Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
Showing 111-120 of 160 entries
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Update: 5 Dec, 2023 @ 10:09pm

Re-add campaign script with events and protectorate relationships, add a few new units, add battle formations that improve cavalry AI, tweak cavalry AI settings, add some names, slight descr_strat adjustments, minor adjustments to AI recruitment, removed peasants for AI so that they don't recruit them - may change this with recruitment offsets instead, random other bits and pieces.

Update: 28 Nov, 2023 @ 10:52am

Fixed? Forts naming convention.

Update: 26 Nov, 2023 @ 7:14am

Removing campaign script again

Update: 25 Nov, 2023 @ 5:25pm

Update the descr_strat to fix a couple of family trees

Update: 25 Nov, 2023 @ 10:17am

Minor fix to Cimmeria - they were missing general's bodyguard units at the start.

Update: 24 Nov, 2023 @ 3:27pm

Minor update to re-add the script and change up relations to make allies where we used to have protectorates. Also added another heir in case that helps.

Update: 24 Nov, 2023 @ 10:44am

Remove the campaign script again.

Update: 23 Nov, 2023 @ 3:36pm

Re-added campaign script without any console commands (religion is back in the game). Added in German localisation provided by Sabura. Added credits. Added some character names. Added recruitable generals that match Rome Expanded standards.

Update: 20 Nov, 2023 @ 8:38pm

Added over 80 heirs to various factions for continued campaign longevity. Corrected various campaign AI variables that may have been causing inactive behavior.

Update: 14 May, 2023 @ 7:55pm

Removed campaign script. This is just a test to see if the script was what was causing save corruption issues.