Space Engineers

Space Engineers

(NEW UPDATE) L.Y.N.X Industries (Fixed and rebalanced) - Weaponry [WeaponCore]
88 Comments
A shitton of shitties 9 May @ 10:16pm 
Would be really nice if the weapon descriptions would tell you what damn ammo to use. Not just this mod, NONE of them ever tell you which ammo to use. I can't comprehend how nobody has a problem with not knowing what ammo goes in which weapons...
Reiden 4 Feb @ 8:40am 
Hi have somthing weird SML-7 swarmer missile launcher Hugin shows me 80,000,000 dps i think is kinda to much everything die instantly
Tobias 30 Mar, 2024 @ 9:51am 
Ok so i found a weard fact about the bug i mentiond bevor: it does look like the bug is appearing after you tourn of the targeting of small grids. it is weard butt well
Tobias 30 Mar, 2024 @ 9:07am 
Hey @Daimonfire i have found out that the Heavy Railgun Turret HRC-450 GARMR is reloading every 8 seconds also if it isend shooting.
the problem is that the railgun is using ammo like it would shooting butt well no shoot. so the bug is that anywehre in the mods script is a loop i thing it hase something to do with the force to reload butt iam not a programer so i hope that this bug will be fixed soon. thank you
CaneTop 1 Mar, 2024 @ 2:11pm 
Heavy Ballistic Missile uses N/A
Katarina [WolfCraft Industries] 19 Feb, 2024 @ 8:19pm 
awesome, thank you very much <3
Daimonfire  [author] 19 Feb, 2024 @ 7:14am 
Totally didn't kinda forget, fixed now
Katarina [WolfCraft Industries] 17 Feb, 2024 @ 2:36pm 
found them on discord, i hope they will see it.
Katarina [WolfCraft Industries] 17 Feb, 2024 @ 2:27pm 
heh, like i'm a wizzard who magically gets things done here on the SE workshop ^^
i'll see what i can do
jrgenstuen 17 Feb, 2024 @ 11:29am 
Katarina, we are still waiting
Katarina [WolfCraft Industries] 11 Feb, 2024 @ 9:25am 
the original creator of the WeaponCore mod recently retired but a replacement is already out. the only thing you would have to do is to list the new WeaponCore as a dependency and remove the old and retired one. thank you in advance <3
Lazarus 11 Feb, 2024 @ 9:20am 
Do you intend to update this to the new WeaponCore 2.4 now that the DarkStar version is retired?
Green_Lightning 23 Jan, 2024 @ 12:12am 
I like it, can we get a smallish torpedo turret for destroyers? Maybe something like the torp turret on the shimakaze, but sci fi, and with elevation. Alturnitively, rip off the Talos missile, but that's going to be really hard to animate.
xXShadowNinjaXx 24 Nov, 2023 @ 7:01am 
What are the before and after specs?
Zach Jepson 30 Oct, 2023 @ 6:03pm 
Wahoo! :D
Daimonfire  [author] 16 Sep, 2023 @ 1:30am 
I've checked up on a bunch of stuff, and I wanna apologize for not having much time (I now have a job irl, woo). But yeah, I've noticed a bunch of borked things with the original mod, and I will definitely resume development soon :D
Ryunoske 31 Aug, 2023 @ 1:44am 
Just one gun viewable on the preview... from the back.... on the weapon pack
DaysofKnight 22 May, 2023 @ 12:30pm 
Any news for a possible update soon, Daimon? Would really like to have the Nariman brrrrrt defending my base
DaysofKnight 16 May, 2023 @ 9:56am 
Daimon, I've created a discussion for you for bugs related to Lynx's mod
DaysofKnight 16 May, 2023 @ 7:43am 
Many thanks!

I'll do some testing to see if what these comments say holds true about the problematic weapons
Daimonfire  [author] 16 May, 2023 @ 7:35am 
alrighty, I'll check it out, thanks for the info :D
DaysofKnight 16 May, 2023 @ 6:47am 
Well, from what I can tell from the most recent comments, it would appear that multiple weapons won't fire, and multiple weapons won't accept the ammo that they state they require, and... some weapons ammo isn't even listed in the assembler to be made - With Lynx's mod.

So.. Like I could load it up and test it to see real quick if you'd like me to. I just need some brrrrrrt for my base defense, lol. All hail the brrrrrrrt

