Project Zomboid

Project Zomboid

[B42 & B41] The Scent of Blood
Showing 1-9 of 9 entries
Update: 17 Feb @ 10:31am

Updated for Build 42

Update: 22 Jul, 2022 @ 7:31am

Version 2.22
- Dead PLAYER bodies should no longer attract zombies.
- Minor code changes to prevent code running unecessarily.
- Renamed Modifier in sandbox setting to Range.

Update: 21 Jul, 2022 @ 7:57pm

Version 2.21
- Tag fixes, removal of B40.
- Poster/Preview Update

Update: 21 Jul, 2022 @ 2:09pm

Version 2.2
- Dirty Bandage attraction can be disabled entirely and/or their percentage of attraction can be modified in the sandbox settings. (default 50%)
- No more ghost step sounds should be heard when wounded.
- Fix to the DeepWound when being bandaged but not sewn attracting zombies incorrectly.
- Swapped DeepWound and DeepWoundBleeding defaults with each other.

Update: 7 Apr, 2022 @ 7:44pm

-Minor dirty bandage bugfix not being tracked.

Update: 7 Apr, 2022 @ 7:11pm

- Made dirty bandages slightly more forgiving so that hordes are less likely to break down your door at night.

Update: 7 Apr, 2022 @ 4:49pm

- Slight modification to default sandbox settings.

Update: 7 Apr, 2022 @ 12:06pm

- Total code refactor, simplification and added function calls to prevent unnecessary looping as well as make it easier to modify later.
- Added a different radius option for each wound type as well as their respective bleeding radius. Description has details.

Update: 3 Apr, 2022 @ 3:31pm

First Upload
-Sandbox Setting customization for distance of zombie tracking.
-Cleanly bandaged wounds will no longer cause zombie aggression.