RimWorld

RimWorld

Geological Landforms
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Update: 12 Apr, 2024 @ 12:54pm

Update 1.6.9

- Fixed compatibility issues with pocket maps (Anomaly content)
- Fixed an issue with BetterLoading that occured when other mods throw startup errors

Update: 18 Mar, 2024 @ 7:31pm

Update 1.6.8

- Fixed animal and plant spawning on multi-biome maps
- Fixed compatibility with the recently updated BetterLoading mod
- Fixed compatibility with the Map Reroll mod

Update: 17 Mar, 2024 @ 12:24pm

Small fix for v1.6.7

Update: 17 Mar, 2024 @ 11:26am

Update 1.6.7

- Support for RimWorld 1.5 (unstable)
- Fixed mech cluster quests appearing in cave landforms
- Fixed excessive lightning strike amount in cave landforms
- Fixed terrain from biome variants not applying in caves
- Fixed some exceptions in the landform editor

Update: 2 Oct, 2023 @ 10:10am

Update 1.6.6

- Fixed overlapping slider from "Realistic Planets" on the world settings screen
- Fixed a warning that was logged when the "Regrowth Wastelands" mod is present
- Fixed wind turbine auto-cut filter not showing plants from biome transitions
- Fixed manually placed cave landforms not visually connecting with existing ones
- Fixed Debug tab not appearing in the mod settings when dev mode was disabled on startup
- Added a more clear message when the game version is too outdated for the mod to work
- Added load order rule for "Multiplayer" mod to prevent it from breaking some GL features

Update: 20 May, 2023 @ 2:25pm

Update 1.6.5

- Fixed an issue that sometimes caused cave systems to vanish from the world map
- Added extra validation for cave generation to ensure maps can be entered and exited correctly
- Added debug options to set the landform, biome and map size for the "Dev Quick Test" button
- Fixed a compatibility issue with RimWar that prevented caravans on impassable tiles
- The mountains and cave system density sliders are now compatible with Realistic Planets Continued
- Prepare Landing will now be able to find impassable tiles with cave systems by default

Update: 6 May, 2023 @ 6:36pm

Update 1.6.4

- Added sliders for cave system density and overall mountain density to the world settings page
- Reduced caravan movement difficulty on tiles with cave systems to 10
- Fixed a compatibility issue with RocketMan that prevented caravans from leaving cave systems
- Fixed a compatibility issue that caused an error when trying to form a caravan on impassable tiles
- Fixed a compatibility issue that caused a lagspike once per in-game day
- Fixed a compatibility issue with the FasterGameLoading mod
- Adjusted cave tile graphics to make them work when World Map Beautification Project is installed

Update: 30 Apr, 2023 @ 3:04am

Update 1.6.3

Added 4 new landforms that appear on Impassable Mountain tiles:

- Cave Entrance: A cliff with an entrance to a large cave, leading deep into the mountain.
- Surface Cave: A shallow cave system connected to the surface by small sinkholes and rifts.
- Secluded Valley: A valley encased by Impassable Mountains, cutting it off from the rest of the world.
- Sinkhole: A large depression in the ground with many small caves branching off in all directions.

Cave systems are visualized on the world map, and you can caravan through them to get deeper into the mountains.

This update also brings an overhauled mod settings window with some new features. It's now easy to control which landforms can appear in your world, and you can also control which biomes can have landforms appear in them.

Other changes:
- Reworked topology calculations, landforms should now better match the shapes on the world map
- Improved the UI and performance of the landform search feature
- Many bugfixes and compatibility improvements

Update: 15 Oct, 2022 @ 6:39am

Update 1.5.2

Added a XML DefModExtension that authors of biome mods can use to control the following:

- Which landforms are allowed to appear in the biome
- Whether the biome can be part of biome transitions
- Whether the biome should be treated as water-covered
- Which terrain should be placed at the edges of mountains (vanilla default is Gravel)
- Which terrain should be placed on beaches (vanilla default is Sand)

More details and an example are available on the Wiki page[github.com].

Update: 11 Oct, 2022 @ 10:47am

Update 1.5.1

- Fix for RimWorld version 1.4.3514 and later