Killing Floor 2

Killing Floor 2

Hyperbolic Test Chamber
Showing 1-10 of 15 entries
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Update: 25 Nov, 2022 @ 11:08pm

v3.6

• Added Console Event kismet nodes which allow in-game bindings to be made, connecting a bind to selected kismet functions.
- For the moment, these Events are SpawnRandomZeds, SpawnFP, and SpawnSC

IE: Setbind x "causeevent SpawnRandomZeds"

Update: 20 Nov, 2022 @ 5:04pm

v3.5

I made a lot of these changes some weeks ago but hadn't made the time to push them

• Removed CDD compatibility. Because of the low effort way Harder & NC zeds were copied from Chokepoints►CDD, it causes A LOT of problems when working in the editor.

• Made some positional changes to the buttons above you in the lane map. Hopefully they're now both not in your way and not too far out of your FoV

• Fixed a bunch of other things that I can't quite remember

Update: 23 Oct, 2022 @ 2:37am

v3.4

• Fixed another kismet bug that was causing QPs to be replaced with FPs if HZ/NC Zeds were enabled
• Made the Lane Map glass lock if all players have left the area

○ There's probably still a bug* in which having custom zeds enabled while playing normal waves in the lane map will cause FPs & Scrakes to be replaced when the player might otherwise not expect them to
► Toggle Zeds back to Vanilla when disabling practice mode??

Update: 23 Oct, 2022 @ 2:11am

v3.3

• Fixed a kismet bug that was causing Fleshpounds & QPs to continually trigger rage prevention, essentially making them immortal

Update: 22 Oct, 2022 @ 11:17pm

v3.2

• Reduced the size of the rage prevention volume, as it prevented the head trace area from working while the option was enabled

Update: 22 Oct, 2022 @ 10:15pm

v3.1

• Figured out and created a button that prevents Fleshpounds and QPs from spawning enraged
• Added a toggle to the lane map spawning board to prevent the Proximity volume from protecting the buttons
• Stopped being lazy and added all of the new v3 toggles to the Arena

Update: 21 Oct, 2022 @ 4:58pm

v3 Released - Featuring QoL stuff
• Consolidated all aspects of the Takedown area into the Lane Map
• Significantly improved functionality within the Lane Map
• Added compatibility for Harder & NC Zeds, as well as CDD
• Provided more feedback within the FP Tracing area
• Overhauled most kismet to be less stupid
• Fixed some bugs

Coming next for real this time:
- Practice area for large zeds on ramps/diagonals

Update: 28 Jul, 2022 @ 10:41pm

v2.2

• Fixed an infinite kismet loop

Update: 28 Jul, 2022 @ 6:10pm

v2.1

• Made the Aim Trainer board shorter

Update: 28 Jul, 2022 @ 3:44pm

v2
• Added an FP Head trace Practice area
• Improved manual spawn systems on the Lane Map
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• Reduced width of the Aim Trainer board
• Fixed flamethrower type weapons not working
• Prevented Sentinels from being deleted
• Many minor improvements
• Many minor bug fixes
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○ Practice area for large zeds on ramps/diagonal paths coming next