

Objects:
- Vaporized Sector [Mindshaker] - Altered radio dialogue.

Dungeons:
- Ark Beyond - Added DSHK turret and reduced drone count at the end of the mission.
- FNG - Reworked stealth triggers, now linked to a security room rather than 2 obscure red wires | Minor detail updates.

Other:
- 6x52mm ammo is now craftable at the Munitions Workbench.
- Energy Beam (reversed knockback) and Hakkero Beam projectiles now afflict status effects.
- Merchant's Request and Dead Planet Letter (EC11) - Removed first sentence to allow the text to fit in vanilla quest boxes.

Update: 24 Feb, 2022 @ 6:37am

v1.6 general update

Items:
- Integrally-Armored Guardian Pants - Changed tooltip to not show the augment slot, as it does not support augments.
- Ranger's Helmet - No longer supports augmentation. Descriptor updated.
- Peacekeeper's Shield - Descriptor updated.
- Katakama Spear - Thrown base damage 200 > 100.
- Brace of Hunter-Pistols and Hunter's Repeating Pistol - Disabled durability module.
- COPSC SMG - Added to NPC range coordinator.
- RPG-40 - "Arming time" reduced 2.5s > 0.5s | Significantly reduced damage of shrapnel.
- Ranger's Vest - Minor sprite update.
- Mk483 SMAW - Descriptor updated.
- Added Helmet Headlamp augment - RNG equipment, Civilian Firearms, and Industrial Merchant Terminals.

NPCs:
- Ground Scavenger - Replaced Riot Stun Spear with npc variant, so as to be able to hit targets.
- All crewmembers added a missing dialogue parameter specific to chemists. Crewmembers should no longer die, drop a puddle of loot, then rapidly respawn.

Monsters:
- Tsukumogami USM47 significantly reduced stats to be similar to that of the Tsukumogami AK-202.
- Knight of Nights - Jump-Stab knockback 120 > 60.
- Armored Protector - All-around reduction to attack knockback | Knockback threshold 50 > 100.
- False Protector - Ditto.
- Ex-Cultist - Ditto.

Objects:
- Aerial Bomb Cache 1 and 2 - Changed opening sounds.

Dungeons:
- Afflicted Colony - Fixed an incorrectly-offset red light.
- Protected Colony Laboratory - Added 4x red suns to a chest near the airlock just before Hell's Mantle.

Other:
- Mk483 HE-AA projectile - Changed damage type from explosive to anti-tank.
- Mk483 HE-DP projectile - Significantly reduced shrapnel damage.
- M406 Grenade Launcher added to Unitan Attachments spawns.

Update: 22 Feb, 2022 @ 7:56am

v1.5 general update:

Items:
- (Debug) Added old variant of DCDR516.
- Scavenger Backpack - Added custom icon.
- ILWS Field Battery - Descriptor updated.
- Credit Card - Descriptor updated.
- T60MG - Descriptor updated.
- Eco-Lab Transcripts #1-3 - Added title colors. The "codex" category itself could not be changed.
- P.S.F Admin-Protocol Module - Ditto.
- Ark Katana - Boss bleed on successful counter increased 3s > 4s to compensate for a lack of perfect-blocking.
- Suppressors no longer cause projectiles to become invisible when firing.
- MG2750 Turret Spawner Object rarity legendary > common.
- Colonial Anomalous Detainment Orientation and FLF - March Forth! fixed invalid text symbols.
- All "basic" non-anomalous Armor Plating and Leg Armor augments now have vanilla physical elemental damage resistances.
- World Walker's Ring - No longer has a melee resist penalty, and now has environmental resists to all vanilla planetary status effects.

Tweaked every single player-usable melee weapon:
- Any weapon that cannot perfect-parry but can block has had their ability descriptor changed to state "Hold SHIFT to BLOCK" instead of "parry" | Their sounds have also been altered to use the Sekiro Melee Block sounds, instead of the deflect sounds.
- Any weapon that can perfect-parry, but did not state so (or did not state a parry window) has had their descriptors updated. | Ditto, in regards to melee block sounds.
- Any weapon that had a special attack that did not stun no longer plays the Dark Souls parry sound upon initiating the weapon's special ability. A shing will play for heavy attacks. An alternative sound plays for basic charged attacks.

NPCs:
- Removed loot tables from all crewmembers except for the Ex-Cultist.
- Undercolony Defector - Removed passive anti-suppression ability and removed helmet.
- Abandoned Vessel Pirate - Removed body armor shield (attempt to prevent crashes caused by the SB engine imploding from mechs colliding with shields in space) | HP doubled.
- Floran Villager Defender - HP reduced 500 > 300.
- Prisoner Scavengers - Added Spirit Orb familiars (unfaltering friend spirit, cosmetic-only), helping explain why they were not possessed by the Abyss.

