Conquest of Elysium 5

Conquest of Elysium 5

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Update: 28 Mar, 2022 @ 8:25am

- Expanded Inn recruitment lists
- Other fixes

Update: 28 Mar, 2022 @ 7:46am

- Other Vampire variants now should receive relocate soul ritual.

Update: 28 Mar, 2022 @ 7:33am

- Fixed strange bug that placed the spearman in a different rank/position, needed to create a new spearman. Some old spearmen may still be around in old games.
- Removed the class recruitment events that required terrain due to messages confusing players. R
- Changed rituals that create a new Inn to become a commander with rituals.
- Added the "Inn" recruitment rituals back, unfortunately old Inn's will not have these rituals. A longer list of potential recruitments will be added.

Update: 27 Mar, 2022 @ 7:40am

- Removed / hidden duplicate demonology rituals
- Removed rearpos from some units
- Fanatic leader removed from recruitment lists, changed to semistupid, this unit is meant to be a chance bad outcome. Removed some upkeep / penalties.
- Oath of High Office added back to Tribune.
- Pyromancers on recruitment list require ruby instead of sapphires.
- Changed Incorporate inn to allow a larger selection of settlement locations.
- Goblins will only crossbreed when they are now weak.
- Goblins recruitment costs lowered.
- Added captains to Thanatocracy recruitment list at 10% chance.

Update: 25 Mar, 2022 @ 11:51am

- Dvala line now produces Dwarf Workers instead of militia
- Dismounted Demon Knight sprite fix
- Both versions of the Captain should now have rituals instead of just one.

Update: 25 Mar, 2022 @ 10:33am

- Mounted Unit fixes. Many units changed their name to reflect a Dismounted status. Makes it easier selecting units.
- Massive pass to buildings / structures (that shouldn't cause errors) adding properties (unaging) and modifying their resistances to not be completely immune to many types with some exceptions.
- Gates gained their HP bonus back.

Update: 25 Mar, 2022 @ 8:13am

- Added nonearby restrictions to a number citadel related construction so you can't build over existing citadel and waste resources.

Update: 25 Mar, 2022 @ 6:35am

- Androphag archers now have their bows

Update: 24 Mar, 2022 @ 7:18pm

- More weapon fixes and more large / huge weapons added to monsters.
- Merchant now gives +1 instead of -1 trade.

Update: 24 Mar, 2022 @ 6:34pm

- Fix to assassins spawning as a merchant instead
- Ba'alite Propaganda fixes, it will also disappear if not on a human settlement.