(Repost: Typo)
Daimonfire  [author] 16 May, 2023 @ 6:42am 
Unfortunately this is quite a bit outdated, but I am pretty sure that atm the normal LYNX mod should be fine. If it isn't do tell what exactly is wrong with it, I'll definetely push an update for this one then
DaysofKnight 16 May, 2023 @ 1:26am 
Is this up-to-date? Would love to download it, since it would seem some people are having issues with Lynx's Mod
Daimonfire  [author] 25 Sep, 2022 @ 10:30pm 
Lmao
NotTildaSwinton 25 Sep, 2022 @ 4:16pm 
He's been replaced by a replicant, don't trust him. That's the kind of stuff a replicant would say.
Daimonfire  [author] 24 Sep, 2022 @ 10:36pm 
Nah, I still exist! Just been focusing moreso on another game, sorry ^^'
NotTildaSwinton 24 Sep, 2022 @ 8:06pm 
*cue twilight zone theme*
NotTildaSwinton 24 Sep, 2022 @ 8:06pm 
And they never heard from him again...
Daimonfire  [author] 23 Aug, 2022 @ 10:20pm 
It does, but I am a version behind the original lynx, I will push an update today or tomorrow considering that!
ChrisChaos777 23 Aug, 2022 @ 9:31pm 
Does this work currently? Id love to add this to my world.
Daimonfire  [author] 23 Aug, 2022 @ 10:00am 
yeah, also noticed I'm a bit behind on updates so I will push another update to this soon, school and driving lessons are really messing me up atm so eh, I will certainly continue working on this mod tho! :D
john 22 Aug, 2022 @ 1:38pm 
hey, LYNX commonly crashes weaponcore in my world.. i don't have any crash logs or anything.. at least i don't know how to access them. all I know is, the missiles in LYNX usually fire within a kilometre, instead of its suggested range. After a few times loading in, all of the weapons in this mod will cause weaponcore to hard crash, and all of the mods that use weaponcore in my world don't target, fire, or even move. New update broke this mod by keen? or just me?
Daimonfire  [author] 21 Jul, 2022 @ 6:01am 
Good idea! And yes I can :D Also finally got more time for development again so might push more updates soon
Icethunderbolt 20 Jul, 2022 @ 6:54pm 
thanks, this mod really fix a lot of things, but i may ask, can you make the flak cannons at the least the defensive ones target smart projectiles (missiles/torpedos)?
AreYaWinning 28 Jun, 2022 @ 12:54pm 
tyty
Daimonfire  [author] 28 Jun, 2022 @ 12:04pm 
None, its an energy weapon
AreYaWinning 28 Jun, 2022 @ 9:20am 
What Ammo does the LOKI take?
Cowboy Bama 27 Jun, 2022 @ 6:35am 
very nice to hear :steamthumbsup:
Daimonfire  [author] 25 Jun, 2022 @ 6:58am 
i could certainly try! and in a few weeks ill finally be more free to work on stuff more so yeah, will prolly push some more fixes here as well then
Cowboy Bama 24 Jun, 2022 @ 11:02pm 
quick question with current events, Assault Weapons Pack wc version is up for anyone to take a crack at and fix and seen how well u have taken care of this FIXED version of L.Y.N.X and was wondering if u would take look at AW pack and see if it can be revived.
Daimonfire  [author] 31 May, 2022 @ 12:30pm 
it absolutely is!
jsky2530 30 May, 2022 @ 2:49am 
Is it okay to remove the existing mod and load the wolrd with this mod?
Abisius Xarvenius Carbensius 28 May, 2022 @ 7:26pm 
@remastadas
red box isuse is usually caused by corrupt mod or gamedata, i also encoutnered 2 cases of red box issue caused by a modconflict, please make a check for it.
in case you dont know how to do it:
modconflcit is just a trial and error run with adding mods piece for piece to a fresh worl till the prob starts happening again starting with the mods having probs.
for gamedata you just need to tell steam via its lirbary options of the game to check the files.
for moddata you bneed to delete all modrelated data of the affected mods form the workshop folder of the steam library folder in which you did install se as well as from the main and world specific storage folders whcih you can find under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname respectivly.
remastadas 28 May, 2022 @ 6:43pm 
for some reason all the weapons have red boxes around them
Daimonfire  [author] 27 May, 2022 @ 12:06am 
i am pretty sure I removed the small grid version lmao, oh boi
BÖlverk 26 May, 2022 @ 1:57pm 
Looks like the ymir launcher is smaller on the large ship than it is on the small ship
Daimonfire  [author] 21 May, 2022 @ 4:54am 
that's- odd... in my testing it worked, but there's obviously always the possibility for a screw up from me or WC or whatever, will look into it when I get the chance :D
Wartank 20 May, 2022 @ 3:44pm 
how does one fire the mbml? I have one build and I can get it to load the rocket. However I can't get it to launch. I have a target selected (the weapons core thing is on it etc). I toggle it to mouse fire but launching won't do a thing. The terminal output also claims that `hastarget = false`

It is possible to enable to overwrite and then fire it. However the rocket will not lock on in that case. It will just fly out in a straight line (out of my silo into deepspace)
Daimonfire  [author] 11 May, 2022 @ 5:05am 
Oh f'ck I think I know my error with it, originally adjusted the inventory sizes to only fit one salvo of torps only but SE is super weird in terms of setting how much items something should pull, I have yet to figure out how to properly do it. Its a fairly quick fix but I cannot do it until the weekend sadly, hold out until then! ^-^