Monsters:
- Occasus Assassin - Decreased cooldown of back-dashing | Removed self-healing ability.
- Temnyy - Toned down missile barrage attack to be a cover-check instead of a full-on swarm. Attack power 10 > 5 | Slightly reduced knockback of two simple attacks | Base HP increased 20 000 > 30 000 | Snake laser doubled attack power | Grace period transition from phase 1 to 2 - 28s > 8s.
- Armored Protector - Removed servant summons.

Objects:
- Added Temnyy instance world portals - Vaporized Sector.

Item Stack Changes - All armory treasure pools have been updated accordingly.

Pistols/SMGs
- Emeria Markets 9x18mm - 3 > 4
- Grantle 9x19mm - 3 > 4
- Kedr 9x18mm - 3 > 4
- Monitor Hi-Power .45 11.43x23mm - 3 > 4
- Modello 9x20mm 3 > 4
- Scumbag Pistol 11.43x23mm 3 > 4
- USM45 11.43x23mm - 3 > 4
- Vich 9x19mm 3 > 4
- Vich 5.45x15mm - 3 > 4
- COPSC Sparrow 11.43x23mm - 3 > 4
- COPSC Viper 9x19mm - 3 > 4

Rifles:
- FAL 7.62x51mm - 2 > 3
- En-Bloc 7.62x63mm Clip - 5 > 10
- ILWS Field Battery - Undefined (9999) > 2
- SOVA-GB 5.45x15mm - 3 > 6
- Marksman Rifle 7.92x57mm - 2 > 3
- USM12 18.5x70mm 5rnd - 2 > 3
- COPSC Komodo 7.7x56mm - 2 > 3
- STANAG-FEDERATSIYA 5.56x45mm 30rnd (standard) - 2 > 3
- STANAG-KOLONIYA 7.7x56mm - 2 > 3
- STANAG-USM 7.62x39mm 30rnd (standard) - 2 > 3
- STANAG-USM 5.45x39mm 30rnd (standard) - 2 > 3

Commodities/Other:
- Capacitors - 2 > 4
- Rechargeable Battery 2 > 4
- Wireless Signal Transmitter - 1 > 2
- Civilian Technical Document - 1 > 4
- Gas Lighter - Undefined (9999) > 40
- ID Card - 12 > 20
- Rubbing Alcohol - 2 > 3
- Soyuz Cigarettes - 3 > 6
- Water Filter - 1 > 2
- Healing Flask - 10 > 15

Dungeons:
- AutoMarket Vessel - Updated position of internal turrets.
- Updated Wildlands Spawn Zone with crafting workbenches.
- Khurtovynan Psychic Prison - Added DSHK gun turrets and more ammunition crates to the holdout sections (with exception of one) | Added an alternative exit at the bottom of the main elevator shaft | Reduced the number of spawns for the mining sector holdout section | Moved the Temnyy fight to its own instance world | Other minor detail updates.
- Protected Colony Laboratory Hell's Mantle - Added an Erchius-styled laser cannon below BIRB.
- Wartorn Interstate Zone 2 - Moved the map exit further back on the heli-pad to better guide players in case the Ex-Cultist ends up wandering off to the right.

Other:
- Fixed PGIs for Scavenger Backpack spawns and the Storm-Ruler's Rapier on Khurtovyna.
- Added recipe in Munitions Workbench for conversion of vanilla molotovs into GiC molotovs.
- 18.5x70mm Slugs can now be crafted at the Munitions Workbench.
- GiC Hubworld teleporter icon updated.
- Added dummy gic_null images in the projectiles folder.
- Added a missing radio message for the Khurtovynan Ghost Train door.
- USGP8 status effect now uses independent lua.
- GiC Lunar Base Laser - Psychic projectile added more damage explosions to deal more damage to BIRB.
- Metal Grate (mesh) block updated scan descriptors and fixed dropping PGIs on mining.
- Shadow Sweat (ghost poison and mobility kill) - Status time reduced 15s > 5s.

Update: 20 Feb, 2022 @ 6:39am

v1.4 general balancing:

Items:
- Paras Soldier Set - Fixed a single rogue white pixel.
- Dueller's and Storm-Ruler's Rapier - Added "Rapier" weapon tag for synergy with mods that require the player to be using a rapier tag of the same name.
- Added Peacekeeper Rapier - Can be found in generic Protectorate Armories (Protected Colonies or Modified Ancient Gateways).
- Electric Torch - Altered swing sounds.
- Cain's Teleporter - Reduced object health and reduced crafting cost.

