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the problem is that the railgun is using ammo like it would shooting butt well no shoot. so the bug is that anywehre in the mods script is a loop i thing it hase something to do with the force to reload butt iam not a programer so i hope that this bug will be fixed soon. thank you
i'll see what i can do
I'll do some testing to see if what these comments say holds true about the problematic weapons
So.. Like I could load it up and test it to see real quick if you'd like me to. I just need some brrrrrrt for my base defense, lol. All hail the brrrrrrrt
(Repost: Typo)
red box isuse is usually caused by corrupt mod or gamedata, i also encoutnered 2 cases of red box issue caused by a modconflict, please make a check for it.
in case you dont know how to do it:
modconflcit is just a trial and error run with adding mods piece for piece to a fresh worl till the prob starts happening again starting with the mods having probs.
for gamedata you just need to tell steam via its lirbary options of the game to check the files.
for moddata you bneed to delete all modrelated data of the affected mods form the workshop folder of the steam library folder in which you did install se as well as from the main and world specific storage folders whcih you can find under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname respectivly.
It is possible to enable to overwrite and then fire it. However the rocket will not lock on in that case. It will just fly out in a straight line (out of my silo into deepspace)