Space Engineers

Space Engineers

(NEW UPDATE) L.Y.N.X Industries (Fixed and rebalanced) - Weaponry [WeaponCore]
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Update: 5 Jan, 2024 @ 1:05pm

AAAAAAAAAAAAAAA

Update: 5 Jan, 2024 @ 1:05pm

Update: 19 Sep, 2023 @ 11:26am

Potential fix for Mjolnir faceplanting itself

Update: 16 Sep, 2023 @ 1:15pm

Rebalanced reload-times of all torpedo launchers
Fixed the inventory capacities of all torpedo launchers, they should now be able to fit at least 1 of their own missile in

Update: 16 Sep, 2023 @ 12:26pm

actually properly lowered energy costs for 1200mm without having it reload 12 seconds because I am a moron

Update: 16 Sep, 2023 @ 12:05pm

-Slightly increased spread of nariman
-lowered energy-costs for 1200mm gauss
-lowered mass of projectile, drones should no longer be yeeted at mach 5 when hit by heimdall

Update: 16 Sep, 2023 @ 9:38am

Reverted an indev change to the nariman's bullet spread, but it has been slightly increased overall

Update: 16 Sep, 2023 @ 9:31am

I'M BACK BITCHES

Updated mod contents (not much has changed, kek...)
Fixed the 400mm railgun being equal to a 450mm railgun
Fixed the 450mm railgun using 1200mm Gauss Ammo
Fixed crafting-recipe for the 450mm railgun

Rebalanced Energy needed to fire the 1200mm Gauss

Update: 23 Apr, 2022 @ 8:43am

did a thing, loki now does less... infinite penetration lets say it like that

Update: 2 Apr, 2022 @ 6:15am

-made the nariman frag ammo slightly more effective against missiles
-slightly increased damage of nariman frag ammo
-fixed tukka not completely filling the inventory with the magni missiles (theoretically)