NPCs:
- FLF Shattered (Daimyo-Hunt) - Small-arms resist +30% > 0% | Heavy-arms resist 0% > -50%.
- FLF Flamer - Small-arms resist +30% > +10%.
- FLF Exterminator - Small-arms resist +30% > 0%.
- GFG Soldier - Small-arms resist +30% > 0% | Heavy-arms resist 0% > -100%.
- GFG Shattered - Small-arms resist +10% > 0% | Heavy-arms resist +10% > 0%.
- GFG Cannoneer - Heavy-arms resist +40% > 0%.
- Floran Villager (Defender and Survivor classes) - Small-arms resist +50% > 0% | Heavy-arms resist +20% > -50%.

Monsters:
- Erchius Warrior - Double Pistol Shot and Double-Swing combo can now hit immediately one after the other.
- Greenfinger General - All attack knockback values have been reduced | Knockback threshold increased 30 > 70.
- Greenfinger Daimyo - Some attack knockback values have been reduced | Knockback threshold increased 50 > 80 | All gunfire attack damage values significantly reduced | Most gunfire attacks and both AoE attacks now have a far longer cooldown state | damageRepeatTimeout value 0.25s > 0.5s | Fixed the visually-offset swoosh | Overhead swings reduced active time, and increased cooldown of running swing | Self-buff minimum range 40 > 50 | Removed gun-melee combo attack.

Objects:
- Mission Progress object updated descriptor.
- Added bookmarkable Mission Progress object.
- Colonial Partisan Wreck - Descriptor grammatical fix.

Dungeons:
- Daimyo-Hunt - Reduced the spawn total of NPCs that appear below the Daimyo fight.
- Gazring Docking Bay 75 Hubworld - Mission Teleporter can now be bookmarked | Changed the radio object near spawn | Extremely tiny detail fix.

Other:
- 5.56x45mm Bullets and 5.56x45mm STANAG-FEDERATSIYA Magazines can now be crafted at the Munitions Workbench.
- Corpses that spawn with a Halberd and Buckler shield has been altered - Now spawns with a Dueller's Rapier, but removed the Bastard Rifle spawn.
- Various backpacks have now been added to Equipment Cache loot spawns for various factions. Additionally, added 3 types of backpacks to the Human Clothes Store military category.
- Significantly increased the potential weapon/ammunition loot spawns in Greenfinger Armories/Weapon Caches.
- Oil Bottles can now appear in Undercolony and Wildlands weapon caches.
- Hand-held Torches can now appear in Wildlands weapon caches, replacing the Riot Stun Spear spawns.
- Razed Black Markets - Significantly reduced costs of almost every item. Items that cost Fuel Canisters however, now cost an extra fuel canister for the same output.
- Erchius Warrior now drops 10 healing flasks.
- Updated SAIL icon of Gazring Docking Bay 75 Hubworld.

Update: 19 Feb, 2022 @ 4:06am

v1.3 balancing and adjustments:

Items:
- Weapons that can perform stuns now nullify attack power, for the purposes of PvP: Gunpowder-Hunters Blessed Longsword, Houjuu Halberd, Soldier's Halberd, Soldier's Longsword, and Soldier's Weighted Longsword.
- Soyuz Cigarettes - Fixed incorrect sprite ID when opening.
- Dueller's and Storm-Ruler's Rapier - Replaced parry ability with a charged sword thrust ability, dealing boss bleed damage.
- Highlander Sword - Boss bleed on charged slash reduced 3s > 1s.

NPCs:
- Possessed Prisoner - Small-arms resistance +30% > 0%.
- Possessed Guard - Small-arms resistance +60% > +10%.
- Unitan Naval Crew Officer - HP reduced 300 > 120 | Now uses Fae Revolver instead of a shield and psychic USM60.

Monsters:
- Scatter-Spear Sicario - Spirit-grab attack reverse knockback significantly reduced and removed stuns/attack-energy nullification. Now deals 10 damage | Reduced knockback of every attack | No longer self-heals at any range | Base HP increased 30 000 > 35 000 | Gunfire now deals slightly less damage | DamageRepeatTimeout removed, hopefully reducing the effects of the spear hitbox hitting behind shields as the boss was designed with very large gaps in damage ticks initially | Thrust attacks now deal slightly more damage.
- Occasus Assassin - Reduced knockback on majority of attacks.
- Denizen of the Den (Boss) - HP reduced 6000 > 4000 | Fire resistance -50% > -100% | Knockback threshold 50 > 0, effectively making almost every single weapon capable of stun-locking them | Stun time 1s > 3s per hit | Increased sight range.
- Captured Denizen - HP reduced 7500 > 3500.

