Space Engineers

Space Engineers

(NEW UPDATE) L.Y.N.X Industries (Fixed and rebalanced) - Weaponry [WeaponCore]
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Update: 1 Apr, 2022 @ 6:55am

Updated the mod to be in line with the newest version of the original LYNX Weaponry!
(-Added Dagr heavy torpedo battery)

Update: 28 Mar, 2022 @ 5:36am

-Updated files to be inline with current original LYNX mod
(Added the magni missile launcher and corresponding crafting recipes)
-Did even more rebalancing of some crafting recipes, specifically for the torpedos etc
-Fixed a crash of the mod

Update: 26 Mar, 2022 @ 6:21am

-Fixed the inventory sizes of all weapons except torpedos
-Fixed inventory sizes of 635mm, 1000mm and 1200mm being the exact same
-Reverted RoF and cooling changes on Ragnarok I accidentally made in an earlier release

Update: 25 Mar, 2022 @ 9:11am

Removed the small grid version of both 185mm Avenger PDC's on request

Update: 24 Mar, 2022 @ 8:59am

Changed the thumbnail Lol

Update: 24 Mar, 2022 @ 8:56am

ADDED SMALL GRID WEAPONS!!
More to come in the future, current ones are:
-Compact Nariman
-35mm Railgun Stallion
-Hugin Swarmer Launcher
-Munin Light Torpedo Launcher
-Ymir-1 Heavy Torpedo Launcher
-Avenger 185mm Gatling
-Avenger Mk2 185mm Gatling
-Jotnar Bomb Launcher
(Please tell me if I messed conveyors or something up)
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-Slightly increased health of Munin's torpedo
-Made Mjolnir lock and fire as easily as other torpedos now!
-Rebalanced the basically infinite shield damage of Mjolnir a bit

Update: 18 Mar, 2022 @ 10:49am

Quick hotfix for the naming of the 1000mm AP ammo in the assembler

Update: 18 Mar, 2022 @ 10:20am

-Rebalanced and changed up ALL crafting recipes
-Fixed the 1000mm Flak RTKEP and changed the name to AP
-Made the 1000mm now be able to shoot both AP and HE
-Redid some damage types of weapons, more will follow soon
-(Theoretically) fixed the CtD (crash to desktop) caused by torpedos and the Hugin swarmer launcher

Update: 16 Mar, 2022 @ 10:18am

REMOVED(!) autofire from ALL torpedos as well as the range slider due to it causing problems between weaponcore and lynx itself. The torpedos now all fire normally again and are instead a kind of fire and forget, simply lock on your target and MANUALLY fire off the torpedo, it will now reliably go for the target. For ymir which has a short delay between launching and igniting, until ignition the torp can still change the target so keep that in mind if you wanna fire at multiple things at once using the triple barrel variant of ymir.
Sometime in the future I will change the munin to not fire all four torps at once too but that is for another time as it is not urgent as of now. :D

Update: 15 Mar, 2022 @ 9:08am

And done, I was being a double dumbass again lmao