Dungeons:
- Surface Colony - Removed an extremely-outdated "Extraction Merchant" from the Extraction economy sectors | Removed nonexistent elevator vehicle, so that it no longer spams the error log.
- Undercolony Abandoned Sector - Minor detail fix for the end-section.
- Wildlands Graveyard - Added a DSHK gun-turret to the left-end. Removed the checkpoint and moved spawn to outside, meaning that players won't be able to respawn, but it also stops spawn-camping and allows re-entries into the arena with all the previous enemies despawned. The horde system in place will not reset, and will simply continue off once reloaded. Makes for a good healing flask farming spot now, though.

Other:
- Corpse before the Denizens of the Den fight now has 4 Fuel-Sprayer backpacks.
- Spirit Summon projectiles no longer activate when hitting walls or ceilings, hopefully reducing the chance of them spawning inside said walls.
- Fixed a few projectiles to hopefully prevent them from spamming error logs about how they can't find the frames for images.
- Fixed Unitan Shermech attempting to use a nonexistent sprite.
- Schnellfeuer Hoverbike updated spawning sprite.

Update: 18 Feb, 2022 @ 12:31am

V1.2 post-launch QoL updates:

Items:
- Fixed the Streltsy 6B-710-A supporting augments when it shouldn't.
- Fixed STANAG-KOLONIYA 7.7.x56mm Magazine costing 30rnds to craft in the Munitions Workbench, rather than 20rnds.
- Bastard Rifle - Descriptor updated, now mentioning the usage of STANAG-USMs.
- Houjuu Halberd special ability damage increased 10 > 40.
- Ranger Pants now have statistical benefits.
- Militia Rig, FSM2PC, G4RTMV, KOTV3, IIBAS5, Ranger Vest and WT1PC - Updated a stance sprite, hopefully fixing an issue with skin appearing through the item | Added female variants.
- Tengu Skirt fixed rogue white pixels.

NPCs:
- Bandit Solder (undercolony) - Now uses a GiC loot table.

Dungeons:
- Abandoned Floran Vessel - Updated map to include more objects related to Esther's scan quest. It should now contain enough to finish the quest immediately.
- Afflicted Colony - Added an early exit and Occult Effigy checkpoint at the bottom of the Undercolony entrance shaft, as well as an early exit just before the short wave-survival near the undercolony right-end.
- Surface Colony - Added an early exit at the bottom of the Undercolony entrance shaft. Each dead-end now also contains an early exit.
- Wildlands Graveyard - Entrance removed return door and replaced with beam-to-ship teleporter. This is because of the arcane nature of return doors returning you to your last instance world, rather than the actual return point of the door.

Other:
- Contraband Crate and Toolbox are now given to all races via starter quest patching (doesn't work if race has custom starter quests). Removed both items from unique Extrasolar Human and Floran Liberator spawns.
- Adjusted some parameters for the Rude Awakening quest, hopefully fixing the duplicate Artifact Package bug.

Update: 17 Feb, 2022 @ 4:10am

v1.1 general update

Items:
- Riot Stun Spear no longer has an aim offset. Too many people mistook this for a bug, and as such will be treated as one | Removed hidden bonus bleed damage against GiC bosses.
- Added an NPC-variant of the Riot Stun Spear, which requires an aim-offset for NPCs to actually be able to use the RSS.
- Paras Soldier Pants fixed incorrect label of "Armored Pants". Correct label is "Standard Pants".

NPCs:
- Afflicted Stalker - Melee resist 0% > -15%.
- Afflicted Gunner - Melee resist 0% > -100%.
- NPCs that previously used the RSS now use an npc-variant.

Monsters:
- Afflicted Carrier - Melee resist 90% > -100%.
- Afflicted Walker - Melee resist 40% > -15% | Ranged goop attack no longer does damage.

Dungeons:
- Afflicted Colony - Significantly reduced general enemy spawns in generic sector pieces | Added corpse with items near the spawn teleporter.

Other:
- Afflicted Colony removed moon ambience noises.

Update: 16 Feb, 2022 @ 3:48am

v1.0.1 patch
- Hotpatch involving incorrect starting equipment for the Floran Liberator. Now identical to the starting equipment of Extrasolar Humans.